Warbands postfx system is rarely modded much which is a shame as it can really alter the overall feel/look of a mod. Recently in another thread (http://forums.taleworlds.com/index.php/topic,333534.0.html) I explained how you could add some simple postfx to mods but they were quite simple. In this thread I decided to do some more complicated post process effects and eventually release these as OSP, but I thought Id post them here for feedback first, as once released it is unlikely that I will updating these much. These are all done inside warband, and do not use an ENB system (which means they have very little performance impacts). Not one of these images has been touched up or altered in photoshop, they are taken straight from warband.
I have managed to get a depth of field effect working in warband along with very basic SSAO (Screen Space Ambient Occlusion). There are two types of DoF i plan to include in the pack, one which blurs things in the far distance. And another which blurs things depending on what the player is looking at.
The SSAO at the moment is quite buggy but hopefully I will be able to get it working.
Depth of Field (DoF)
Basically blurs the screen depending on what the camera is focusing on, Ive never seen this done in M&B before so im quite proud of it
Focusing on something far away (notice up close things are blurred)
Focusing on something up close (notice far away things are blurred)
Other pics
Test SSAO shader (Screen Space Ambient Occlusion)
SSAO basically adds extra shadows, the shader still needs a lot of work, but on the plus side it is quite cheap at the moment.
In the images it shows - ssao off, ssao on, and then finally ssao on its own without coloring
I think i need to blur it a bit (but unfortunately blurring makes this much more expensive). Yoshiboy has made an SSAO shader in the past but his code is quite different to mines. The effect he managed to produce was much better however his code made osp is not complete and cannot be implemented that easily.
These are all done inside warband, the images have not been touched in photoshop and no ENB system is used.
Basically I would like to know whether the blurring is too much, whether shadows are too strong, and if anyone knows (coding wise) how to get a better looking SSAO effect.
I have managed to get a depth of field effect working in warband along with very basic SSAO (Screen Space Ambient Occlusion). There are two types of DoF i plan to include in the pack, one which blurs things in the far distance. And another which blurs things depending on what the player is looking at.
The SSAO at the moment is quite buggy but hopefully I will be able to get it working.
Depth of Field (DoF)
Basically blurs the screen depending on what the camera is focusing on, Ive never seen this done in M&B before so im quite proud of it
Focusing on something far away (notice up close things are blurred)
Focusing on something up close (notice far away things are blurred)
Other pics
Test SSAO shader (Screen Space Ambient Occlusion)
SSAO basically adds extra shadows, the shader still needs a lot of work, but on the plus side it is quite cheap at the moment.
In the images it shows - ssao off, ssao on, and then finally ssao on its own without coloring
I think i need to blur it a bit (but unfortunately blurring makes this much more expensive). Yoshiboy has made an SSAO shader in the past but his code is quite different to mines. The effect he managed to produce was much better however his code made osp is not complete and cannot be implemented that easily.
These are all done inside warband, the images have not been touched in photoshop and no ENB system is used.
Basically I would like to know whether the blurring is too much, whether shadows are too strong, and if anyone knows (coding wise) how to get a better looking SSAO effect.