I do enjoy Bannerlord, I really do. But why are the sandbox elements in this game so lackluster?
1 ) Small amount of clans/No clan generation?
Are you telling me no one in your company has decided to implement generating clans? Clans are a massive part of the world, so why is there so few of them? Why does Vlandra start off with about 8 clans and never gets anymore clans when it needs them? Sure, you can convince clans from other Kingdoms to join you, but that shouldn't be the only way to get a clan. Let's say Vlanda expands past its current starting borders and has to hand out 2 cities and 3 castles. The logical thing to do would be to hand out land to newly established clans, but the problem is this game doesn't do that. All the clans in Vlanda already have land. So what does the game do when assigning fiefs? It just randomly assigns it to the clan that has the least amount of land, so eventually you get a clan that has was arbitrary randomly distributed all around Caladria and the borders start to make less and less sense. When clans are given too many land, they're not able to attain to them properly, they don't take care of it, there's less defenders which in turn creates snowballing. Creating new clans would solve this issue and would make actual sense if we're basing this off medieval history. I know this is possible because there's mods in warband that generates characters.
2 ) Lack of diplomacy
It's obvious you guys are working on diplomacy with the tribute update, but it's 2020. Why is there a lack of diplomacy? Alliances, trade agreements, defensive pacts, and no treaties? Pretty sure 90% of warband mods used the diplomacy mod that added alliances and trade agreements, this is obviously something your fanbase enjoys and you aren't delivering. You are still set on the primitive gameplay element of whatever castle you take will become permanently yours once the war is over even if it doesn't make sense. I'm not saying you have to be like Europa Universalis 4, but why couldn't you add a basic negotiation system? Obviously you guys added gameplay elements for this, trading fiefs, trading gold, etc.
3 ) Modders doing half your job
I know game development isn't easy, but when you have modders adding in all the basic functions your game needs to be enjoyable, you're obviously focusing in the wrong direction. Best example I can think of is Houses Of Caladria mod, a mod that makes clans marry so they don't go extinct. Pretty simple but this one mod can make a huge change in your game, and if someone isn't using this mod, they will be missing out on a huge part of the sandbox experience. There's so many more mods that should've been in the game on launch, but to each their own.
This isn't a hate thread, but more of what are you guys seriously doing with your game kind of thread. I know a lot of people are getting sick of this slow development process and you guys aren't even fixing basic features in the game. This isn't warband where you pay $15 and that's that, you're charging $50 for this game and people are expecting quality that will exceed warband.
1 ) Small amount of clans/No clan generation?
Are you telling me no one in your company has decided to implement generating clans? Clans are a massive part of the world, so why is there so few of them? Why does Vlandra start off with about 8 clans and never gets anymore clans when it needs them? Sure, you can convince clans from other Kingdoms to join you, but that shouldn't be the only way to get a clan. Let's say Vlanda expands past its current starting borders and has to hand out 2 cities and 3 castles. The logical thing to do would be to hand out land to newly established clans, but the problem is this game doesn't do that. All the clans in Vlanda already have land. So what does the game do when assigning fiefs? It just randomly assigns it to the clan that has the least amount of land, so eventually you get a clan that has was arbitrary randomly distributed all around Caladria and the borders start to make less and less sense. When clans are given too many land, they're not able to attain to them properly, they don't take care of it, there's less defenders which in turn creates snowballing. Creating new clans would solve this issue and would make actual sense if we're basing this off medieval history. I know this is possible because there's mods in warband that generates characters.
2 ) Lack of diplomacy
It's obvious you guys are working on diplomacy with the tribute update, but it's 2020. Why is there a lack of diplomacy? Alliances, trade agreements, defensive pacts, and no treaties? Pretty sure 90% of warband mods used the diplomacy mod that added alliances and trade agreements, this is obviously something your fanbase enjoys and you aren't delivering. You are still set on the primitive gameplay element of whatever castle you take will become permanently yours once the war is over even if it doesn't make sense. I'm not saying you have to be like Europa Universalis 4, but why couldn't you add a basic negotiation system? Obviously you guys added gameplay elements for this, trading fiefs, trading gold, etc.
3 ) Modders doing half your job
I know game development isn't easy, but when you have modders adding in all the basic functions your game needs to be enjoyable, you're obviously focusing in the wrong direction. Best example I can think of is Houses Of Caladria mod, a mod that makes clans marry so they don't go extinct. Pretty simple but this one mod can make a huge change in your game, and if someone isn't using this mod, they will be missing out on a huge part of the sandbox experience. There's so many more mods that should've been in the game on launch, but to each their own.
This isn't a hate thread, but more of what are you guys seriously doing with your game kind of thread. I know a lot of people are getting sick of this slow development process and you guys aren't even fixing basic features in the game. This isn't warband where you pay $15 and that's that, you're charging $50 for this game and people are expecting quality that will exceed warband.
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