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habeo123 said:
It's a minor faction, following the Lord of Faith, one of the "Perisno god". It's a vigilant minor faction, hostile against only Demon and Eagle and outlaws. Consider them the virgilantes of Perisno. Leader is Grand Paladin Siegfried, leading the Order of Faith party.
The faction right now only have the big spawn leaded by Siegfried himself, but maybe I will also add small patrols of troops fast enough to chase all bandits, and help keeping the peasant alive.

There will also be another Demon Worshiper unique spawn, as a counterpart to Order of Faith. It's the Fallen's Nightmare party, leaded by Dreaded One (yes Dreaded One will be wielding Dreaded Sword, one of the Legendary weapon). It's a legit Demonic party.
I would suggest the Church of Faith can detach/attach regiments of troops to them. So they can have a few parties of scouting parties patrolling around Seigfried's party. The same could apply to the Dreaded One.
 
Yeah also there will be a manhunter-alike spawn, named Followers of Faith, which is going to help the peasants with bandits. I'm still choosing the location for these spawns though.
 
habeo123 said:
Yeah also there will be a manhunter-alike spawn, named Followers of Faith, which is going to help the peasants with bandits. I'm still choosing the location for these spawns though.

Btw I changed the Manhunters faction to The Border Patrol. Individual parties are called Glory-Seeking Men and the manhunter party templates have been buffed.
 
I still sometimes feel like Manhunters are still took weak by the way, I saw 1 group of them with only 8 soldiers charging towards a group with 50+ of them, I had to reluctantly assist them.
 
SilverBrone said:
I still sometimes feel like Manhunters are still took weak by the way, I saw 1 group of them with only 8 soldiers charging towards a group with 50+ of them, I had to reluctantly assist them.
I changed their troop types so they are not only Manhunters. Overall everything about them is different, even the dialog.
 
An idea for a 'minor' faction with a castle:

The Tinkerers

Faction Leader: The Forger

Faction Location:
Wbfjjbg.png

Faction Info: The Tinkerers are a secretive and secluded faction that own a fortress in the southeast forests of Perisno. They are a faction based very heavily on the equipment that they make and use. In order to constantly have the best technology for the best gear, they send very small, very fast parties of scouts that, before you discover their stronghold, are simply called 'Mysterious Scouts' (after you discover the stronghold they are simply called Tinkerer Scouts).

Faction Troops: Their three lowest-tier units are relatively weak, not being made for combat and instead responsible for the development and crafting of the equipment for the higher tier troops. The three high tier troops are incredibly powerful, on par with even the best troops Perisno has to offer. To balance this, there is a very large jump in level between the two tiers of units, making it a very long and difficult process to upgrade them.

                                                              --> Tinkerer Deadeye
Tinkering Apprentice --> Tinkering Smith --> Tinkerer Sentinel
                              --> Tinkerer Scout --> Tinkerer Chevalier

Faction Lore: There is little to no information known about this mysterious faction, including its true name and the identity of its leader. Some are not even confident of its existence. The only reliable account of interactions between the Tinkerers and inhabitants of mainland Perisno is when a band of Redwood Village Farmers stumbled upon a mysterious scouting party that had stopped for an unknown reason, in the scouting party's haste to leave, they accidentally left behind papers containing blueprints of modified weapons and armor of the surrounding factions. 
 
That is actually where the Bluewood Elves will have a minor castle/unique location.

But I like the idea of the Tinkerers faction. If the player gets on good relations with them then possibly they could craft weapons.

I actually think it is a very good idea and I've added it onto the OP.
 
Reposting under permission...
Michadr said:
Posting here works best. Also make a new post, as it will get my attention :wink:
Faction Name:
Faction_Name_II.jpg

(by Silberfalke)

Possible Location...
Location.jpg
                Faction Leader:  Gunnar (The Falcon)                  Faction Troops (Cavalry)  ---->The troop tree at a glance...
Falconrealm_Trooptree_II.jpg

Lancer Branch:
Aepele Fealcen--------------->
Equipment:[list type=decimal]
[*]Weaponry:
-Military Hammer
-Kite Shield
-Strong Hunting Bow
-Large Bag of Bodkin Arrows

