I always laugh out loud when I begin a new game and the dialogue asks if you want to play "realistically" by not allowing quit-without-saving, as if anything in this game has to do with reality. The most laughable thing is the whole system of taking other lords as prisoners, their mangement, etc. I hate to admit to you all that I have been playing this game 8+ hours a day since March 31, and this is the one thing I would definately like the dev's to seriously look into...for "reality's" sake.
The current game I'm playing I decided to take a different tac than going around kissing the other lord's asses, begging them to be favorable to me, and running their stupid little errands. I decided that I really don't like these characters...these lords...and I would win the game without any of them as vassals (using only my companions). I have a single digit right- to rule and a -135 "honour" rating from not releasing captives.
My strategy is to lock-up and throw away the key on any and all lords I've captured...if the other factions won't make peace with me, then they will never see their fellow bandits again. Actually, I did release one upon capture, who promptly burned one of my villages for my kindness, and I did sell back King Harlous, who promptly beseiged one of my towns.
Anyway, what makes this strategy tough is the ai's tendency to auto-release my prisoners now and then, seemingly the same dudes over and over and over. I have quite the collection now of these critters, including all the kings. Yes, I am one dishonourable mofo.
I suppose I can live with the 5% chance they might escape periodically, but I don't think they should be able to get out of my dungeon, ever, unless the opposing factions storm the place, or by some other means similar to our little jail-breaking missions. And they most certainly should not be able to switch factions and thus free themselves from my dungeon. (Anyone remember "play realistically"?) That's a real gimmie-a-break moment when that message rolls across the bottom of the sceen.
And, I'm also one of those crazy guys who thinks that if my player character personally cracks Count Pukeface in the skull and leaves him a bloody smudge on the battlefield, there is no freaking way he should "manage to escape" Nah. He's right here somewhere, at the bottom of this carnage...
And, I don't understand why I have no opportunity to capture Count Pukeface when I catch him raiding my village. Look, he's right here, cracked in the skull again, by the cabbage garden...I try to avoid engaging anyone in a village anymore because of this and what seems to work is going into the village, clicking the "leave" button, and then running that critter down a little ways from the village.
The dev's might counter that, after all, if my character is captured he's allowed to escape, a process which usually involves losing your horse and boots, and being immediately captured again. Whereas Count Pukeface escapes and teleports to his nearest allied castle and is immediately supplied with fresh troops and a renewed hankering to burn my villages down.
So, those are my initial thoughts on prisoners. I'd appreciate any info, or opinions, on this topic.
The current game I'm playing I decided to take a different tac than going around kissing the other lord's asses, begging them to be favorable to me, and running their stupid little errands. I decided that I really don't like these characters...these lords...and I would win the game without any of them as vassals (using only my companions). I have a single digit right- to rule and a -135 "honour" rating from not releasing captives.
My strategy is to lock-up and throw away the key on any and all lords I've captured...if the other factions won't make peace with me, then they will never see their fellow bandits again. Actually, I did release one upon capture, who promptly burned one of my villages for my kindness, and I did sell back King Harlous, who promptly beseiged one of my towns.
Anyway, what makes this strategy tough is the ai's tendency to auto-release my prisoners now and then, seemingly the same dudes over and over and over. I have quite the collection now of these critters, including all the kings. Yes, I am one dishonourable mofo.
I suppose I can live with the 5% chance they might escape periodically, but I don't think they should be able to get out of my dungeon, ever, unless the opposing factions storm the place, or by some other means similar to our little jail-breaking missions. And they most certainly should not be able to switch factions and thus free themselves from my dungeon. (Anyone remember "play realistically"?) That's a real gimmie-a-break moment when that message rolls across the bottom of the sceen.
And, I'm also one of those crazy guys who thinks that if my player character personally cracks Count Pukeface in the skull and leaves him a bloody smudge on the battlefield, there is no freaking way he should "manage to escape" Nah. He's right here somewhere, at the bottom of this carnage...
And, I don't understand why I have no opportunity to capture Count Pukeface when I catch him raiding my village. Look, he's right here, cracked in the skull again, by the cabbage garden...I try to avoid engaging anyone in a village anymore because of this and what seems to work is going into the village, clicking the "leave" button, and then running that critter down a little ways from the village.
The dev's might counter that, after all, if my character is captured he's allowed to escape, a process which usually involves losing your horse and boots, and being immediately captured again. Whereas Count Pukeface escapes and teleports to his nearest allied castle and is immediately supplied with fresh troops and a renewed hankering to burn my villages down.
So, those are my initial thoughts on prisoners. I'd appreciate any info, or opinions, on this topic.







