SP Native Pre-Battle Orders & Deployment (v0.96.3 for Warband 1143+WSE)-patch for 115x

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Hi Caba`drin

Really Loving the work you are doing , totally adds a lot more options and strategy to the battles  :grin:

Just wondering if its possible to merge your stuff with this sea battles kit ?
http://forums.taleworlds.com/index.php/topic,136095.0.html
And what should I watch out for to merge it , I had a go myself but could not get it working.

Oh by the way if you ever feel like helping out a warbands total convertion mod let me know  :wink:

Cheers
Del
 
Hiya,

Downloaded your mod and installed and I am having a few questions, I hope you can help.

Is it save game compatable with native, or do I have to restart?
Started a new game, made a charcter, saved it but can't find the savegames folder for the mod.

I have the latest version 1.134 from steam with a 4x4 serial key.

Not the first mod I am having trouble with, starting to think it might be me.  :roll: Ack my brain hurts.
 
Herald 说:
Is it save game compatable with native, or do I have to restart?
Started a new game, made a charcter, saved it but can't find the savegames folder for the mod.
It's Native savegame compatible without any hangups, so no need to restart.
I'm unsure if it is the same for Steam, but savegames for non-steam versions get put in your ...Documents\Mount&Blade Warband Savegames\**MODNAME HERE**\ folder

So Native games are in ...Documents\Mount&Blade Warband Savegames\Native\  and PBOD games are in ...Documents\Mount&Blade Warband Savegames\PreBattle O&D\

To play your Native games, copy them from the Savegames\Native\ folder and paste them into the Savegames\PreBattle O&D\ folder.

If you having difficulties finding the savegames, do a search for "sg00.sav"

del 说:
Just wondering if its possible to merge your stuff with this sea battles kit ?
http://forums.taleworlds.com/index.php/topic,136095.0.html
And what should I watch out for to merge it , I had a go myself but could not get it working.
It should certainly be possible to merge these, yes. It doesn't appear that anything should be conflicting between the codes (Ruthven's code doesn't use any party/troop slots that I can tell) so nothing particular needs to be "watched for".

Just be certain that when you add the game menus, you don't "delete and replace" like Ruthven instructs, but you actively add the necessary new checks for terrain in the condition block for the normal attack and you add his full option for the sea attacks. And for the mission templates, be sure you at least include "+ prebattle_orders_triggers + prebattle_deployment_triggers" and possibly "+ caba_order_triggers + custom_camera_triggers" at the end of the template.
 
Thanks for the comprehensive fix, figured out what the problem is and I feel stupid.  :oops:

Otherwise great mod and has livened up the tactics option and has given the game more playability, now to get the diplomacy mod to work properly and add your mod to it.

PS I modded some txt files myself and it came up with a 111 error, I think for mission templates?
 
Thanks for the advice Caba`drin , I will have another go and try and get it working with the sea battles.

Cheers
Del
 
Herald 说:
PS I modded some txt files myself and it came up with a 111 error, I think for mission templates?
This isn't particularly surprising. PBOD adds a lot to mission templates to get the core features and adjustments to battles to work. It also changes some of the native mission template code to make battle continuation work.

What were you trying to tweak?
 
what am i doing wrong?

im playing as a khergit.

before a battle i order my troop to follow me, use ranged weapons and avoid melee.

after i found a good position for my troops, i order them to charge followed by the "skirmish" order.

unfortunatly many of them seem to ignore my order and charge the enemy directly. after the first charge, they keep the distance but as usual, some get killed because they get stuck in the enemy lines.

the mod is still a lot better than the basic m&b khergit (lemming) behaviour.
 
possum 说:
what am i doing wrong?

im playing as a khergit.

before a battle i order my troop to follow me, use ranged weapons and avoid melee.

after i found a good position for my troops, i order them to charge followed by the "skirmish" order.

unfortunatly many of them seem to ignore my order and charge the enemy directly. after the first charge, they keep the distance but as usual, some get killed because they get stuck in the enemy lines.

the mod is still a lot better than the basic m&b khergit (lemming) behaviour.
So the problem is that they don't begin to skirmish until they've already charged too far in once? Your pre-battle orders are being followed though?

