Thanks Cyprian2, that is exactly the plan.. Let me lay it out for everyone the timeline.
1. Finish my current project with another development team.
2. Taleworlds has to complete their software development kit along with the map designer and release it.
3. We must develop a project plan (design documents, lore documents, writing documents, art bible, coding manifesto and data dictionary) for POP.. added features, factions, artwork, banners etc.
4. I have to obtain, install and learn C#. Then I have to learn what they did in Bannerlord and how their system works and understand if the designs from #3 can be done, or modified or dropped.
5. I need to contact Taleworlds with a completed #3 and explore if this is a standalone product, dlc or something else.
This all has to be done before a single line of code is written, or any artwork is done or lore is implemented into the game, or music is explored and selected or voice overs (if we do them) are written, directed and implemented. Once we can code it, then we are looking at many months of work; 18 to 36 months at a wild guess before "The first" playable version is available depending on everything above. I know we all want answers, and I would love to give them to you. But I would be remiss if I set something in stone when I know very well that there are so many factors in play that it would have no real value. I refuse to commit to something if I cannot guarantee the integrity of the answer or results.
There are a few other variables that will modify this, such as the available talent pool and how that talent pool is recruited and compensated.
For those of you who are players and have never been part of an entertainment development process I would like to take this opportunity to let you know that this is not simple. This is many thousands of hours of coordinated skilled labor. The original POP in mount&Blade was two thousand hours to reach the 1.0 version. Then another four to six thousand hours in maybe 10 development cycles to reach where it is today and that only by the efforts of a top tier coder who donated his time to the conversion and to the extension into Warband and the superhuman collective effort of highly skilled folks who took a passion to this work and donated their effort and time to make this project come alive.