SP Native Pre-Battle Orders & Deployment (v0.96.3 for Warband 1143+WSE)-patch for 115x

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Wow Caba.
Stunning work. I'm sure you'll be able to work around that cav thing. You continue to bring creativity and practicality to this community.
Well done =)
 
Version 0.95 Released
Now With Pre-Battle Positioning - a real Deployment Phase

Download v0.95 BETA here

As of v0.95, PBOD now requires the Warband Script Enhancer ( v2.4.8 )*, included in the installer, so, for the player, this only means that you need to start Warband with the WSE Launcher, or through the desktop shortcut the installer will create.

NEW Features v0.95
  • Pre-Battle Positioning/Real Deployment Phase
    Use the "hold down F1 flag" to position divisions in a deployment phase at battle start.
    Deployment phase available when the battle starts through the pre-battle orders menu or by choosing to "Take the Field".
    As instructed in game, give formations orders (such as formation types or stand closer/spread out) before placing the division with the F1 flag for those orders to be applied when the division is placed.
  • Pre-Battle movement orders (+/- 10 paces, formations, spread out/stand closer) now 'snap into place' at spawn time. There may be some reshuffling, but this speeds along the starting formation process greatly.
  • Pre-Battle orders now available for 'alternative' divisions activated by splitting a troop type into a secondary division
  • Recording battle size via mod options is no longer necessary (thanks WSE)**
  • Shield bash made key-mappable. "Defend" needs to be held down, too.
  • Some bugfixes (Custom Camera and Split Divisions mainly)

See Readme & in-game preference tips for more information.

*For any worried about compatibility with non-WSE mods, other non-Pre-Battle Positioning bugfixes will be added to a non-WSE v0.92 shortly. This non-WSE version will continue to receive bugfixes to those core features as necessary: non-WSE installer (with kit)--v0.92
**'Port' to WSE not yet complete...a goodly amount of code, particularly for the pre-battle deployment (choosing which troops spawn at battle-start), spear bracing, and some for formations can be cleaned and streamlined with the new WSE operations. This is still "to-do".
 
Nice job CABA, I was doing the positioning using presentations rather than on the map. It is really revolutionary, keep up the good work.
 
First, I want to say that this mod is pretty much exactly what I've always wanted for M&B: A proper deployment phase, formations, pre-battle orders, all that stuff really changes the game for the better.

However, I'm having some problems with this latest Diplomacy + PBOD release:

At the start of the battle: I get the new pop up box, some error codes scroll by:

f5yxF.jpg
I click OK and instead of getting to position my troops, the game jumps straight to this:

gYouW.jpg
My soldiers start in a square, like I ordered pre-battle, but when I open the special orders menu I'm treated to another set of error codes:

8IEYb.jpg
I give the order to brace spears and only 4 or 5 of my men actually listen, the rest form a single line:

cS2pN.jpg
I open the formation menu; Error codes!

nwWCb.jpg
Weapons menu, same:

ohXgf.jpg
Finally, I order them to form a square again and get this peculiar little message:

tGVZ2.jpg

So yeah... I don't know what's going on there, you have any idea?
 
Yorker 说:
So yeah... I don't know what's going on there, you have any idea?
Quite simple, as the Installer says, you must run Warband through the WSELauncher for these new features to work. For your ease of use, a shortcut is setup on your desktop to do this. You have to run the game through that or you'll get the exact errors you're posting :smile:
 
Oh, wow, now I just feel stupid.

I guess that's what I get for not paying attention to the installer.

Thanks for the help.
 
I run the game by WSE loader but it says i havent M&B 1.143,but i have this version.I think it's because my computer it's in portuguese and it's writen "Arquivos de Programas" instead of "Program Files",so it can't find the path to the game.Well,i think that's the problem but don't have idea on how to solve it.
 
This is awesome.

I've always admired PBOD (and diplomacy is nice too) but this latest version with battle scene deployment has gone beyond my all my expectations. I'm now afraid that any future MB II will feel hollow unless/until it incorporates these ideas. Magnificent work!

Oh, I recently got some script errors on the campaign map, but I was too slow to get a proper screenshot.

