davazno1
Recruit
Hello
Very happy with the game but so far there are certain things that may improve the gameplay . My thoughts:
1 Sacking of towns and castles for a big reward ? Maybe with options to ocupy , raid , sack ,etc . If villages get sacked why not castles or towns ?
2 Better control on clan parties such as - raid , defend , dont raid , raid certain enemies , etc . My clan parties are damaging the clan (they are out of control , they raid villages with which i have good relations and get this - i dont even get anything when they do, they attack mindlessly and getting captured )
3 Better prisoner management , prisoners hardly join and are too cheap to sell ,they are almost not worth capturing . Maybe if captives are much harder to capture and easier to join and more expensive to sell wold be better . If looters are easier to capture but a fian champion should be harder .
4 Character development , forget "jack of all trades" , you cant be jack of one trade . After 100 hours , lvl 18 , clan level 5 , own big kingdom my character is very modest , 100 single hand , around 70 smithing and i maxed out at almost all important traits . Even if i trade massive amounts of captives and merchandise , rogue skill , trade skill wont develop . The real strength is the clan strength and the army . If one uses crossbows he should implrove that skill as long as it is used (i use one hand sword and lance and horse for 100 hours but cant improve because i had to balance with leadership , tactics , medicine ,etc ). When bored to be a horse archer maybe i can try foot/shield /axe and thus i can reinvent my character , start developing those attributes .
5 Develop villages to make them more strategic . Right now i simply do not care if my villages are raided . Maybe some buildings , dwellings for higher tier troops would transform the village into something i would protect .Maybe if the village produces horses should pay horses to the lord . And if this case some villages are better then others.
6 Rebuild walls or buildings after town/ castle siege or at least make some investment .
7 CASTLE SIEGE defending concept is bad , after 2 gameplays , 200 hours i did not manage to defend even once . If the AI finds me in the castle it leaves after a few days , if siege is allready in progress i cant join without loosing half the army during breakin , it is a no win situation .
8 Troop recruitment , i cant get to recruit higher tier troops , relations are hard to maintain and improve and very easy to lose .
9 Tournaments are good only in the beginning . More variety may be better and maybe different types (more difficult with better rewards) . Fighting a merchant gives me the same reward as fighting a knight and all give 3 renown . Maybe if more lords are present the renown is greater and maybe you can organise a tourney in your own town , invite lords ,select fighters , prize and difficulty and thus renown . Right now all are the same .
10 BOOKS , a very good ideea from Warband , maybe you could improve and get perks by reading certain rare books . Maybe these books can be obtain by completing certain quests (like assembling the dragon banner should be a big deal and give some perk, eliminating a faction the same ) .
11 Lack of serious trade items , even if i have 2-300K i dont know on what to spend besides food . Maybe improving relations with town or town lord should grant access to better items in that town like armour and weapons .
12 More quests , if the quests are repetitive , one solution might be to increase the number of quests . An NPC herald might notify you of kingdom quests and you can choose .
13 Roving bands , looters / forrest or mountain bandits are just not enough , after several hours that part of the game no longer interests anyone . You wont chase 40 looters anymore when you are vassal or king and if you have big army . More roving bands , deserters , REBELS , etc .
14 Speaking of rebels , rebelions and rebels were a constant in history . Squashing a rebellion might be a good quest . Maybe rebelious villages / castles could generate enemies , like holdouts.
15 Caravans should provide rumors and act as spies (there are no spies in the game ) thus encouraging you to use caravans all the time and find secrets , what castles to sack , who would betray ,etc .
16 Garrisons are depleting . I know its realistic but it is not fun to train peasants into sharpshoters just to disappear for lack of food . Maybe food can be stored and for ex: 500 food you may leave 50 garrison , at 1000 food leave 100 garrison and so on ,with a limit .
17 Building prisons should block prisoners escaping .
18 Mercenaries . More mercenaries for hire , more diverse . For example if i like vlandians i would like to hire a vlandian company (10 sharps , 20 crossbows ) , or 2 knights-5 Squires, maybe hire a company of x amount of Kuzait horsemen for x amount . Maybe the price could be permanent (very expensive) or temporary (cheaper) .
19 I have many more ideeas but this should be enough for now .
What do you think ?
