Prisoners of War

Do you...

  • always go for a maximum number of prisoners?

    Votes: 0 0.0%
  • capture whatever is not left as roadkill?

    Votes: 0 0.0%
  • make it a point not to capture slaves?

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

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namster

Recruit
Do you always try to capture prisoners to sell?
Slavery is naughty thing, or it is to my monk character. So he made it a point to just bash the baddies on the head until they are unconscious and leave them shivering overnight to teach them a lesson. Of course, trying to explain that to the followers is tough. But at least Borcha and Marnid have agreed to use clubs and quarterstaves...

What about you?
 
At the start of the game i capture prisoners and sell them only if i'm near to a slave trader when i fight the enemies.

But when i don't need the money, i keep a bunch of fast prisoners so that my overall party speed will remain fast.
 
please someone tell me... why having 3 dark knights as prisoners when u only got footmen with you does increase your speed? what, you're using their horses? then they're on foot?... I don't understand this logical...

otherwise, after each fight, if i got a slavery slot emptied, i fill it with slaves... on rare occasions, i bought a hammer to recover the dire footmen i had to recover, and the knights as well... but charging with a horse also does blunt damage so i don't know why i bother... besides, any given random item i get after a battle earns me 1000... which would require 10 slaves...

there should be something more to it really, i mean, how come a river pirate has the same life worth than a dark knight? I'm sure anyone whobuys them doesn't have the same idea in mind for both of em... and how come I never bought a slave to shoe my horse... but thats out of topic.
 
please someone tell me... why having 3 dark knights as prisoners when u only got footmen with you does increase your speed? what, you're using their horses? then they're on foot?... I don't understand this logical...

Well, its not exactly logical. In real life the army would only be as fast as its slowest unit, but M&B is more about averages. Mounted units are faster than foot units, which makes sense, but when you have a mix, the game takes more of an average. So if you have 10 foot units and capture 5 mounted units, it counts those mounted units as being in your party, and thus averaging it to increase your overall speed. Note that as your party grows in size your overall speed begins to decline slowly, so this tactic/exploit is only useful if you have a significant percentage of unmounted units. Oh, and i never capture slaves except for river pirates at the beginning of a new game, and never put more than 1 point into this skill.
 
J.A.R.S. said:
please someone tell me... why having 3 dark knights as prisoners when u only got footmen with you does increase your speed? what, you're using their horses? then they're on foot?... I don't understand this logical...

I think it means that you make them carry all the luggage, and perhaps even give some of the lazy footmen a ride. Maybe it doesnt matter so much, but when you have an army 100+ people the extra horses do come handy, in a way or another. Army movement speed isnt realtime, its more like made for an approximate for simpler ways to show how long it takes to travel many many miles.
 
I'm still sub-20th level so any cash is good. I use a Jousting Lance because it's long and it leaves them kicking and ready for market. Sure, a single peice of loot can bring in 1000 coins but you won't find much like that on a River Pirate corpse so why not trade in his near worthless hide.

The one exception is when I'm lurking in Nomad territory and I'm on a job like Caravan Guard. In these situations I leave unmounted slave behind because I want to keep the speed up to lead away strong units or chase down weaker ones. Other than this one exception any coin is good coin so I collect them up until I have a complete kit and a good horse. When money doesn't mean anything more I don't both with prisoners.
 
DaLagga said:
please someone tell me... why having 3 dark knights as prisoners when u only got footmen with you does increase your speed? what, you're using their horses? then they're on foot?... I don't understand this logical...

Well, its not exactly logical. In real life the army would only be as fast as its slowest unit, but M&B is more about averages. Mounted units are faster than foot units, which makes sense, but when you have a mix, the game takes more of an average. So if you have 10 foot units and capture 5 mounted units, it counts those mounted units as being in your party, and thus averaging it to increase your overall speed. Note that as your party grows in size your overall speed begins to decline slowly, so this tactic/exploit is only useful if you have a significant percentage of unmounted units. Oh, and i never capture slaves except for river pirates at the beginning of a new game, and never put more than 1 point into this skill.
Speed is calculated as average of the speed of the slowest unit and overall average of all units. It wouldn't be realistic if it was always the speed of the slowest, you can have two guys riding a horse or at least a horse can carry his equipment.
 
i have lots of money(251.000 denars)so i don't need to capture and sell them :D
 
sharp_spike said:
ciryadin said:
sharp_spike said:
i have lots of money(251.000 denars)so i don't need to capture and sell them :D

'only' 251k?.. :P

I got 3 million+ and counting and no way to spend :shock:
Cheater :evil:
Ever wondered how the hero can carry 10 plate mails at the same time? That's nothing. How in hell can he carry 3 000 000 denars. Unless it's paper money that's going to be one hell of a mountain of cash.
 
Accountant: Hey, remember how the doc said that if I kept carrying all this cash my spine would break?
Denaris the Cruel: Yes. Your point?
Accountant: Thanks to that black armor you sold, we don't have to wait anymore.
:D
 
Your character uses his master card. How else do you think the whole system works? Most merchants refure to use credit cards anyway.
 
J.A.R.S. said:
please someone tell me... why having 3 dark knights as prisoners when u only got footmen with you does increase your speed? what, you're using their horses? then they're on foot?... I don't understand this logical...

otherwise, after each fight, if i got a slavery slot emptied, i fill it with slaves... on rare occasions, i bought a hammer to recover the dire footmen i had to recover, and the knights as well... but charging with a horse also does blunt damage so i don't know why i bother... besides, any given random item i get after a battle earns me 1000... which would require 10 slaves...

there should be something more to it really, i mean, how come a river pirate has the same life worth than a dark knight? I'm sure anyone whobuys them doesn't have the same idea in mind for both of em... and how come I never bought a slave to shoe my horse... but thats out of topic.

actually,they are all either galley slaves or salt miners, but still, dark kngihts would be stronger than river pirates, so they should sell for more.
 
I think they should sell for more or less based on either your trading skill or Prisoner Management skill. If it's the PM skill, then you might have more motivation to raise it past 2, especially if having it at 8 sells each slave for a good 800 denars (10 slaves would already be 8000 gold).

Sounds like a lot, but it would mean that you'd have to spend more points on Charisma and Prisoner Management and have less points for super-character skills.
 
I noly capture knights and more "collectables" like dark knights and caravan masters. I got tired of constantely gonig to the salt mine or zendar.
 
OOh, now not only will Pat Robertson have to pray that non-Bush Supreme Court judges die, he will have to pray for nuclear power. Austin 3:16.
 
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