[*]Armor:
-Chapelle-De-Fer
-Brown Padded Armor
-Highlander Boots
-Redwood Gloves

[*]Horse: Heavy Courser
[/list]Stats: Level 6, HP 50[list type=decimal]
[*]Attributes: Str 9, Agi 9, Int 6, Cha 4
[*]Skills:
-Power Strike 1    -Athletics 1
-Power Draw 1    -Shield 1
-Horse Archery 2  -Riding 2
[/list]
mb_warband_2013_11_13_10_47_40_653.jpg
Scouts------------------------>
Equipment:[list type=decimal]
[*]Weaponry:
-Military Hammer
-Heavy Heater Shield
-Nomad Bow
-Elmwood Arrows

[*]Armor:
-Chapelle-De-Fer
-Green Surcoat Over Mail
-Rus Cavalry Boots
-Redwood Gloves

[*]Horse: Perisno Purebread
[/list]Stats: Level 13, HP 56[list type=decimal]
[*]Attributes: Str 12, Agi 13, Int 6, Cha 4
[*]Skills:
-Power Strike 2    -Athletics 1  -Ironflesh 1
-Power Draw 2    -Shield 1      -Pathfinding 1
-Horse Archery 3  -Riding 4
[/list]
Falconrealm_Scouts.jpg
Light Renweards------------>
Equipment:[list type=decimal]
[*]Weaponry:
-Darksteel Warhammer
-Guardian Shield
-Military Cleaver
-Arming Winged Mace
[*]Armor:
-Combed Morion
-Bear Striped Mail Shirt
-Mail Boots
-Black Splinted Leather Gauntlets

[*]Horse: Forest Mount
[/list]Stats: Level 20, HP 60[list type=decimal]
[*]Attributes: Str 15, Agi 15, Int 8, Cha 4
[*]Skills:
-Power Strike 4    -Athletics 2  -Ironflesh 2
-Power Draw 2    -Shield 2      -Pathfinding 2
-Horse Archery 3  -Riding 5      -Trade 1
[/list]
Falconrealm_Light_Renweards.jpg
Renweards------------------>
Equipment:[list type=decimal]
[*]Weaponry:
-Bloodflow Warhammer
-Lion Shield
-Elmwood Blade
-Arming Winged Mace
[*]Armor:
-Elven Winged Helm
-Heraldic Mail With Surcoat
-Mail Boots
-Black Splinted Leather Gauntlets

[*]Horse: Falcon War Horse
[/list]Stats: Level 32, HP 66[list type=decimal]
[*]Attributes: Str 18, Agi 18, Int 12, Cha 6
[*]Skills:
-Power Strike 6    -Athletics 4  -Ironflesh 4    -Prisoner Management 2
-Power Draw 2    -Shield 6      -Pathfinding 4
-Horse Archery 3  -Riding 6      -Trade 2
[/list]
Falconrealm_Renweards.jpg
Ridereas Fealcan
Equipment:[list type=decimal]
[*]Weaponry:
-Knight Lord's Lance
-Redwood Kite Shield
-Heavy Bloodflow Warhammer
-Heavy Arming Winged Mace
[*]Armor:
-Elven Winged Helm
-Heavy Black Spiked Mail
-Mail Boots
-Black And White Gauntlets

[*]Horse: Spirited Falcon War Horse
[/list]Stats: Level 48, HP 74[list type=decimal]
[*]Attributes: Str 21, Agi 24, Int 16, Cha 9
[*]Skills:
-Power Strike 7    -Athletics 8  -Ironflesh 7    -Prisoner Management 3
-Power Draw 2    -Shield 8      -Pathfinding 4  -Leadership 3
-Horse Archery 3  -Riding 8      -Trade 3          -Trainer 3
[/list]
Ridere_Fealcan.jpg