Regards,
Dave
Very happy with the game but so far there are certain things that may improve the gameplay . My thoughts:
1 Sacking of towns and castles for a big reward ? Maybe with options to ocupy , raid , sack ,etc . If villages get sacked why not castles or towns ?
2 Better control on clan parties such as - raid , defend , dont raid , raid certain enemies , etc . My clan parties are damaging the clan (they are out of control , they raid villages with which i have good relations and get this - i dont even get anything when they do, they attack mindlessly and getting captured )
3 Better prisoner management , prisoners hardly join and are too cheap to sell ,they are almost not worth capturing . Maybe if captives are much harder to capture and easier to join and more expensive to sell wold be better . If looters are easier to capture but a fian champion should be harder .
4 Character development , forget "jack of all trades" , you cant be jack of one trade . After 100 hours , lvl 18 , clan level 5 , own big kingdom my character is very modest , 100 single hand , around 70 smithing and i maxed out at almost all important traits . Even if i trade massive amounts of captives and merchandise , rogue skill , trade skill wont develop . The real strength is the clan strength and the army . If one uses crossbows he should implrove that skill as long as it is used (i use one hand sword and lance and horse for 100 hours but cant improve because i had to balance with leadership , tactics , medicine ,etc ). When bored to be a horse archer maybe i can try foot/shield /axe and thus i can reinvent my character , start developing those attributes .
5 Develop villages to make them more strategic . Right now i simply do not care if my villages are raided . Maybe some buildings , dwellings for higher tier troops would transform the village into something i would protect .Maybe if the village produces horses should pay horses to the lord . And if this case some villages are better then others.
6 Rebuild walls or buildings after town/ castle siege or at least make some investment .
7 CASTLE SIEGE defending concept is bad , after 2 gameplays , 200 hours i did not manage to defend even once . If the AI finds me in the castle it leaves after a few days , if siege is allready in progress i cant join without loosing half the army during breakin , it is a no win situation .
8 Troop recruitment , i cant get to recruit higher tier troops , relations are hard to maintain and improve and very easy to lose .
9 Tournaments are good only in the beginning . More variety may be better and maybe different types (more difficult with better rewards) . Fighting a merchant gives me the same reward as fighting a knight and all give 3 renown . Maybe if more lords are present the renown is greater and maybe you can organise a tourney in your own town , invite lords ,select fighters , prize and difficulty and thus renown . Right now all are the same .
10 BOOKS , a very good ideea from Warband , maybe you could improve and get perks by reading certain rare books . Maybe these books can be obtain by completing certain quests (like assembling the dragon banner should be a big deal and give some perk, eliminating a faction the same ) .
11 Lack of serious trade items , even if i have 2-300K i dont know on what to spend besides food . Maybe improving relations with town or town lord should grant access to better items in that town like armour and weapons .
12 More quests , if the quests are repetitive , one solution might be to increase the number of quests . An NPC herald might notify you of kingdom quests and you can choose .
13 Roving bands , looters / forrest or mountain bandits are just not enough , after several hours that part of the game no longer interests anyone . You wont chase 40 looters anymore when you are vassal or king and if you have big army . More roving bands , deserters , REBELS , etc .
14 Speaking of rebels , rebelions and rebels were a constant in history . Squashing a rebellion might be a good quest . Maybe rebelious villages / castles could generate enemies , like holdouts.
15 Caravans should provide rumors and act as spies (there are no spies in the game ) thus encouraging you to use caravans all the time and find secrets , what castles to sack , who would betray ,etc .
16 Garrisons are depleting . I know its realistic but it is not fun to train peasants into sharpshoters just to disappear for lack of food . Maybe food can be stored and for ex: 500 food you may leave 50 garrison , at 1000 food leave 100 garrison and so on ,with a limit .
17 Building prisons should block prisoners escaping .
18 Mercenaries . More mercenaries for hire , more diverse . For example if i like vlandians i would like to hire a vlandian company (10 sharps , 20 crossbows ) , or 2 knights-5 Squires, maybe hire a company of x amount of Kuzait horsemen for x amount . Maybe the price could be permanent (very expensive) or temporary (cheaper) .
19 I have many more ideeas but this should be enough for now .
What do you think ?
Regards,
Dave