Lonely Soldier
Recruit
Hi,
I'm not sure if any of this is possible, but I've had a few ideas regarding prisoner taking and such.
Essentially, prisoners would have a chance of either escaping from your party while its in transit or actually revolting against you, leading to a battle, though, of course, the prisoners would be very poorly armed and somewhat weakened. This could be based on prisoner management skill and party size relative to the number of prisoners.
Also, as an extra penalty for losing a battle, not only your hired soldiers but also the player could be captured by the enemy, and at various times there would be a chance of escape or revolt.
One other thing. At the moment all prisoners are of the same worth when sold into slavery, I think their monetary value should be calculated based on their strength, and maybe agility as well.
Sorry to have rambled on a bit there, but does anyone have any thoughts?
I'm not sure if any of this is possible, but I've had a few ideas regarding prisoner taking and such.
Essentially, prisoners would have a chance of either escaping from your party while its in transit or actually revolting against you, leading to a battle, though, of course, the prisoners would be very poorly armed and somewhat weakened. This could be based on prisoner management skill and party size relative to the number of prisoners.
Also, as an extra penalty for losing a battle, not only your hired soldiers but also the player could be captured by the enemy, and at various times there would be a chance of escape or revolt.
One other thing. At the moment all prisoners are of the same worth when sold into slavery, I think their monetary value should be calculated based on their strength, and maybe agility as well.
Sorry to have rambled on a bit there, but does anyone have any thoughts?