I was going to mention Reach, my favourite use of unlocking equipment.
578 said:4.98$ is really cheap BASED on the industry's standards. Warframe has monetized their skins very successfuly and with nearly 0 backlash and they cost about 6 dollars for a full skin. Which is not bad, if the quality of the skin is decent and CAN BE CUSTOMIZED with colors, it can be used for a long time. Now other game games like the very very bad Fallout 76 introduced skins for like 15 dollars which are recolors (lol).
Reichsritter said:On the note of changing up unit aesthetics, the main units that I would like to see aesthetic reworks done for are the Battanians. I do like their armor, but I feel like it's a little bit out of place.
Since Battania is a Celtic style faction, I would personally like to see something more like this:
or:
Both are very distinctly Celtic, and both feel more fitting in comparison to the other faction armor. Generally, just far less leather on the Battanians.
Armagan said:Piconi said:So are you taking into account our suggestions for aesthetic changes of units as well or . . .
I'll let myself out
Aesthetic suggestions are most welcome. Actually your thread with your, Terco's and others' concepts looks amazing and I was planning to ask for your permission before stealing some ideas...
Younes said:Its good to see communication for things like aesthetics but tackling the bigger problems like combat and balance are usually ignored.
And the premade classes thread is the most ignored thread of all
How about The Witcher 3?Androme1 said:Armagan said:Piconi said:So are you taking into account our suggestions for aesthetic changes of units as well or . . .
I'll let myself out
Aesthetic suggestions are most welcome. Actually your thread with your, Terco's and others' concepts looks amazing and I was planning to ask for your permission before stealing some ideas...
It is fantastic to see this interaction between devs and the fans! I will take this opportunity to ask one thing of you, which is to also please take to heart criticisms and discussions regarding faction aesthetics in terms of culture/real life inspiration/naming etc. . Alot of people would very much like to see a more slavic inspired Sturgia rather than a norse inspired one, since there's been soo much norse inspired stuff in gaming and television lately but not so much slavic, so alot of people are hungering for more of that. I personally also think Battania definitely could use some more celtic polish, as they are also a culture underrepresented in popular culture in my opinion Thank you for your work and best of luck with the development
I think they said about that matter all they could say, and i personally accepted it as is.Younes said:Its good to see communication for things like aesthetics but tackling the bigger problems like combat and balance are usually ignored.
And the premade classes thread is the most ignored thread of all
In a part yes, but combat is something you get used to. If the community has to relearn the combat 5 months after release because of some patch it would be a lot harder then to simply add models. Having a constant change of combat mechanics will be frustrating and a lot of people will just not try to master the combat since it could chance any moment.Androme1 said:Younes said:Its good to see communication for things like aesthetics but tackling the bigger problems like combat and balance are usually ignored.
And the premade classes thread is the most ignored thread of all
Well, I'm inclined to agree with this I suppose. Aesthetics 'can' be fixed with mods, while core combat mechanics might not. But at the same time we would very much like to see the aesthetics of the factions be the way we want them to be, canonically so form the very beginning, rather than having to rely on mods for that. While core combat mechanics can be fixed at any time, even post-release. And since the game is not exactly an esports game with millions of dollars on the line, I think core combat mechanics, while possibly the most important thing, can be given some time to be fleshed out, even post-release.
Also don't need to mention the upcoming series of the same name !Androme1 said:[...]
Alot of people would very much like to see a more slavic inspired Sturgia rather than a norse inspired one, since there's been soo much norse inspired stuff in gaming and television lately but not so much slavic [...]
Piconi said:@Androme1
LoL, i didn't say nor think that The Witcher 3 could possibly be used as inspiration for Bannerolds faction, you've obviously missread it
I was reffering to your sentence
Also don't need to mention the upcoming series of the same nameAndrome1 said:[...]
Alot of people would very much like to see a more slavic inspired Sturgia rather than a norse inspired one, since there's been soo much norse inspired stuff in gaming and television lately but not so much slavic [...]
Piconi said:As a slav myself
A man can't be an italian slav anymore these daysFBohler said:Piconi said:As a slav myself
For some reason I always thought you were Italian...
I even read all your posts with an Italian accent
Piconi said:A man can't be an italian slav anymore these daysFBohler said:Piconi said:As a slav myself
For some reason I always thought you were Italian...
I even read all your posts with an Italian accent
Must be my misleading, vowel-heavy nickname
I'm a Vinčan Triballi slav citizen of the world, also don't even believe in anything about it, or anything else for that matter, but customs and habits passed onto me are mostly slavic yes
Is this what this thread has come toFBohler said:Must be the nickname!
Now I challenge you to guess my nationality
Brandis. said:I'm fine with a progression/gold system similar to Mordhau or Overwatch. Just as long as there is no in game impact from purchased items or any cosmetics being behind a paywall (well, at least the vast majority). If I can get the items for free by grinding the game, I'm fine with people spending money to get the items faster.
I just hope that we're able to choose each item individually, such as what helmet we'd like to wear from the skins we have available.
578 said:Micros are not bad if they are cosmetic only and provide future free DLC. Its either that or paid expansions. Stop being communists and expect all of the **** to be free. Sustaining a game is not really a one time sell thing. Unless you abandon it.
578 said:Piconi said:A Battanian naked Savage skin + Sturgian enhanced Druzhinik skin . . .
That'll be 4.98$ please, than you for your purchase !
Now on a serious note, let's hope it's not that expensive if it ever comes to that
4.98$ is really cheap BASED on the industry's standards. Warframe has monetized their skins very successfuly and with nearly 0 backlash and they cost about 6 dollars for a full skin. Which is not bad, if the quality of the skin is decent and CAN BE CUSTOMIZED with colors, it can be used for a long time. Now other game games like the very very bad Fallout 76 introduced skins for like 15 dollars which are recolors (lol).
Younes said:If it happens, let it be similar to halo reach with an ingame currency or progression system
Klausolus said:Brandis. said:I'm fine with a progression/gold system similar to Mordhau or Overwatch. Just as long as there is no in game impact from purchased items or any cosmetics being behind a paywall (well, at least the vast majority). If I can get the items for free by grinding the game, I'm fine with people spending money to get the items faster.
I just hope that we're able to choose each item individually, such as what helmet we'd like to wear from the skins we have available.
Unless Overwatch has changed a lot since the last time I played it, I'd say that its "progression" and customization system is pretty terrible. It completely relies on lootboxes, that you can only get on level up or by paying real money, definitely not something that Taleworlds should imitate.
On the other hand, I agree that we should be able to choose each item individually, that could give us a lot more options than total reskins would.