I don't have any problem with the current troop positioning and distance between parties in large scale battles. Before combat, a parley is held, and in case of failure, the leaders will return to their camp and fight/flee.
But I have always thought it didn't make any sense to chase 5 looters, and after the parley, you still have to find them in the tactical map at least 500m away. It's not realistic at all(and for the Realism<FUN bandwagon, it's not fun to waste all this time for no reason).
Therefore I was thinking...shouldn't the parties be generated like 5-10m from each other depending on either the number of troops and/or type of party?
To make it simple - if we are fighting against a war party like looters and forest bandits, the troops should be generated quite close to each other, ideally something like this scene (gotta love the pre-battle tension!):
https://www.youtube.com/watch?v=-LkzdB_c0ww&t=0m50s
If it's against another nobleman, then it could be kept as it is.
Or perhaps depending on the number of troops - for instance, anything higher than 50 soldiers to each side would generate the troops far from each other, but I reckon this is a bit harder to implement.
Any thoughts?
But I have always thought it didn't make any sense to chase 5 looters, and after the parley, you still have to find them in the tactical map at least 500m away. It's not realistic at all(and for the Realism<FUN bandwagon, it's not fun to waste all this time for no reason).
Therefore I was thinking...shouldn't the parties be generated like 5-10m from each other depending on either the number of troops and/or type of party?
To make it simple - if we are fighting against a war party like looters and forest bandits, the troops should be generated quite close to each other, ideally something like this scene (gotta love the pre-battle tension!):
https://www.youtube.com/watch?v=-LkzdB_c0ww&t=0m50s
If it's against another nobleman, then it could be kept as it is.
Or perhaps depending on the number of troops - for instance, anything higher than 50 soldiers to each side would generate the troops far from each other, but I reckon this is a bit harder to implement.
Any thoughts?