Prisoner recruitment improvements

Currently viewing this thread:


Master Knight
Some of these are probably on your to-do list, but a post wouldn't hurt I guess.

1) Assuming that prisoners share conformity like XP, have a bar to show conformity progress and requirement. There is no explanation of this mechanic in the game currently.
2) Show morale changes for prisoner recruitment. Bonus points if you show perk effects on a tooltip.
3) Update the Leadership skill information on character screen to explain new leadership effects of prisoner recruitment.

Here is a mock-up because why not:



We used to have something like this. After some design changes, conformity is distributed randomly so we disabled the tooltip. (Tooltip previously said, "After x hours you'll be able to recruit this prisoner etc.") We can show the current conformity and the required conformity. Without the hours part. I took a note.
Top Bottom