timesplitters was awesome
about the whole stats thing, that's a good idea. It's also been in tons of games already. Examples: Total War games, Empire Earth, Age of Empires (pretty much all of the RTS games), Dynasty Warriors games (somewhat, anyways. It tells you your statistics), Devil May Cry games (post-level statistics) etc. Basicaly, I'm going on "If it comes up after a battle or mission, then it is post-battle/mission statistics."
RTS Games have the best Post-Battle statistics, i think. It would tell you your resource count, military standings, economy, etc. etc.
We need to come up with the stuff we need to know, figure out the best way to implement it into the game, and bother armagan about it until he decides to do it
Basicaly, instead of a listing of every unit that killed some one, just say how many of one unit type killed some one. So totalled up, the kills by your Vaegir Marksmen could be 9, when in reality only 2 of them got kills. However, for people with a large variation in their units, this could cause a problem, because it could fill up the window & then some.
Keep adding ideas.