Widumann Branch (The Priests):
Aepele Fealcen(s.a.)-------->Widumenn-------------------->
Equipment:[list type=decimal]
[*]Weaponry:
-Wooden Spear
-Large Bag Of Light Throwing Axes
-Difficult Mace
-Serpent Nordic Shield
[*]Armor:
-Kettle Hat
-Green Kilt Over Armor
-Highlander Boots
-Leather Gloves
[*]Horse: Perisno Purebread
[/list]Stats: Level 13, HP 56[list type=decimal]
[*]Attributes: Str 11, Agi 12, Int 8, Cha 4
[*]Skills:
-Power Strike 2    -Athletics 2    -Power Throw 2
-Power Draw 1    -Shield 1      -Pathfinding 2
-Horse Archery 2  -Riding 4      -Ironflesh 1
[/list]
Falconrealm_Widumenn.jpg
Bearwesmenn--------------->
Equipment:[list type=decimal]
[*]Weaponry:
-Heavy Rounded Axe
-Large Bag Of Perisno Throwing Axes
-God Of Amber Mace
-Redwood Kite Shield
[*]Armor:
-Sharp Mail Kettle Hat
-Scale Suit
-Rus Cavalry Boots
-Redwood Gloves
[*]Horse: Heavy Perisno Purebread
[/list]Stats: Level 24, HP 60[list type=decimal]
[*]Attributes: Str 15, Agi 15, Int 12, Cha 4
[*]Skills:
-Power Strike 4    -Athletics 4    -Power Throw 4    -Prisoner Management 1
-Power Draw 1    -Shield 2      -Pathfinding 4        -Leadership 1
-Horse Archery 2  -Riding 5      -Ironflesh 4
[/list]
Falconrealm_Bearwesmenn.jpg
Frod Bearwesmenn-------->
Equipment:[list type=decimal]
[*]Weaponry:
-Heavy Dragon's Tongue Battle Axe
-Large Bag Of Heavy Empire Javelins
-God Of Amber Mace
-Redwood Kite Shield
[*]Armor:
-Novogrod Helm
-Cataphract's Scale
-Mail Chausses Guard Boots
-Redwood Gloves
[*]Horse: Spirited Blue Warhorse
[/list]Stats: Level 32, HP 64[list type=decimal]
[*]Attributes: Str 18, Agi 18, Int 14, Cha 4
[*]Skills:
-Power Strike 6    -Athletics 4    -Power Throw 4    -Prisoner Management 2    -Tracking 1
-Power Draw 1    -Shield 4      -Pathfinding 4        -Leadership 2
-Horse Archery 2  -Riding 6      -Ironflesh 5            -Spotting 1
[/list]
Falconrealm_Frod_Bearwesmenn.jpg
Bearwesheald
Equipment:[list type=decimal]
[*]Weaponry:
-Heavy Dragon's Tongue Battle Axe
-Large Bag Of Jarids
-Heavy God Of Amber Mace
-Heavy Elven Shield
[*]Armor:
-Valgarde's Helm
-Black Knight Armor
-Mail Chausses Guard Boots
-Black And White Gauntlets
[*]Horse: Spirited Falcon War Horse
[/list]Stats: Level 44, HP 68[list type=decimal]
[*]Attributes: Str 21, Agi 21, Int 18, Cha 6
[*]Skills:
-Power Strike 7    -Athletics 6    -Power Throw 6    -Prisoner Management 3    -Tracking 2
-Power Draw 1    -Shield 6      -Pathfinding 6        -Leadership 3
-Horse Archery 2  -Riding 6      -Ironflesh 8            -Spotting 2
[/list]
Falconrealm_Bearwesheald.jpg

Horse Archer Branch:
Aepele Fealcen(s.a.)--------->Scouts(s.a.)------------------>Sceotend Fealcan----------->
Equipment:[list type=decimal]
[*]Weaponry:
-Arming Winged Mace
-Elven Shield
-Elmwood Bow
-Elmwood Arrows
[*]Armor:
-Elven Winged Helm
-Bluewood Archer Armor
-Rus Cavalry Boots
-Redwood Gloves

[*]Horse: Elvarie Spirit Horse
[/list]Stats: Level 20, HP 58[list type=decimal]
[*]Attributes: Str 12, Agi 18, Int 8, Cha 4
[*]Skills:
-Power Strike 3    -Athletics 1  -Ironflesh 2
-Power Draw 4    -Shield 1      -Pathfinding 1
-Horse Archery 6  -Riding 6
[/list]
Falconrealm_Sceotend_Fealcan.jpg
Frod Sceotend Fealcan
Equipment:[list type=decimal]
[*]Weaponry:
-Heavy Arming Winged Mace
-Heavy Elven Shield
-Skywood Bow
-Large Bag Of Elvarie Blood Arrows
[*]Armor:
-Elven Winged Helm
-Elven Royal Archer Armor
-Mail Chausses Guard Boots
-Redwood Gloves

[*]Horse: Heavy Elvarie Spirit Horse
[/list]Stats: Level 32, HP 62[list type=decimal]
[*]Attributes: Str 15, Agi 24, Int 9, Cha 6
[*]Skills:
-Power Strike 4    -Athletics 3  -Ironflesh 5
-Power Draw 4    -Shield 3      -Pathfinding 2
-Horse Archery 8  -Riding 8
[/list]
Falconrealm_Frod_Sceotend_Fealcan.jpg