Cheers, L
 
João 说:
I run the game by WSE loader but it says i havent M&B 1.143,but i have this version.I think it's because my computer it's in portuguese and it's writen "Arquivos de Programas" instead of "Program Files",so it can't find the path to the game.Well,i think that's the problem but don't have idea on how to solve it.
Can I get a bit more information?
Does the module install correctly? (The installer finishes and creates a "PreBattle O&D" folder in your "Modules" folder? And a shortcut gets placed on your desktop?)

If it installs correctly, do you get this error when you try to run the desktop shortcut?

Also, to be sure you have Warband 1.143, in your installation folder, open the file "rgl_log.txt"
It says the version of the engine right at the top:
插入代码块:
Starting new log file.
 Version:  1.143
Might be that the patch didn't work and you don't actually have Warband 1.143, so you should double-check.

Lohi-soturi 说:
Oh, I recently got some script errors on the campaign map, but I was too slow to get a proper screenshot.
If they weren't right when you started your game or immediately after a battle you participated in, then they weren't caused by PBOD. Even so, I'd like to see them. If you haven't run Warband since you got the errors, you can find them in your rgl_log.txt file in your Warband install folder. You can also go back and see the script errors in the notes window under "recent messages" if you miss a screenshot.

Lohi-soturi 说:
This is awesome.

I've always admired PBOD (and diplomacy is nice too) but this latest version with battle scene deployment has gone beyond my all my expectations. I'm now afraid that any future MB II will feel hollow unless/until it incorporates these ideas. Magnificent work!
Computica 说:
Nice job CABA, I was doing the positioning using presentations rather than on the map. It is really revolutionary, keep up the good work.
Comrade Temuzu 说:
Brilliant, revolutionary even. Cant wait to see a few good mods with this integrated in them :smile:

Thanks all for the very kind words.

Do report in if there are any flukes, things that need to be worked out, or ways the system could be made more intuitive. Your feedback would be most helpful.
 
Caba`drin 说:
João 说:
I run the game by WSE loader but it says i havent M&B 1.143,but i have this version.I think it's because my computer it's in portuguese and it's writen "Arquivos de Programas" instead of "Program Files",so it can't find the path to the game.Well,i think that's the problem but don't have idea on how to solve it.
Can I get a bit more information?
Does the module install correctly? (The installer finishes and creates a "PreBattle O&D" folder in your "Modules" folder? And a shortcut gets placed on your desktop?)

If it installs correctly, do you get this error when you try to run the desktop shortcut?

Also, to be sure you have Warband 1.143, in your installation folder, open the file "rgl_log.txt"
It says the version of the engine right at the top:
插入代码块:
Starting new log file.
 Version:  1.143
Might be that the patch didn't work and you don't actually have Warband 1.143, so you should double-check.
Really in my launcher it says 1.143 and in the log 1.142
I will try patching,thanks.
 
Just installed and the new feature look great but I one problem. After the vendors reset after a few weeks, they no longer have bolts for sale. I've been to 8 cities and nothing, this seems to be more than bad luck. Is there some way the original bug crept back in somehow? Otherwise, no problems.
 
fragonard 说:
Just installed and the new feature look great but I one problem. After the vendors reset after a few weeks, they no longer have bolts for sale. I've been to 8 cities and nothing, this seems to be more than bad luck. Is there some way the original bug crept back in somehow? Otherwise, no problems.
I can't see how. If it is letting you start the game with WSE, it should be forcing you to have version 1.143 (though you could double check in your rgl_log.txt in your main install folder that is truly your version), and PBOD is simply added to the Native 1.143 code.
 
Caba`drin 说:
If you haven't run Warband since you got the errors, you can find them in your rgl_log.txt file in your Warband install folder.

OK, thanks for the advice. Unfortunately I had already started a new session. However, I think I got the same script error again (taken from rgl_log.txt):

插入代码块:
 SCRIPT ERROR ON OPCODE -2147483088: Invalid Troop ID: 1073804480; LINE NO: 602: 
 At Script [556] npc_decision_checklist_faction_ai_alt.


Do report in if there are any flukes, things that need to be worked out, or ways the system could be made more intuitive. Your feedback would be most helpful.

First I wish to thank you for having also ported PBOD to WFAS.

After more hours of fun with PBOD I could think of one small enhancement:

If possible (and if it is not too much work) could you implement a switch for making mounted troops leave their mount off-map (i.e. have them dismount before deployment)?

I'm using some "mounted infantry" troops (including most of my companions) and having to deploy the horses as well means that I need to position my troops not quite where I want them to be, since after the dismount (which is now automatic thanks to PBOD) the horses would be in the way. After they dismount I order them to move into the actual position.

