Bluko88
Sergeant

So needless to say the balance, or lack there of, with Khan's Guard has pre-occupied my thoughts on the game quite a bit. I mean between them and Fian Champions it seems pretty pointless to even bother with other units in-game unless you are "roleplaying", don't know any better, or are trying to challenge/restrict yourself.
Honestly I'm appalled Khan's Guard were allowed into release version of the game as is. I thought for sure TW would simply nerf them by giving them all sabers for melee weapons and be done with it. Anyone who spends 20 minutes experimenting with them in Custom Battles can quickly find out how absurd they are, especially under player control. And this isn't like some combination of Perks that makes them OP, they are literally just that OP.
Now yes you can make the argument via A.I. control they mostly shoot arrows in the Horse Archer formation, but if they survive, they do eventually run out of arrows. And that's where you see how even a few Khan's Guard can really clean house. Look Fians are OP too, but they can be reliably countered by shield infantry and or combined arms. Fians aren't an end all be all unit, they do have some weaknesses (though their two-handed skill should be nerfed a bit). Khan's Guard are good at everything. They are best horse archer, best melee cavalry, very good foot archer, and a heavily armored shock troop that can beat just about any infantry on foot. Literally their only weakness is the lack of a shield, but this is non-issue since they are already archers!
Look I get it. As Butthead might say, "Glaives are cool" and hey the Mongols basically had the world's largest empire at one point. I don't want to delete Glaives from the game or nerf them into utter uselessness.
But having a Horse Archer/Mounted Shock Troop just doesn't work...
I've tried limiting the number of Glaives, giving Khan's Guard maces, more swords, etc. Ultimately I found the best combo was 50% Sabers, 25% Lance, and 25% Glaive for melee weapons.This makes them potent in melee, but not so much they can defeat other T6 Melee Cavalry. But this isn't ideal either since you are effectively crippling 1 out of 4 Khan's Guard on foot by leaving them with just a lance for melee weapon. Also I don't like RNG playing this much of factor for someone just starting out and the handful of Khan's Guard they'd have mostly using lances (makes it hard to plan how to use them with such wild equipment variance too).
Ultimately I think we (well more TaleWorlds) gotta decide what do we really want the Khuzait Noble Line to be? Do we want it to be the best Horse Archer line in-game (basically already is...) Or do we want it to be some kind of Melee Shock Cavalry? But it's got to be one or the other, not both at the same time. Or does it?
And then it occurred to me (though I believe this has been suggested before) - why not just split the Khuzait Noble Line in two? Doesn't change the ratio of Cavalry overall for Khuzait, just means you'd have slightly more Melee Cavalry and slightly less Horse Archers.
It's very simple, you have a line of very good Horse Archers (but are weak in melee). And then you have a line of what I will call "Shock Cavalry" that are very good in melee, but have no shield, no lance, and relatively low armor. A very strong unit, but hardly untouchable like current Khan's Guard.
Honestly only tricky part here is deciding whether Khan line should have two sets of arrows or polearm for better melee performance.
Honestly I'm appalled Khan's Guard were allowed into release version of the game as is. I thought for sure TW would simply nerf them by giving them all sabers for melee weapons and be done with it. Anyone who spends 20 minutes experimenting with them in Custom Battles can quickly find out how absurd they are, especially under player control. And this isn't like some combination of Perks that makes them OP, they are literally just that OP.
Now yes you can make the argument via A.I. control they mostly shoot arrows in the Horse Archer formation, but if they survive, they do eventually run out of arrows. And that's where you see how even a few Khan's Guard can really clean house. Look Fians are OP too, but they can be reliably countered by shield infantry and or combined arms. Fians aren't an end all be all unit, they do have some weaknesses (though their two-handed skill should be nerfed a bit). Khan's Guard are good at everything. They are best horse archer, best melee cavalry, very good foot archer, and a heavily armored shock troop that can beat just about any infantry on foot. Literally their only weakness is the lack of a shield, but this is non-issue since they are already archers!
Look I get it. As Butthead might say, "Glaives are cool" and hey the Mongols basically had the world's largest empire at one point. I don't want to delete Glaives from the game or nerf them into utter uselessness.
But having a Horse Archer/Mounted Shock Troop just doesn't work...
I've tried limiting the number of Glaives, giving Khan's Guard maces, more swords, etc. Ultimately I found the best combo was 50% Sabers, 25% Lance, and 25% Glaive for melee weapons.This makes them potent in melee, but not so much they can defeat other T6 Melee Cavalry. But this isn't ideal either since you are effectively crippling 1 out of 4 Khan's Guard on foot by leaving them with just a lance for melee weapon. Also I don't like RNG playing this much of factor for someone just starting out and the handful of Khan's Guard they'd have mostly using lances (makes it hard to plan how to use them with such wild equipment variance too).
Ultimately I think we (well more TaleWorlds) gotta decide what do we really want the Khuzait Noble Line to be? Do we want it to be the best Horse Archer line in-game (basically already is...) Or do we want it to be some kind of Melee Shock Cavalry? But it's got to be one or the other, not both at the same time. Or does it?
And then it occurred to me (though I believe this has been suggested before) - why not just split the Khuzait Noble Line in two? Doesn't change the ratio of Cavalry overall for Khuzait, just means you'd have slightly more Melee Cavalry and slightly less Horse Archers.
It's very simple, you have a line of very good Horse Archers (but are weak in melee). And then you have a line of what I will call "Shock Cavalry" that are very good in melee, but have no shield, no lance, and relatively low armor. A very strong unit, but hardly untouchable like current Khan's Guard.

Honestly only tricky part here is deciding whether Khan line should have two sets of arrows or polearm for better melee performance.








