Prisoner price is too low for the cost catching them.

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quixotecoyote

Sergeant
I know people have suggested ransoms before, but I think this is a little different.

100 bucks a prisoner is too low for the cost involved in catching them. You have to spend skill points on management, then win a battle using lower powered blunt weapons. And when you get done the dried meat you found in the prisoner's saddlebag is worth more than the prisoner!

I think 300-500 is a much better price range.
 
I agree. The price of *all* prisoners should be raised a bit.

Swadian and vaegir troops should be sellable at enemy counts for larger sums of money, especially if they're a knight.
 
DaLagga said:
I agree, but i think the price for river pirates is about right as is. But the value of other prisoners should rise with their class/skill.

Seems about right. Pirates and peasants probably wouldn't fetch too high a price, and shouldn't be made an even greater source of income early on, but higher level units should probably sell for increasingly more, up to perhaps a limit of, as suggested, 300-500 each? I guess i think anything above "veteran" ought to fetch the maximum price - at those levels I'd expect the soldiers to be in similar physical conditions, which is all that would matter much for slaves.
 
How about this?

The price is determined like so -

Every level = 20 denars.

A level 5 unit would earn you 100 denars.

A level 25 (knight level, I think) would earn you 500.

500 denars would be the maximum amount you could earn. The game would find the level of the unit you are trying to sell, and will multiply that number by 20, to find the price of it.

Here's an idea. I think that prisoners could be sold much like horses, or any other item in the game. Prisoners could be sold, but could also be bought for a higher price. Some prisoners would be better than others, and hence would fetch a higher price. Horses take up an inventory slot, and if you have a couple horses in your inventory, you move faster.

If you have prisoners, you could make them carry items for you, and you would move faster, but not as fast as if you had horses.

Prisoners could be like really cheap horses, for the low level people. We all know how hard it is to buy a good horse at a low level.

To balance it out, the prices of horses could be raised signifigantly.
 
Kinda off-topic, sorry. I think it would nice if we could take advantage on prisonmanagement apart from money. Like: Taking prisoners with you to the "battle" and execute them (maybe in the pre-battle screen) to crush the enemy morale (this would be useful if morale actually did something).
 
Nice Idea. Prisoners are catch to make them slaves, and good slaves were expensive in real life. There is no sense in catch a strong man and selling him for for almost nothing.
I would like to see in future implemetations that you could get lands and/or towns to rule. So you could keep this slaves to work for you :smile:
This can bring a lot of diversity to games. You could choose to have only slave workforce, but you risk have rebellions if you dont keep a strong garrison. Imagine, a party called "Slave Rebels" with 50 men in the world map :wink:
You could, of course, try to be a good man and have only free peasants working for ou. You will have a lot more expenses, but you wont get rebellions.
This can be hard to implement, but before I know M&B I never even think that a game like this made by only 2 people was possible :smile:
 
it could be done, but as I say...

"it's possible, just not probable."

However in this case, it's just not probable at the present time

Meaning, don't expect it to be in the next version. Ok?
 
Orion said:
How about this?

The price is determined like so -

Every level = 20 denars.

A level 5 unit would earn you 100 denars.

A level 25 (knight level, I think) would earn you 500.

500 denars would be the maximum amount you could earn. The game would find the level of the unit you are trying to sell, and will multiply that number by 20, to find the price of it.

Here's an idea. I think that prisoners could be sold much like horses, or any other item in the game. Prisoners could be sold, but could also be bought for a higher price. Some prisoners would be better than others, and hence would fetch a higher price. Horses take up an inventory slot, and if you have a couple horses in your inventory, you move faster.

If you have prisoners, you could make them carry items for you, and you would move faster, but not as fast as if you had horses.

Prisoners could be like really cheap horses, for the low level people. We all know how hard it is to buy a good horse at a low level.

To balance it out, the prices of horses could be raised signifigantly.


Great idea! Listen to THIS guy, he's got the real deal of ideas! Lot's of 'em, and good ones! :smile:
You da man! Can I be your friend?
 
Traditionally slaves aren't worth much unless it's a very attractive woman (or boy, and of course there is something wrong with that). In a mine you wouldn't need to be Hercules to be a useful slave, even a weak slave could probably get into good shape until he died of a cave in, fire, explosion or lung disease. Oops time to get more slaves!
 
...unless it's a very attractive woman (or boy, and of course there is something wrong with that.)
:lol:



Edit: i just looked at that smiley and.... it doesnt look right put together with that quote! :oops: youre supposed to be laughing, not, doing that! LOL
 
What I think is that since many slaves were bought on the premise of physical strength for the mines or beauty for servants:

Knights/Warriors/Deserters/Footmen/Horsemen are mainly power based. I think if you have the basic price at 100d then raise that by 50d for every point in strength and Constitution, knights would get like 550d+ while river pirates something like 150d-.

Peasants(female)/sword sisters/other female based (not being descriminatory, it was there in the times) units be sold on a new premise: beauty. Beauty can start as a random number and goes down during battle if hit by weapons. You should be able to sell your party members into slavery as well.

Maybe a new stat as well as beauty: Reputation. People would pay more for the notorious knights etc to see them shamed. That way if one of your knights is travelling with you he will earn rep points if you win battles. then you can sell him to slavery for a good price! :twisted: but then your rep should go down for backstabbing. Maybe rep can also apply to what sort of units you can hire so like a low-life scum cant hire knights. meanwhile, a knight cant hire scum.

thoughts?
 
I still say that unless sugar cane or tobacco farms or cotton fields are introduced into this game big strong slaves should not be worth more money than any little weak man slave. Because maybe the little guy is wiry and knows how to cook a nice breakfast.
 
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