Noble Recruitment(NR)                                      and...                              Household Troops(HT)
Gonfanan Fealcan(NR)------------>
Equipment:[list type=decimal]
[*]Weaponry:
-Knight Lord's Lance
-Ivory Blade
-Arming Winged Mace
-Heavy Elven Shield
[*]Armor:
-Elven Winged Helm
-Elven Royal Armor
-Mail Chausses Guard Boots
-Redwood Gloves
[*]Horse: Falcon Warhorse
[/list]Stats: Level 34, HP 68[list type=decimal]
[*]Attributes: Str 21, Agi 21, Int 9, Cha 6
[*]Skills:
-Power Strike 7    -Athletics 6    -Ironflesh 7
-Shield 6              -Pathfinding 2 -Spotting 2
-Riding 7              -Tracking 2    -Leadership 2[/list]
Gonfanan_Fealcan_II.jpg
Frod Ridereas Fealcan(NR)                                       
Equipment:[list type=decimal]
[*]Weaponry:
-Cavalier's Lance
-Ivory Blade
-Arming Winged Mace
-Heavy Elven Shield
[*]Armor:
-Elven Winged Helm
-Fountainguard Armor
-Mail Chausses Guard Boots
-Black And White Gauntlets
[*]Horse: Spirited Falcon War Horse
[/list]Stats: Level 50, HP 80[list type=decimal]
[*]Attributes: Str 24, Agi 24, Int 15, Cha 10
[*]Skills:
-Power Strike 8    -Athletics 8    -Ironflesh 8    -Trainer 4
-Shield 8              -Pathfinding 4 -Spotting 4    -Tactics 4
-Riding 8              -Tracking 4    -Leadership 3
[/list]
Frod_Ridereas_Fealcan.jpg
Gunnar's Renweard Marshals(HT)       
Equipment:[list type=decimal]
[*]Weaponry:
-Serrated Sword
-Strong Skywood Bow
-Large Bag Of Elvarie Blood Arrows
-Heavy Arming Winged Mace
[*]Armor:
-Elven Winged Helm
-Silver Eagle Armor
-Mail Chausses Guard Boots
-Black Splinted Leather Gauntlets

[*]Horse: Spirited Falcon War Horse
[/list]Stats: Level 40, HP 76[list type=decimal]
[*]Attributes: Str 18, Agi 24, Int 12, Cha 8
[*]Skills:
-Power Strike 6    -Athletics 6  -Ironflesh 6    -Leadership 1
-Power Draw 6    -Shield 3      -Pathfinding 2
-Horse Archery 8  -Riding 8      -Trainer 2
[/list]
Renweard_Marshals_II.jpg
Eorl Lucarion's Gehorsod Egas(HT)
Equipment:[list type=decimal]
[*]Weaponry:
-Assassin's Sword
-Strong Skywood Bow
-Large Bag Of Elvarie Blood Arrows
-Redwood Kite Shield
[*]Armor:
-Valgarde's Helm
-Dark Plate Armor
-Mail Chausses Guard Boots
-Redwood Gloves

[*]Horse: Spirited Black Stallion
[/list]Stats: Level 36, HP 70[list type=decimal]
[*]Attributes: Str 16, Agi 24, Int 12, Cha 6
[*]Skills:
-Power Strike 5    -Athletics 6  -Ironflesh 6
-Power Draw 5    -Shield 3      -Pathfinding 2
-Horse Archery 8  -Riding 8      -Trainer 1
[/list]
Falconrealm_Gehorsod_Egas.jpg

