Keedo420
Knight at Arms
I was just wondering if anyone knew of a way to prevent the player from unequipping an item? I think this would be a good idea for creating cursed items that can only be removed by completing a certain quest. I'd also like to make it so that certain helmets couldn't be unequipped (such as helmets designed to give the appearance of non-human race). Making troops with these kinds of helmets is easy enough, but if I wanted the player to start as one of these races, or have a companion that is one of these races, I would want to prevent the helmet from being removed by the player or by events such as when the player is captured and some of his items are lost.