Duke_Kenneth
Sergeant
This thread has been closed. Please see the appropriate threads in the sticky list that have taken over this threads's functionality.
http://forums.taleworlds.com/index.php/board,237.0.html
***Obviously this is not all of the information regarding the campaign. A lot of the ruleset is being finalized with the campaing admins currently. The complete ruleset will be forthcoming.
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http://forums.taleworlds.com/index.php/board,237.0.html
- Lead Campaign Administrator: Duke Kenneth (wK)
- Campaign Administrators: Logan (PTK), Mad Dawg (Balion), Mandorallin (GK [Ghaern]) & Accepting Applications
- Campaign Moderators: Big Boss (LES), AlphaDog, Vendigr (GK), CalamityuP (wK [Calamity]) & Accepting Volunteers
Clan Listing:
The Grand Order of West Knights (wK)
(Swadian Feudal Lordship) www.WScommunity.usCourt of Reveran (CoR)
(Rhodok Raiding Force) www.reveran.comDefenders of Faith (DoF)
(Vaegir Republic) http://forums.taleworlds.com/index.php/topic,157717.0.html / http://defendersoffaith.proboards.com/Brothers Rabbit (BR)
(Swadian Feudal Lordship) http://forums.taleworlds.com/index.php/topic,171439.msg4137120.html#msg4137120 / http://brothersrabbit.webs.com/The Golden Kingdom (GK)
(Swadian Feudal Lordship) www.leagueofrevolution.com / http://forums.taleworlds.com/index.php/topic,129225.0.htmlHoplites of Macidonia (HoM)
(Sarranid Conquering Military) (no website or clan thread)Kingdom of Avalon (KoA)
(Vaegir Republic / pre-registration completed) http://forums.taleworlds.com/index.php/topic,133936.0.htmlKnights of the Imperial Falcon (KoIF)
(Nordic Feudal Lordship) www.ptkclan.comThe Midnight Watchmen (TMW)
(Nordic Mercenary Company) http://forums.taleworlds.com/index.php/topic,151308.0.html / http://www.themidnightwatchmen.com/forum/index.php?PHPSESSID=jhk8vpt67buvln7j4ljg91vqj5;wwwRedirectSamurai (Samurai)
(Vaegir Conquering Military) www.samurai-clan.ucoz.netClan Cameron (CC)
(Nordic Raiding Force) http://forums.taleworlds.com/index.php/topic,184158.0.html / http://www.cc.faww2.com/The Golden Kingdom Rebels (Rebel)
(Rhodok Rebellion) http://www.xfire.com/communities/gkrebels / leagueofrevolution.com (pending)Foolocracy of Fedner (FF)
(Rhodok Raiding Force) http://forums.taleworlds.com/index.php/topic,184245.0.html / http://foolsofepeshe.webs.com/Guard of Ergellon (GoE)
(Rhodok Republic) http://forums.taleworlds.com/index.php/topic,153691.0.html
[size=10pt]Following the events of the single player campaign…
At last, for the first time since the reign of the Emperors, there was peace in Caladria. Through the fierce spirit of her people and the military brilliance of her king, King Harlus the Great, Swadia expanded until she contained the entire known world. This mighty empire endured for several generations, until the reign of King Harlus the Mad. While the personal merits of this King Harlus can be debated, for a certainty, he lacked the political aptitude to run a kingdom. However, the kingdom was strong and may have indeed survived to be inherited by the king’s son, if not for the conspiracy. The King is dead and the heir has been murdered. Whether or not these revolutionaries were acting for noble or ignoble ends, is not and may not ever be clear. What is clear is the result: War in Caladria.
(Special thanks to Logan for the introductory lore.)
It is in these trying times that “The Rise of Clans and Kings” takes place. Take the destiny of Caladria into your hands as the now shattered nation seeks stability in a new order. Do you seek to put your own claimant on the throne, carve out a piece of land all for yourself, protect the common folk from the ravages of war, or perhaps add to their plight while taking advantage of the chaos? Do you gather a loyal band of compatriots and shape the very foundation of the new Caladria or do you hire yourself out as a freelancer with no other care than your next meal? The choice is yours.
More information will be forthcoming. If you have any questions, feel free to reply to this thread, PM me on these forums, or message me on Steam (ID: Duke_Kenneth).
However, if you clan is definitely interested in participating I strongly encourage you to pre-register. In addition to securing your choices, you will give us some forewarning on the number and types that will be playing, allowing us to start working on the map earlier. To pre-register, respond to this thread with the following template:
Name of Clan:
In-game Tag: *
Contact Person & Means of Contact: *
Approx. Number of Players:
Nation Type: *
Faction: *
Recruiting: Y/N, If Y, requirements or link to them *
Clan Thread & Website: *
Lore Overview:
*Required to be considered preregistered.
F.A.Q. (Note that the dates in the F.A.Q are outdated - the schedule will be updated presently; we are looking at a mid-August launch.)
