One of the things I really dislike in the game is the price of javelins. Historically and logically, what you throw at the enemy cannot be very expensive, otherwise you'll go broke very quickly (ask looters). But at the moment, some set of javelins is worth 20 warhorses, and that's ridiculous. Can you imagine a payload for a catapult to be more expensive than a pile of dinars of the same weight? That is, it would be more profitable to melt these dinars into huge ingots and launch them from a catapult. 
fanbois someone will object - "But for this price you get an endless supply of javelins, it's a good idea and right balance!"
No its not. Unfortunately, this is the case when one nonsense(nondepletable arrows) is "balanced" with another nonsense(cosmic price). Of course they must be waaaay cheaper and sold in large quantities. And you must manage arrows/javelins for yourself, and actually for your party. We are not buying a single endless unit of grain for 50,000 dinars, aren't we? So why is the situation with ammo like that? Make them count arrows! It will limit archer spam, open opportunities for interesting perks, create jobs in cities and all that.
fanbois someone will object - "Developers are busy with important things, they have no time for your stupid ideas!"
Well, I don’t give a damn if they don’t read this at all.. For this month I have lost faith in the team
No its not. Unfortunately, this is the case when one nonsense(nondepletable arrows) is "balanced" with another nonsense(cosmic price). Of course they must be waaaay cheaper and sold in large quantities. And you must manage arrows/javelins for yourself, and actually for your party. We are not buying a single endless unit of grain for 50,000 dinars, aren't we? So why is the situation with ammo like that? Make them count arrows! It will limit archer spam, open opportunities for interesting perks, create jobs in cities and all that.
Well, I don’t give a damn if they don’t read this at all.. For this month I have lost faith in the team
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