I can take another look at the skirmish code and see if there's an obvious reason as to why that would be happening. The code is definitely imperfect, so it may be a quirk, but I can definitely take a look.
 
would be great if they would stop the first charge earlier and start to skirmish before they reach the enemies.

the funny thing is: some of them do it, but 1/3 usually ride into the melee range and get killed.
 
Caba'drin,

Do you allow me to merge this mod to my rigale mod please ?
I would of course give you credit for this :smile:

That would be great :smile:
 
Of course, the source is completely open.

In the OP, you can find both a "kit" download with directions to merge into any Module System and a download with it already integrated into the Native Module System. I've also posted a version where it is integrated into Diplomacy's Mod System. Hopefully one of those options suits you :wink:
 
I'm not sure if these were mentioned before:

The cavalry reassignment isn't working afaik. The battle continuation appears to not be working either?  I use only one other tweak (TweakMD), but I don't have battle continuation turned on there. Also, troop selection for castle sieges seem to not be showing up? I only see the battle planning, not "select who comes with you"

A small issue with the UI. When you activate a weapon/shield/skirmish command, the default F1-F3 commands always stay on your screen, until you close it again. Mildly distracting

Otherwise, great mod, and my death wall of Rhodok Sergeants with polearms against those cavalry is awesomesauce

 
drunkhobo 说:
The cavalry reassignment isn't working afaik. The battle continuation appears to not be working either?  I use only one other tweak (TweakMD), but I don't have battle continuation turned on there.
You are playing V0.85, without Diplomacy? And you set up which division you want the cav to go to in mod preferences? And continuation is set "On" in mod preferences, too?

drunkhobo 说:
Also, troop selection for castle sieges seem to not be showing up? I only see the battle planning, not "select who comes with you"
It isn't supposed to, as described above. I haven't been able to pin down the formula by which the number of troops in a siege is decided (it differs from field battles) so I've not included that option to avoid the player being shorted troops.

drunkhobo 说:
A small issue with the UI. When you activate a weapon/shield/skirmish command, the default F1-F3 commands always stay on your screen, until you close it again. Mildly distracting
Yep, there is no command to automatically close this, unfortunately. Wish there was. The "Escape" key usually does the trick. I suppose I could keep the "cover" over it until the player tries to give another order...I wanted to avoid that as I thought it would be less buggy, though.
 
I'm using "PreBattle_OD_v0.85Beta" on a clean install of the latest 1.134 steam version . No Diplomacy or any other mods. I've changed some values with TweakMD if it makes any difference

Have cavalry set to join "Infantry" in the Camping - PMOD features, with every box clicked except for the "Cheats Enabled" one.
__________________________

Also possum, I'm assuming you're using Horse Archers. Make sure they're not the spear/javelin type. I had run into the same issue, until I realize the javelin types run out of ammo quite quickly, and default back to melee use after running out. Also there appears to be an incredibly long delay on telling cavalry to do anything manually. For example, try "Charging" them, then asking them to demount.  They don't respond for quite a long time.


 
drunkhobo 说:
I'm using "PreBattle_OD_v0.85Beta" on a clean install of the latest 1.134 steam version . No Diplomacy or any other mods. I've changed some values with TweakMD if it makes any difference
Thanks for your fast response. No, TweakMB should not be interfering in any way. Tweak away!

drunkhobo 说:
Have cavalry set to join "Infantry" in the Camping - PMOD features, with every box clicked except for the "Cheats Enabled" one.
I've just played a number of battles, each with cavalry correctly being reassigned to their new division. Note that this only happens if their mount is killed--not if you order them to dismount. My rationale here is that if you order your cavalry to dismount, you might want them to mount up again and still be cavalry--this would be impossible if they were changed to infantry (or another division).

