Power draw

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honkytonk

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guys, im wondering, does the power draw skill improves your crossbow damage as well? cos the official explaination only says 'increase your bow damage by 10%' so i wonder if the bow in question also means crossbows...
 
The answer is no. But I wonder why there is a difference between 3 power skills. Power draw increases damage by %10, power throw %8 and power strike %6. Does Armagan likes archery more?.
 
Probably because bows deal the least base damage out of those. The most powerful bow deals...25 damage? And the most powerful throwing weapon deals 42. So with 1 level of powerdraw that bow is dealing +2.5 damage(not sure if the arrow damage is calculated before or after powerdraw is factored in). But powerthrow will increase the damage of that throwing axe by +2.52 damage. In any case, i believe it was done so that each weapon increased in power at closer to the same rate. Otherwise, if it was a simple +10% for every power skill, bows would be dealing +25 damage at lvl 10 powerdraw, but throwing axes would do + 42. Under this system, the power of bows relative to throwing weapons rises with level, much like the usefulness of the bow rises relative to the usefulness of the crossbow (except that before too long the bow is vastly superior to the crossbow, but still never really surpasses the throwing weapons). Personally, i'd rather see a higher bonus for throwing weapons (+8-10% per lvl), but the 5% bonus for melee seems about right given the higher damage and much greater attack speed of those weapons versus all missile type weaponry.
 
DaLagga, don't forget about arrows increasing damage, the halved armor penalty for piercing damage and the vastly superior ammo capacity for bows. Also longbows definitely have higher base damage than 25.

z0mG NEFR t3H BOES!!!111oneone
 
DaLagga, don't forget about arrows increasing damage, the halved armor penalty for piercing damage and the vastly superior ammo capacity for bows. Also longbows definitely have higher base damage than 25.
This stuff has been talked about in previous posts...but i'll state my opinion again. Ok, so its 26 damage for the absolute best bow. The fact is that throwing axes make much better sidarms than bows. Unless you're playing a pure archer, you're likely to have a melee weapon and a shield, leaving 2 slots. And 2 slots with throwing axes > 1 slot for bow and 1 for arrows. Plus, its not like piercing always halves the effect of armor. Seems quite a bit more random than that. But even if that were the case, throwing axes are STILL about as good if not better than arrows because they deal far more raw damage, so even with armor more damage will penetrate than with an arrow. Combine that with the fact that throwing weapons can be thrown much faster than arrows can be launched, and that you can use a shield with them. Throwing axes = much pwnage.
 
Throwing weapons are vastly overpowered. Both with the range and with the damage. They have practicaly the same effective range as the bows and crossbows and no thrown weapons in reality do greater damage then a good bow.
 
Two large bags of bodkin arrows, a war bow and a balanced sword of war > you and your throwing axes. With the arrows you get a base damage of 29p as opposed to 42c. Let's say we're fighting dark knights. They have, what, 26 armor? 29 - 13 = 16, 42 - 26 = 16. And an archer has 54 shots as opposed to the axe thrower's 16. Against less armored foes axes do slightly more damage, but the additional ammo is still definitely worth it. Even if you use a sword and shield instead of a two-hander (Which is a retarded idea in this case), you have an 11-shot ammo advantage.

Bows > Throwing axes.
 
First, its rather foolish not to have a shield as backup. Unless you're ONLY fighting dark knights or feel like changing your equipment for each battle. So realistically, you're going to only have 1 bag of arrows, vs the possibility to have 2 bags of throwing axes. Now true, the arrows deal a little more damage in total, but what you're forgetting is you can use a shield with the throwing axes. AND they fire faster, by nearly double the speed (the speed rating is missleading). Plus, unless they're wearing plate the throwing axes almost always kill in 1 hit, where as arrows very frequently take two. So even though those 27 arrows deal more damage in toal than 16 throwing axes, they can't kill as many units. And again, please stop saying that piercing halves the armor values, because it is far more random than that. Sometimes it may, but other times it doesn't, so your figures only account for the absolute best case scenario. If the game were player vs player, throwing axes would own archers. You could just block arrows easily while at distance with your shield, then once you closed the range the archer is dead since he can't fire as fast. Plus, bows have crappy accuracy while moving, whereas throwing weapons maintain decent accuracy while running.
 
okiN said:
Well, that would still give longbows a base damage of 27, which is, unless I'm very much mistaken, higher than 25. :P

Or have they been made weaker than war bows?

yes, longbows have been made weaker than war-bows now
 
If you have missile weapons, you don't need a shield. If you're shooting at someone, you don't need to move. If you need to move, you shouldn't be shooting at anyone, you should be switching to your mélee backup. And you definitely get just as many kills if you aim for the head.

Let's just agree to disagree, hey?
 
some people would call this spam :oops:

but gotta know, HonkyTonk - did you get that name of the Game "Aqua"?
 
okiN said:
Well, that would still give longbows a base damage of 27, which is, unless I'm very much mistaken, higher than 25. :P

Or have they been made weaker than war bows?

Longbows are now 22p base.

And just to be sure, does power draw/power strike etc change the base damage that you see in your inventory?
 
First, its rather foolish not to have a shield as backup. Unless you're ONLY fighting dark knights or feel like changing your equipment for each battle. So realistically, you're going to only have 1 bag of arrows, vs the possibility to have 2 bags of throwing axes.

Not true for 0.703. You can have a bow, 2 bags of arrows and a shield. Using the shield without any melee or thrown weapon is possible.
 
Well it isn't that the range on throwing weapons is to high, it's just that a few of you need to learn to aim with a bow. :twisted:

My highest shot diffuculty was only like 10ish, but I usually hit around 50% of the time at the 9 shot difficulty range. Thats quite a bit further than you can hit a target with ease with a throwing weapon.

I do wish maps were around twice as large as they were now though, at a 45 degree angle you can shoot over the entire map, I'd love to be able to pull off 20 shot difficulty shots hehe. :twisted:
 
okiN said:
If you have missile weapons, you don't need a shield. If you're shooting at someone, you don't need to move. If you need to move, you shouldn't be shooting at anyone, you should be switching to your mélee backup.

Actually, on this point I must disagree - moving while shooting can be a very important tactic if a large number of troops are closing in on you. With thrown weapons, the recticule is generally small enough while backing up to get a good 80% chance for a headshot, allowing a fighting withdrawal over some distance.

And as to the claim that a throwing axe + shield combo can beat an archer, I reply: certainly, but what does that prove? single player effectiveness is the point. I am tempted to say that bows are overpowered, myself, given their insane ammo capacity. After reviewing the facts, it would seem that the only reason to choose thrown weapons over bows is the absolute need for the extra weapon slot, which is too bad, because thrown weapons are soooo much cooler in my humble opinion.
 
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