Infantry:
There is none, as all factions should have their weaknesses. That means they ARE vulnerable to spear walls, but having given the Lancer tree a bit of melee capability it should be balanced now...(Ex.:Battle of Minas Tirith...they don't need it, IF the terrain can be wisely chosen. If not they may also survive using a bit of tactics :wink:)
There might also be a possibility to hire mercs, but I cannot really imagine yet, how it could be implemented for their Lords to hire them. Maybe give them a few randomly, but that's actually not necessary, as one should do fine, storming a castle with dismounted troops, although maybe a bit more costly :wink:
Archers:
There are none, except for those, you can give orders to dismount of course :mrgreen:, they might cost alot, but are really efficient...
Notes/Cavalry:
This will be the (only) troop-tree. The names are taken from Old English, except for the scout which originated as well from "sceotend":"archer", "warrior"
To differ the Lancers a bit from others they actually sacrifice their Lances for blunt maces and swords to give them a bit more agility. This will correspond with them, not being Eagle Knights but Falcon Knights...more flexible and agile, but not less deadly :wink:
Notes/Stats:
Except for the Health Points, I tried to give the units only the possible amount of attributes and skillpoints in respect to their level. When I compared them though with the other units, I realized that I had to increase their HP in order to make them competitive :wink: This might by all means be reversed, in case that HPs are overlooked again and get reduced in general.
Notes/Cavalry-Branches:
The Lancers are already explained within the Cavalry notes. The 2nd one are the priests of The Realm. If you upgrade a recruit to their branch, you actually downgrade him. That's because...ah you will see by checking their units which are really deadly :wink: Their horses are more maneuverable and their skills point out, that they have adjusted themselves to a life in the woods, for they are the guards of the sacred groves...
The 3rd branch are the horse archers, which are quite similar to those from Redwood, explicable by their descent, although a bit more balanced I'd say.

The Eorls and Ladies...Gunnar(The Falcon)
Field Marshal Gunnar (The Falcon)
Gunnar.jpg

Lady Ayaris(wife)
Lady_Ayaris.jpg

Facecodes:
Gunnar:0x00000004cf080515055e9a292c8ec6ab00000000001db6e40000000000000000
Lady Ayaris:0x000000000000000b3cde6db6dd89b6e500000000001e371b0000000000000000
Eorl Lucarion
Eorl Lucarion(good-natured)
Eorl_Lucarion.jpg

Lady Mayandra(wife)
Lady_Mayandra.jpg

Lady Gwendana(daughter/claimant)
Lady_Gwendana.jpg

Eorl Filotabien(son)
Eorl_Filotabien.jpg

Facecodes:
Eorl Lucarion:0x000000086b0c30c829538d9b632e296400000000001d96c90000000000000000
Lady Mayandra:0x000000068a0c300c375ba4b56c69d66d00000000001cd9140000000000000000
Lady Gwendana:0x000000037c10300f559d6636d48ec4b300000000001da9220000000000000000
Eorl Filotabien:0x00000006410802c1570d95d91dcdc55a00000000001d01ac0000000000000000
Eorl Padraigh
Eorl Padraigh(good-natured)
Eorl_Padraigh.jpg

Lady Eirendra(wife)
Lady_Eirendra.jpg

Eorl Dracarion(son)
Eorl_Dracarion.jpg

Eorl Diendarion(brother)
Eorl_Diendarion.jpg

Facecodes:
Eorl Padraigh:0x000000065d0802114d547198b4ceaf3d00000000001d681b0000000000000000
Lady Eirendra:0x00000006a308000128e1cdd6938e36ab00000000001d3ccc0000000000000000
Eorl Dracarion:0x00000006730412cf384c50b6a535d95d00000000001cd96b0000000000000000
Eorl Diendarion:0x000000084710251566e68e351c86232b00000000001db78a0000000000000000
Eorl Diendarion
Eorl Diendarion(good-natured)
Eorl_Diendarion.jpg

Lady Wievyanda(wife)
Lady_Wievyanda.jpg

Lady Samarisia(daughter)
Lady_Samarisia.jpg

Facecodes:
Eorl Diendarion:0x000000084710251566e68e351c86232b00000000001db78a0000000000000000
Lady Wievyanda:0x000000002100300b6adc84992575449a00000000001cbb660000000000000000
Lady Samarisia:0x000000000108000f52a9689d6b6dc6ec00000000001ab31b0000000000000000
Eorl Filotabien
Eorl Filotabien(upstanding)
Eorl_Filotabien.jpg

Eorl Lucarion(father)
Eorl_Lucarion.jpg

Lady Mayandra(mother)
Lady_Mayandra.jpg

Lady Gwendana(sister/claimant)
Lady_Gwendana.jpg

Facecodes:
Eorl Filotabien:0x00000006410802c1570d95d91dcdc55a00000000001d01ac0000000000000000
Eorl Lucarion:0x000000086b0c30c829538d9b632e296400000000001d96c90000000000000000
Lady Mayandra:0x000000068a0c300c375ba4b56c69d66d00000000001cd9140000000000000000
Lady Gwendana:0x000000037c10300f559d6636d48ec4b300000000001da9220000000000000000
Eorl Dracarion
Eorl Dracarion(upstanding)
Eorl_Dracarion.jpg

