Alright, so a quick and dirty preview on the new recruitment system that I'm currently working for the mod. This is an optional thing, you can still play with the current native system. If you are an ugly person that is (a peasent joke) . It's a bit diffrent system that I initaly planed on doing, but I think this one is a bit better one.
At all the castles, villages and towns that you are the lord of you will be able to recruit your faction troops. In other cases you will have to rely on mercenary troops(This includes if you are a lord(or mercenary) of a faction and try to recruit from fiefs that do not belong to you).
Now recruitment will be done via lances. Each lance consist of 10 troops. 2 from noble troop tree and 8 "regular" troops. In regular I mean - town troops for towns, village troops for castles and villages. The quality of the troops are determined mainly by the centers prosperity. The richer the center, the more changes to get higher tier troops. Range - infantry ratio is also random.
Unlike native, the lances will be managed as a resource. Each center can support up to 10 lances. Every week centers will get a new lance.
Another addition to the all lance system would be auto-garrisons. As a player you will no longer have the control over the garrison. But you will also won't be needing to pay for the garrison ukeep and in such will have the same size garrisons as the AI.
Whitout a fief - the mercenary troop upkeep/hiring will be reduced. Allowing early game start.
Atlest that what's going to be for the initial version. In the future it would be nice to have other features, such as(some of these might make it to inital version... or never make it in):
- Diffent regular - noble troop ratio. This might be based on some realm managment setting.
- Diffrent upkeep and tax prices in times of war and peace. "Forcing" you to put more effort into managing your army - disbanding it in times of peace becouse of a high upkeep, but alowing you to keep it at times of war.
- More control over the garrisons. Such basic settings as what kind of troops to fill the garrison with - faction culture troops, center culture troops, mercinaries, ect.
At all the castles, villages and towns that you are the lord of you will be able to recruit your faction troops. In other cases you will have to rely on mercenary troops(This includes if you are a lord(or mercenary) of a faction and try to recruit from fiefs that do not belong to you).
Now recruitment will be done via lances. Each lance consist of 10 troops. 2 from noble troop tree and 8 "regular" troops. In regular I mean - town troops for towns, village troops for castles and villages. The quality of the troops are determined mainly by the centers prosperity. The richer the center, the more changes to get higher tier troops. Range - infantry ratio is also random.
Unlike native, the lances will be managed as a resource. Each center can support up to 10 lances. Every week centers will get a new lance.
Another addition to the all lance system would be auto-garrisons. As a player you will no longer have the control over the garrison. But you will also won't be needing to pay for the garrison ukeep and in such will have the same size garrisons as the AI.
Whitout a fief - the mercenary troop upkeep/hiring will be reduced. Allowing early game start.
Atlest that what's going to be for the initial version. In the future it would be nice to have other features, such as(some of these might make it to inital version... or never make it in):
- Diffent regular - noble troop ratio. This might be based on some realm managment setting.
- Diffrent upkeep and tax prices in times of war and peace. "Forcing" you to put more effort into managing your army - disbanding it in times of peace becouse of a high upkeep, but alowing you to keep it at times of war.
- More control over the garrisons. Such basic settings as what kind of troops to fill the garrison with - faction culture troops, center culture troops, mercinaries, ect.