The Guild 2 : "The team employed Pierre Langer of Dynamedion, to produce the album music and the sound effects for The Guild 2. The soundtrack was composed and recorded in the Thuringian Philharmonic Gotha-Suhl under the conduction by Bernd Ruf with a symphony orchestra."
The German band Versengold has since 2014 musical performances in taverns in the game, with a total of three songs.
also The Guild 2 Renaissance was awarded the Sound Award by PC Games magazine. It earned nomination for "Best Sound Award".
"In the first years of Dynamedion Pierre worked on basically every single bit of the job you can do as an audio person in the games business: music composition, sound design, audio integration, audio management, design of audio tool chains, recording, mixing, mastering, project management, etc.
As the thing grew and all the other guys joined in, Pierre focused more and more on the business side of things, leaving the creative work to the really focused experts.
His track record still is impressive – with compositions, sound effects and audio direction responsibility for projects like: SpellForce 1&2, Anno 1701, Settlers V & VI and music contributions to many TV & movie trailers.
Nowadays Pierre enjoys keeping in touch with all the different clients of Dynamedion, thinking up new product lines and business ideas to further expand the reach and prominence of Dynamedion and all related sub-labels such as BOOM Library, Sonic Liberty, Sonuscore .. and more to come."
--- so he when into business management...we lost a great talent.
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There are some genres of games that emphasize music a lot ex:
city-building games or strategy games like Paradox games
where music is essential for the gaming experience.
Those tracks are great and a large part of the game development budget goes in
that direction. The whole point of playing those games is to be mesmerized by the music and calmly play your game.
I find out that other period related games that are praised for there music
ex: Total War: Thrones of Britannia or Knights of Honor - exist out there.
Some may be older ( less known ) or have above average tracks that Talewords should license them & include.
If the music is great and it fits the context - best service to those composers and to increase the quality of the music in Bannerlord is get around 30-40% licensed music ( even more if they are remaster or re-orchestrated) and also double the original bannerlord tracks.
This is one aspect that is less affected by the normal development pipeline and Talewords - can have instant
improvement. The music from my perspective should be x3 music that is now - and quality should still be asked for. The game can have many flaws but the music can help it and boost sales.