Eorl Padraigh(father)
Eorl_Padraigh.jpg

Lady Eirendra(mother)
Lady_Eirendra.jpg

Eorl Diendarion(uncle)
Eorl_Diendarion.jpg

Lady Samarisia(cousin)
Lady_Samarisia.jpg

Facecodes:
Eorl Dracarion:0x00000006730412cf384c50b6a535d95d00000000001cd96b0000000000000000
Eorl Padraigh:0x000000065d0802114d547198b4ceaf3d00000000001d681b0000000000000000
Lady Eirendra:0x00000006a308000128e1cdd6938e36ab00000000001d3ccc0000000000000000
Eorl Diendarion:0x000000084710251566e68e351c86232b00000000001db78a0000000000000000
Lady Samarisia:0x000000000108000f52a9689d6b6dc6ec00000000001ab31b0000000000000000

The Lore...
The Realm Of The Falcon split up from Redwood in the early days of the Elvarie's arrival to Perisno. In 323 a few Redwood Nobles decided that endless wars and fruitless negotiations, led only by the intention to continue with the bloodshed "for the sake of honor", could no longer be their way and also couldn't provide the future, they dreamed of, for their people.They decided that it was better to live a rather poor and simple life than being just invaders and power-hungry plunderers to a land that was not their own.
Redwood, being constantly at war with the other kingdoms of Perisno, couldn't prevent them and their followers from leaving Forniron. They quickly disappeared into the great woods, adjoining the territories, later inhabited by the Hakkon, finally settling at the foot of the mountains.
The isolation they chose, protected them as planned from the persecution of Redwood and other Kingdoms and still being considered only another band of outlaws, neither Redwood nor other kingdoms were willing to sacrifice valuable ressources to go after them - they were left in peace.
A peace which allowed them to grow in numbers, using their good relations to some Tolranian lords to establish trade routes. After all, the Tolranians had come to Perisno for the same reason, those nobles and their followers had split up from Redwood and the fact that there were still lords of Tolrania, opposing these endless wars, made them sympathize with -and protect each other.
As they settled down, they quickly found out that there was already someone living in the woods nearby. A group of people with their own rites and believes. They were already followers of the new gods, living in harmony with nature. These people, as well as their believes quickly became part of the Realm's culture and today nobody could tell assuredly who aligned with whom, but something that for sure can be said is, that their believes were very similar to each other and therefore brought no reason for a struggle.
So from the beginning, The Realm Of The Falcon not only respected other folk, but their animals as well and being partly Elvarie still, they used their strong empathy to become friends of the creatures they were depending on, rather than dominating them. They had learned that bonds thus established are alot stronger and more effective. A reason for this as well might have been the ever rising number of refugees from all corners of Perisno, affiliating to their population and knowledge. Desperate people with hopes for a better future for themselves and their children arrived, after rumors of a somehow peaceful life in the Realm Of The Falcon reached their ears. They were Tolranian peasants, Maccavian Smiths and Traders from the Reich, fleeing the tax burdons and inhumane treatment by their lords.

