Since roguery tree lets you do sort of a "bandit playthrough", how about the option of helping bandits against villagers etc so that you can become friendly with the bandits? Wouldn't it be cool to get bandit reinforcements whenever you fight another lord? Be known as a bandit sympathizer and be hated by the kingdoms because, well, you're a bandit? To make it balanced, you would need a perk (maybe the final perk in the roguery tree can allow you to do this), and once you get on friendly terms (more than neutral relations) with the bandits, then the other kingdoms would start hating you and declare war on you. At that point you can recruit pretty much any bandit party you come across (replacement for village recruitment because you can't recruit from any villages anymore since you're at war with every faction naturally). It would make for a hyper challenging and fun playthrough, where you can recruit mass of units instantly (AMASS THE BANDIT FORCES), and it would provide some chaos in the world of Calradia. I would also like to see more bandit troop types on the map (the good ol' thugs should be hireable in towns if you manage to sneak inside a town, so some more depth to gangs and crime life). If there were also bandit heroes (bandit "clans"), that would also make it great, great fun (just so it's not like you're the only bandit-hero wannabe in Calradia).
Charm could also be used to persuade other bandit lords to your clan, just like vassals.
It would be a great and fun challenge to play, a total different playstyle with just a few added features that shouldn't be that hard to implement, and it would give great diversity in playthroughs.
What do you guys think?
Charm could also be used to persuade other bandit lords to your clan, just like vassals.
It would be a great and fun challenge to play, a total different playstyle with just a few added features that shouldn't be that hard to implement, and it would give great diversity in playthroughs.
What do you guys think?