tFighterPilot
Sergeant at Arms

Can anyone explain to me exactly what does it check?



(agent_get_position,pos1,":player_agent"),
(try_for_agents,":agent"),
(agent_is_alive,":agent"),
(neg|agent_is_ally, ":agent"),
(agent_get_position, pos2, ":agent"),
(neg|position_is_behind_position,pos2,pos1),
(get_distance_between_positions,":dist",pos1,pos2),
(lt,":dist",225),
...

(get_player_agent_no, ":ag"),
(agent_get_position, pos1, ":ag"),
(agent_get_position, pos2, ":ag"),
(position_rotate_z, pos1, 60),
(position_rotate_z, pos2, -60),
(neg|position_is_behind_position, pos3, pos1),
(neg|position_is_behind_position, pos3, pos2),

Ya I meant angleGetAssista 说:it should decrease the angle of the arc, not the radius.
To test how it works and calibrate stuff, just pick a prop in a scene, assign its position to pos3 and make a keystroke trigger to message you if the prop is inside your desired arc.
I guess you would also want to set some max radius for the arc in the future, which can be done using get_distance_yada_yada tuple
GetAssista 说:I guess you would also want to set some max radius for the arc in the future, which can be done using get_distance_yada_yada tuple
get_distance_yada_yada = 710 # gets distance in centimeters between african tribes
# (get_distance_yada_yada,<destination>,<tribe_1>,<tribe_2>),

You're FUNNY!Lumos 说:GetAssista 说:I guess you would also want to set some max radius for the arc in the future, which can be done using get_distance_yada_yada tuple... What?插入代码块:get_distance_yada_yada = 710 # gets distance in centimeters between african tribes # (get_distance_yada_yada,<destination>,<tribe_1>,<tribe_2>),
Could this be tested on training dummies? (they're destroyable)