So after a few years, this growing community blossomed into a sovereign State that at last gave itself the Name "Realm Of The Falcon" originating from the falcon that assists their nobles on the hunt. For hunting on horseback with a falcon was a discipline the lords brought from Redwood and the falcon being a symbol for witness, agility and chivalry...
But a community growing bigger also had to be well protected, so in 340, when more and more caravans got raided by the Hakkon Emperor on their no longer secret but rather long routes, the lord's council decided to build up an army, incomparable to others and very hard to defeat. Still lacking the strength in numbers, compared to the other states, they decided that only a strong cavalry could be a big enough deterrent to protect them from being extinguished again in a surprise attack.
Heavy-heartedly they implemented a conscription, knowing that the perspective to get killed in one of their lord's wars, had been the reason for so much folk to join the Realm in the first place. Nevertheless most people understood and in 341 the first recruits mounted their horses; formidable horses, for they were descendants of the Elvarie horses, brought by their owners from Redwood and one of the reasons as well, because of which the caravans had gotten raided so often.
For their horses were the most important trade good of The Realm Of The Falcon and the "Golden Hall" in the center of their only city could never have been constructed if not with the income that horsetrade had generated. This was only possible, because more and more terrain of the great woods had to be cleared with the growing number of people that crops had to be grown for. These grounds were also best suitable for horse-breeding.
From 341 on, there were more and more skirmishes with the Hakkon Empire and fears grew within The Realm Of The Falcon that an open war might become unavoidable and was only postponed by the empire because of continous fights against the other kingdoms...
In 345 then, the war broke out, but it turned out that The Realm's strategy of enhanced cavalry was most effective. The Lords had elected a Marshal that temporarily had the same authorities like a king. Only temporarily though, because those Lords believed in a more democratic way and most of them remembered the consequences in laying too much power into the hands of a single individual.
The man they elected wasn't even a noble, but the oldest son of a Maccavian family that emmigrated to the Realm Of The Falcon in 325. He had shown himself to be very skilled as he had climbed the ranks of the new build army unbelievably fast, showing extraordinary intelligence, tactical intuition as well as courage. His name was Gunnar and after his victory over Emperor Hakkon II in 346 in the Battle of Amarna he was honored with the honorary title "The Falcon" after he had conquered the city.
Amarna was later returned in exchange for recognition and the guaranty of the trade routes. The Hakkon Empire had underestimated the Realm's strength and in particular the determined militancy of its priests, that, fom their appearance alone, can instill terror on someone. They were ignorant enough to take on Gunnars troops in an open-field-battle, which led to their shameful defeat.
After the peace agreement, the army was quickly rebuilt and the Realm Of The Falcon flourished through trade like never before, for the trade routes were then considered save, at least from the Hakkon raids. This, of course, incited desires within the other kingdoms for the wealth thus created and only through means of extremely cautious diplomacy, The Realm Of The Falcon avoided another war until...
In 365 it happened...
Rumors of a new invasion to Perisno reached the Realm. The people shuddered upon the atrocities that were said to be comitted by the unknown foe, much harder to defeat as any other army. And again the Lords decided to send Gunnar to oppose this new great danger that had come over the already war-torn lands of Perisno...   
The Claimant...
Lady Gwendana
Lady_Gwendana.jpg

The female claimant of this faction calls herself Lady Gwendana. She wants the Realm to become a kingdom like the others of Perisno are. The peaceful life in the Realm Of The Falcon had never been to her liking, as she forsees a golden future for it by conquering the other's lands with herself then of course, being at the top of the hirarchy as queen. She is the oldest child of Eorl Lucarion and Lady Mayandra and has never accepted the male succession. She promises everyone who wants to listen, that this will be the first rule she would change being queen. Although there are not many willing to listen - be it a poisoned sword or a poisoned word - she'd stoop to anything to get her way... 
 
Sorry in advance for the double post, but I didn't want to have the following list of changes to be part of the update...
So...what's new:
-added Noble Recruitment
-added (in a correct way this time, I hope :wink:) Household Troops
-updated "The troop tree at a glance"
-updated Eorls, including Facecodes
-improved presentation :wink:

Regards@all,

Silberfalke

 
I'm really inpressed with the faclon realm. you have pretty much completed the faction, other then locatons. plus using your idea makes sense since its 90% complete. maybe you can help out makmix with "Kreigstein Duchy"  i think there is a troop tree but the amor and stats need to be finshed as of other things. anyways thanks for all the work on the faction i really like the idea of another evlen faction. :grin:
 
Thanks very much Rakrak! :grin:...nice to hear!

I already offered Makmix some help. Maybe he takes it, the next time he's around :wink:
 
Also, Silberfalke, I am not sure if you can explicitly specify items with modifiers for troops (for instance lordly, tempered, heavy, balanced, etc.), which I see you have done for some of the equipment. I may be wrong I am just not completely certain if it is possible.
 
Abot said:
Also, Silberfalke, I am not sure if you can explicitly specify items with modifiers for troops (for instance lordly, tempered, heavy, balanced, etc.), which I see you have done for some of the equipment. I may be wrong I am just not completely certain if it is possible.
It is possible but we won't do that for regular kingdom troops. Also Flamebringer is a legendary weapon so you'll need to change that. Maybe to serrated sword?
 
Something unusual said:
Also Flamebringer is a legendary weapon so you'll need to change that. Maybe to serrated sword?

