You'd have to ask its maker, cmpxchg8b....but I don't believe so.Wranger said:Any chance of having a WFaS version of the Warband Script Enhancer?
They should all fire within the first 2 seconds of the battle, and no you needn't do anything.Kendoman said:Pre battle deployment is working great,
But prebattle orders I'm having trouble with. What actually starts the sequence of orders? Do I need to do anything(like hit a key)? Can I change the timing in battle?
No, the mod is completely savegame compatible. You simply need to copy your savegames from your Documents\M&B WFaS\Savegames\OiM\ folder to a Savegames\PreBattle O&D\ folderGambino said:need to make a new campaign so that it takes effekt?
Is there a possibility to skip not suitable features when installing it to my mod?-'Expanded' PBOD features (some of which may not be the best for the WFaS context): lancer/pike weapon usage fixes, damage tweaks, weather-based ranged proficiency losses, bodyguard companions, new battle orders: weapon type/shield usage, skirmish mode, volley fire, pike bracing, etc
Wranger said:1) When I give my companions a Dismount command in Tactics, they do so in the battle, but then most of them immediately mount up again.
2) The Hold Fire command in Tactics, doesn't work on any unit. Everyone just starts shooting like mad as usual when battle starts. Shouldn't this serve the same function as giving a "Fire At My Command" command?
I've also noticed that hitting Escape while you're in combat, and have the command window open, that is, the box that shows all the F1, F2, F3, etc. commands, Escape should close that, but instead it brings up the game menu.
Also, while the strategy window is up during combat (the one with the minimap), selecting a group with the number keys automatically closes the strategy window, and opens up the command menu.
Relatively small, but irritating things.
It won't work by merging the .txt files, no. You'd need to merge the source codes...though PBOD's do kind of "auto merge", I'm not sure if Gaunt has released his source.Jah92 said:Does this mod work with Gaunt's mod? sorry i am forgetting what it is called.
Gaunts mod really only tweaks features of the game and adds in new ones. I dont think this mod will conflict with Guant's mod but i want to make sure.
raider969 said:I'm not sure if this mod is working or not. When battle begins, I don't see any options to "take the field". The only option I have is charge. Inside the battle, I don't see new formations and the ai still behaves like native, even though it's set to AI formations in the options. So far the only thing that appears to work for me is the battle continuation. Is there something I'm missing?
Caba`drin said:The options for the pre-battle orders/take the field, only start showing up once you have at least 2 points in the tactics skill. Might that be what you're seeing?
I'm not sure why you'd be seeing the formations AI not kicking in though...everyone is still just charging?