Battle continuation, on the other hand, appears bugged. Grumble. I tested that thoroughly before release...I've no idea why I made that small change between my tests and release, but it broke things. Regardless, the fix:


v0.85 Beta - Hotfix A: MediaFire Download.
Paste the file into your ...Warband\Modules\PreBattle O&D\ folder. Say yes to "overwrite"/"copy and replace".

No longer necessary in versions after 0.85.
 
"Note that this only happens if their mount is killed--not if you order them to dismount. "

Ah, I'll have to check more carefully. Sometimes my heroes demount when their horses are fine, because they get stuck on my infantry line.

Btw, that is an ultra annoying quirk they have, any indication in the AI scripts why that happens, I'm pretty sure that doesn't happen for my normal npc knights.
 
drunkhobo 说:
Ah, I'll have to check more carefully. Sometimes my heroes demount when their horses are fine, because they get stuck on my infantry line.

Btw, that is an ultra annoying quirk they have, any indication in the AI scripts why that happens, I'm pretty sure that doesn't happen for my normal npc knights.
It is nothing in the visible code, no. So it must be some odd hardcoded quirk. My only suggestion is to give your mounted troops the "Mount" order, rather than leaving them on "Free"...and getting them out of places where they are stuck amongst infantry. (Hopefully some code I have in progress will alleviate this issue at the start of battles. If I can get the dang thing to work, that is.)
 
With the hotfix A, battle continuation definitely works now. I'm not sure the battle camera is working. I tried what it said in the preferences module (Left click and right click) to follow the soldier. So far the mouse buttons don't work but I can spin around 360 and see what's going on there.

Also, this is sort of a far fetch, but would Pre-Battle affect lord rivalry dialogue in any way. I only have this and TweakMB.

When I go to a lord and ask "I heard you have quarreled with Lord XYZ". It is known I should have gained the fief of -
Champion Fighter
Nord Huscarl
other ridiculous answers that definitely aren't fiefs


 
drunkhobo 说:
With the hotfix A, battle continuation definitely works now. I'm not sure the battle camera is working. I tried what it said in the preferences module (Left click and right click) to follow the soldier. So far the mouse buttons don't work but I can spin around 360 and see what's going on there.
There are two death cam modes. It defaults in "Free" mode, where you can use the mouse to look around and use the arrow keys to move the camera anywhere on the battlefield. (You can redefine the movement of the camera to other keys, of course.) You need to press the mode toggle button (by default the "END" key, but can be redefined) to change the death cam to "Follow" mode. The mouse buttons will then cycle through the bots and you can use the arrow keys to move the camera, but the mouse won't let you look around anymore. You're restricted to following the view of the bot.

Let me know if that doesn't make sense.

drunkhobo 说:
Also, this is sort of a far fetch, but would Pre-Battle affect lord rivalry dialogue in any way. I only have this and TweakMB.

When I go to a lord and ask "I heard you have quarreled with Lord XYZ". It is known I should have gained the fief of -
Champion Fighter
Nord Huscarl
other ridiculous answers that definitely aren't fiefs
Well, it certainly shouldn't be impacting this dialog...but from what you describe it may be. Could you upload a savegame near when you experience this and PM me the link so I can check it out?
 
Never mind. I loaded up a native game and annoyed some random lord. He said he was angry the other lord received the fief of "Manhunter". Guess I'll post bug to the right thread

The "end" for the camera mode worked. I tried looking in the Preferences - PMOD settings for the camera keys, but everything says "Nonexisting string!" except for Next and Previous troop (left and right mouse button). I tried clicking to change it, and it remains the Nonexisting String!. Changing the Previous/Next troop buttons will also change it to Nonexisting String!

Also, sorry if this is yet another false report, but is enemy Tactics skill screwing with my troop numbers

This happens to happen primarily against high level lords with many soldiers. I manually select my heroes, 25 sarges, 25 sharpshooters, but I only count the sergeants. The extra 25 aren't showing up in any form.
 
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