I've changed it to Serrated Sword. Sorry 'bout that, just looked so awesome! :wink:

Edit:

Thanks, Michadr for placing The Realm Of The Falcon under "accepted". I feel honored...indeed! :grin:

...time to open this nice bottle, I saved for a special purpose...and celebrate! :grin:
 
Rakrak said:
Yea it is! I hope you can come up with some more awesome faction ideas.
You are really nice, Rakrak! :smile: Looking forward to see some of your work in .6. In fact, I can hardly
wait to see the whole Dev.Team's hard work to be crowned in 0.6! :grin:
 
Thanks Thuro! - I will not forget the encouragement that you and many other people gave me from the beginning! :smile:
Thank you all! :grin:
 
The Houses of the Servospero

Leaders: Duke of the SouthernMount Elsulis III , Duke of the Bay Alvador IV, Duke of the Valley Fredamus I

Lore: 700 years ago, a danger invaded Perisno from the Black Desert (East Of Hakkon). A Black Army, filled with beast and monsters intent on conquering the land. They brought fear and death. Cities and Castles fell and the hope was lost. The land seemed hopeless for both men and elves. Then, one man brought the banners of every man and elf in the land together. They called him the Daemon Slayer. No one knew where he came from, but they knew he would be the ones to save the day. Hundreds and thousand and men and elf formed an army. This would be the first, and only time men and elves would fight together as one. They marched to the Black Desert, a combined assault. They reached the Outer edge of the Black desert, waiting for them was a Combined Force of Orcs, Goblins, Trolls, all ready to kill them all. They battle lasted 12 days, both sides losing a great amount of troops. Eventually, Allied forces were able to defeat the Black Army back into the desert. The land would once again fall into peace for another 300 years. To make sure that the black army would not return, the Daemon Slayer Established The Kingdom of Servospero to defend the land from any attack from black desert. It was once a proud nation, but it's glory has diminished and only a shadow remains. The last of the daemon Slayer descendants died in the year 300, leaving no heir. And so the Kingdom fell apart between 3 faction declaring their legitimate claims to the crown. War destroyed the kingdom and left it a ruin.Now, with the conflicts growing in Perisno growing, and nothing to protect it on a evil far beyond the desert. An old enemy has awakened. Now it is up to someone to unite the kingdoms and protect Perisno from the threat.

Factions description: ( all the faction will only have 1 town, and a few castles along with villages. They all have their unique troop tree, Specializing in 1 category. If a Kingdom is able to regain all of the old kingdoms territory, they will have an elite arsenal of some of the best troops in Perisno.)

Duchy of the SouthernMountains: To the south of the edge of the desert are mountains, high as the eye can see. This is where the SouthernMountain people live. They are a proud people. They specialize in infantry, having some of the best in Perisno. They occupy HavernHill, an ancient mining city of the Kingdom.
Duchy of the Bay: To the north of the desert is Jamerson's bay leading into the Ocean. The people hear are rich and live long specializing in trade. The best archers of the Kingdoms were born and trained here. The capital is Bayside, the biggest trading city in Perisno.
Duchy of the Valley: In the middle, where the former capital of the kingdom, now capital of the valley, Vigilantia, a beautiful city. The Valley's people are honorable and modest, fielding the most dangerous cavalry of the kingdoms

Troop Trees
Men of the Hill: Hill Peasant---Upland Militia----Upland Infantry-----Upland Sergeants------Upland Foot knights
                                                                ----Cave Infantry------Cave Dwellers------Cave Beserkers
Upland troops are more heavily armored with shield and 1h swords and cave troops and less  armored with 2H weapons and spears. They are both armed with Javelins

Men of the Bay: Bay recruits-------Bay skirmishers-----Bay Archers------Bay Rangers------- Bay Head-Crackers
                                                                            -----Bay Mounted Archers--------Bay Horse Rangers
Bay troops aren't just archers, they can do o.k in melee, But at ranged, they can pin you in the eye a mile away. Horse Rangers are swift and meant to use hit and run tactics.

Men of the Valley: Valley Volunteer------Valley Levy------Valley footmen-----Valley Men at arms-----Valley Grizzly Knights
                                                                                                              ------Valley Hussars-----Valley armored Hussars
Valley troops are centered on one thing, Calvary. Their Knights Will plow through any infantry line, will hussars are perfect as shock cavalry armed with a long great lance and faster horses.

Kingdom of Servospero : It would be cool for when one of these faction controls all 3 towns, it becomes the Kingdom of Servospero , having a troops tree of all of these units. There can also be a quest to aid the King reestablish the Kingdom, and you may choose which duke you want to serve.
 
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