Worbah
Grandmaster Knight
I think these would add colour to the game, and add more options to the type of army you could have. Some ideas are better than other's, but please, read them all.
1:Barbarians. A cliche, I know. But imagine a group of these with One handed weapons and shields, or twohanded swords, charging unarmored (on lower levels). Could branch into cavalry, throwers (A rain of javelins and axes are exactly the thing your enemy needs), and elite infantry (with chainmail and scalemail. They may be barbarians, but they aren't idiots)
2:Horse archers. Basically the ability to hire Black Khergits, or some weaker unit that eventually can be upgraded into Blak Khergits, possibly even higher.
3:Assassins. Another incredible cliche, but there really are now dagger flingin/crossbow bearing units out there. If enemies get close, they'll take their daggers and such out. Basically a ranged combat oriented unit, since crossbowmen and sharpshooters are deadly even if the enemy gets close.
4:Noble Swordsmen. No shield, light armor, longsword bearing duellists or such. With really high onehanded proficiency. Truly the greatest swordfighters in the game, but because of their lack of shields and heavy armor the Guards an Sergeants still hold their appeal.
5:Elite troopers. armed with crossbows and swords, they would be an incredibly well adapting unit, although they shouldn't be good marksmen or awesome melee fighters. An option for those who wish flexible fighters.
Also, the ability to hire peasant women should be added, since having more than 5 of them survive to the point of being Sword Sisters is hard work.
1:Barbarians. A cliche, I know. But imagine a group of these with One handed weapons and shields, or twohanded swords, charging unarmored (on lower levels). Could branch into cavalry, throwers (A rain of javelins and axes are exactly the thing your enemy needs), and elite infantry (with chainmail and scalemail. They may be barbarians, but they aren't idiots)
2:Horse archers. Basically the ability to hire Black Khergits, or some weaker unit that eventually can be upgraded into Blak Khergits, possibly even higher.
3:Assassins. Another incredible cliche, but there really are now dagger flingin/crossbow bearing units out there. If enemies get close, they'll take their daggers and such out. Basically a ranged combat oriented unit, since crossbowmen and sharpshooters are deadly even if the enemy gets close.
4:Noble Swordsmen. No shield, light armor, longsword bearing duellists or such. With really high onehanded proficiency. Truly the greatest swordfighters in the game, but because of their lack of shields and heavy armor the Guards an Sergeants still hold their appeal.
5:Elite troopers. armed with crossbows and swords, they would be an incredibly well adapting unit, although they shouldn't be good marksmen or awesome melee fighters. An option for those who wish flexible fighters.
Also, the ability to hire peasant women should be added, since having more than 5 of them survive to the point of being Sword Sisters is hard work.