I want my army to be as fast as possible on the campaign map so I want to give horses to all my companions, even if they always fight dismounted.
 
Lohi-soturi 说:
插入代码块:
 SCRIPT ERROR ON OPCODE -2147483088: Invalid Troop ID: 1073804480; LINE NO: 602: 
 At Script [556] npc_decision_checklist_faction_ai_alt.
I've seen this every once and a while in reports related to Diplomacy (I think...maybe it is with native 1.143, too). Are you using the Diplo merger? This isn't directly PBOD-related, but even so it will be difficult to track down. Thanks for posting it.


Lohi-soturi 说:
After more hours of fun with PBOD I could think of one small enhancement:

If possible (and if it is not too much work) could you implement a switch for making mounted troops leave their mount off-map (i.e. have them dismount before deployment)?

I'm using some "mounted infantry" troops (including most of my companions) and having to deploy the horses as well means that I need to position my troops not quite where I want them to be, since after the dismount (which is now automatic thanks to PBOD) the horses would be in the way. After they dismount I order them to move into the actual position.

I want my army to be as fast as possible on the campaign map so I want to give horses to all my companions, even if they always fight dismounted.
Interesting idea and it makes sense that some might want to do this. Is it possible? Yes. I should be able to remove the horse on-spawn without too much hassle. I'm trying to figure how to best move that into the Pre-Battle Orders screen...as it would make most sense as a division-wide phenomenon (rather than at the troop-type level). It could get included as a new movement option (Mount, Dismount, Remove Horses) or some such. I'll consider it.
 
Caba`drin 说:
Lohi-soturi 说:
插入代码块:
 SCRIPT ERROR ON OPCODE -2147483088: Invalid Troop ID: 1073804480; LINE NO: 602: 
 At Script [556] npc_decision_checklist_faction_ai_alt.
I've seen this every once and a while in reports related to Diplomacy (I think...maybe it is with native 1.143, too). Are you using the Diplo merger? This isn't directly PBOD-related, but even so it will be difficult to track down. Thanks for posting it.

Yes, I'm using the merged PBOD+Diplomacy installer from the repository. I will probably have to move to plain PBOD since last night I got some serious errors with the PBOD+DIPLOMACY combo, as many items (books!) disappeared from my inventory (+loads of script errors)

... It could get included as a new movement option (Mount, Dismount, Remove Horses) or some such. I'll consider it.

That would be perfect. But PBOD has already done so much to give us a more interesting game.
 
Lohi-soturi 说:
Yes, I'm using the merged PBOD+Diplomacy installer from the repository. I will probably have to move to plain PBOD since last night I got some serious errors with the PBOD+DIPLOMACY combo, as many items (books!) disappeared from my inventory (+loads of script errors)
I'm unsure why this would be the case, though it is disappointing to hear. I don't believe moving to the WSE launcher with an old savegame should have any ill effects like this, but I guess I'll need to look into if I made a mistake with the merger.
 
Hi there. I'm dipping my toes into Warband and... wow, this mod is amazing.  I played quite a bit of the original and I'm just now working my way through a native 1.143 game.  I'm interested in choosing the troops that accompany me into battle but without mods to basic mechanics such as damage tweaks, polearm bracing, etc., at this point. If I install a non-WSE 0.92 and pretty much disable everything, will it do what I want?

Again, amazing work and I'm sure I'll back for the other features, but right now I'm still attempting to adjust to Warband itself.

 
tt03 说:
Hi there. I'm dipping my toes into Warband and... wow, this mod is amazing.  I played quite a bit of the original and I'm just now working my way through a native 1.143 game.  I'm interested in choosing the troops that accompany me into battle but without mods to basic mechanics such as damage tweaks, polearm bracing, etc., at this point. If I install a non-WSE 0.92 and pretty much disable everything, will it do what I want?

Again, amazing work and I'm sure I'll back for the other features, but right now I'm still attempting to adjust to Warband itself.
All of the game mechanic changes can be turned off in all versions of PBOD in the Camp Menu->Mod Options. As for whether you want to use the WSE v0.95 or non-WSE 0.92, that's up to you. Currently all the WSE version adds is the ability to, as the battle starts, place your troops where-ever you want (and the only change for you is what shortcut you use to start the game).
 
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