What is ROCK?
ROCK is the abbreviation for “The Rise of Clans and Kings” which is a global multiplayer campaign for Mount & Blade: Warband.
ROCK seeks to provide some context, lore, role-play elements, and a sense of consequence to clan scrimmages by linking them in a campaign. The best way to think of the campaign is a giant “Risk” game where instead of rolling the dice to determine the outcome of battles, you play a M&B:W game.
Absolutely not! The analogy of a “Risk” game is just so people can get a general idea of the concept. ROCK keeps track personal property and money independent from your clan. Territory that is owned by a clan is divided among its members and those members now have control over its incomes, armies, etc.
All of the campaign management is done through a web-based text interface that in-turn generates a graphic campaign map at the end of each cycle. If you don’t feel like learning enough about the campaign to manage your own territory however, you can give someone you trust the permissions to do it for you.
No – there is the possibility to be a freelancing mercenary. You will still be able to participate in most of the in-game activities. However, you will not be able to own land and so your influence over the campaign as a whole will be limited.
First of all, yes, the campaign is truly global. We want to create an experience that will be the definitive M&B:W campaign. Ping and time-zones are, of course, slightly problematic but we compensate in several ways. Most notably, as this is a territory control campaign, often times there will be a “defender”. If this is the case, the defender gets to play on their home server. Additionally, clans are clustered by time-zone on the campaign map; this will get faded as the campaign progresses but it should simplify matters at least initially. There are several other ways that ping is taken into account but as they are tightly tied to some still unconfirmed rules, we cannot discuss them until July 15th.
All encounters begin as either as Battle or Siege and can progress to TDM depending on the outcome.
Any clans that pre-register (currently open) are assured their choice of faction and nation type. Registering during the normal period still provides access to all types of nations but there is a small chance that you will not be allowed your first choice if the previous selections have been unbalanced. Late registrations can only enter as a Mercenary Company.
Nation Type refers to the character of your clan in the campaign. Below is a list of the various nation types you can select.
When registering, you will be asked to select a “Nation Type” that describes the overall character of your guild. Note that as this is an entirely player-generated campaign, no decisions will be made for you, but the powers associated with your selection here will guide you towards a certain style of play. Considering that and the fact that your “Nation Type” cannot be changed once the campaign begins, choose wisely.
Conquering Military: Your enemies fall quickly to your disciplined armies and once you have secured them, you waste no time converting the population (by force if necessary) and establishing rule of law. After all, loyalty and unity are paramount.
Powers: “Cultural Dominance” & “Overlords”
Factions: Swadia, Saranid, Vaegrirs
Feudal Lordship: You are content to sit in your castles and benefit from the work of your serfs/ slaves in peacetime; however, should you feel threatened, you have no difficulty assembling your bannermen and marching to war. Personal honor and defense of your homeland are your motivation.
Powers: “Paranoia” & “Prosperity”
Factions: Swadia, Saranid, Nords
Mercenary Company: Be it for the glory, the thrills, the gold, or to win the love of that out-of-your-league girl, you have turned war into your profession and come to rely on your fellows as brothers. Your sword is likely available to the highest bidder, for you worship diligently at the altar of gold and glory.
Powers: “Adaptable Tactics” & “War, not Politics”
Factions: Swadia, Nords, Khergits
Raiding Force: You take what you want from wherever you want, those stuffed-up arrogant lords be damned! The world is for the strongest to take and the weak to get out of the way. You pillage, plunder, rape, and loot, with little thought besides your next meal. Nothing is sacred to you.
Powers: “Looting” & “Hated”
Factions: Rhodoks, Nords, Khergits
Rebellion: The world has conspired against you, but no longer! You have rallied the similarly unfortunate, and risen up in a sea of blood to claim what should have been yours long ago. After ages spent beholden to ungrateful lords, your freedom and success are all that matter now.
Powers: “Sword in the Shadows” & “Liberators”
Factions: Rhodoks, Khergits, Vaegrirs
Republic: Despite the land going up in flames around you, your motives to protect your people remain pure. Now that your land is safe you set out to educate and free the rest of the land from oppressors. You are a beacon of light and freedom in this dark medieval world.
Powers: “Popular Love” & “Personal Property”
Factions: Saranid, Rhodoks, Vaegrirs
Please submit what you have because it will still give us an idea what to expect but you will not get the benefits of pre-registration until you do so. I will, however, add you to the clan listings on the first post (possibly making recruiting easier). Likewise, if you are looking for a clan to join for the campaign, respond to this post and I will put your contact info up.
YES! YES! YES! We are requesting all custom scenes that the clans are willing to let us use, particularly siege and battle scenes. We will be posting more details regarding custom scenes shortly. Clans submitting siege scenes will get to have first selection when it comes to assigning starting castles.
Code:
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***Obviously this is not all of the information regarding the campaign. A lot of the ruleset is being finalized with the campaing admins currently. The complete ruleset will be forthcoming.
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