PoP Official 3.9 Changelog [OLD]

正在查看此主题的用户

状态
不接受进一步回复。
lonely 说:
Can you remind me: did the battle take some ingame time? I think it would be fair, when you join the battle in the morning and when you are done ~6 hours is wasted.
In that case, all background battles and sieges fought by the AI would need to be passed on as well to make some sense. Which is not just an engine limitation, but even if it would be possible somehow, it would make the game much harder on your CPU, ending up in more lags while you battle.
 
Syzion 说:
Maybe with Bannerlord (the PoP team is going to do Bannerlord when it releases, right?  :fruity: )

The PoP team will not see Bannerlord come to light. Maybe our grandsons will see it lol

"Fire&Blood: (corrected AI mesh paintfinding on some castle siege scenes - used as a base for further sieges improvements)" paintfinding lulz

Also, I suggest you change all those "solder/solders", there are quite a lot (using control+F, found over 15)

But except for that (minor (& funny) things that happen sometimes when copy-pasting) and the one on the last section, that literally everything was made bold when most of that stuff was already in the previous changelog, good job
 
Ralyks 说:
Syzion 说:
Maybe with Bannerlord (the PoP team is going to do Bannerlord when it releases, right?  :fruity: )

The PoP team will not see Bannerlord come to light. Maybe our grandsons will see it lol

"Fire&Blood: (corrected AI mesh paintfinding on some castle siege scenes - used as a base for further sieges improvements)" paintfinding lulz

Also, I suggest you change all those "solder/solders", there are quite a lot (using control+F, found over 15)

But except for that (minor (& funny) things that happen sometimes when copy-pasting) and the one on the last section, that literally everything was made bold when most of that stuff was already in the previous changelog, good job

Compared to the previous posts on the changelog, the bold highlight changes to some of the descriptions and format. Konrad also moved some to different sections.

Good job for finding the misspelled words.
 
MitchyMatt 说:
Compared to the previous posts on the changelog, the bold highlight changes to some of the descriptions and format. Konrad also moved some to different sections.

Good job for finding the misspelled words.

There are some more. Nor he nor me are native English speakers, so we can make mistakes when speaking a foreign language (even though we try not to), but thats there are native guys like you that can step in to help out

I just pointed out the most common one (another one is deanrs, in the item-stats). If this is going to be the final and go all over (announced in reddit, posted in moddb, steam, etc), you should check and fix these. It should take no more than 15 mins.

No hurries, its not released yet so not even changelog is final

Just trying help out. If the format was the same from the wikia than in here, i'll gladly give it for here, as I took konrad's and polished it, but it aint
 
Ralyks 说:
Syzion 说:
Maybe with Bannerlord (the PoP team is going to do Bannerlord when it releases, right?  :fruity: )

The PoP team will not see Bannerlord come to light. Maybe our grandsons will see it lol

@saxondragon: All I can ask for.

@Ralyks: I can see the mods' wills stipulating that their collective inheritance goes to the family members on the team that successfully does a Bannerlord PoP Mod.
 
Ralyks 说:
The PoP team will not see Bannerlord come to light. Maybe our grandsons will see it lol

Oooh so you guys don't plan to live until the end of the year? I'm so sorry to hear that...  :twisted:

(come on leave me my illusion it's the only thing that makes me cling to life  :lol:)
 
Thanks for everyone's effort put on POP 3.9!  :grin:
I have a quick question:

Leonion 说:
2. Gems weapons
- each gem gives different bonuses
- are set to "unique"
- melee versions have only plain modifier, bows - masterwork

So I see that gem weapons are unique now. If I lose a (masterwork) ruby bow to an enemy and if the enemy is defeated by someone else, would I lose the ruby bow forever in the game? or can I forge a new one after losing the first one?
 
Unique flag for item means that it can't be looted from the enemy. So you can still craft 30 Rune Bows if you want.
 
Updated changes to the changelog. New additions are bolded alongside yesterdays updates. Moved ones are not bolded, they just moved.


"FIXED BUGS/ISSUES" -> moved "- cloned wife/spouse" from 20. OTHER to 14. SCENES

"GAMEPLAY" -> 9. ALEXIOS OF MELITINE
- player can ask once (per upgrade session) to accelerate upgrade process (-33% time, cost per day = 50% item price reduced by party trading skill, then divided by total upgrade days needed)

"WORLD" -> 3. EXTERIOR SCENES
-- Empire: towns, Savador, Walven, Rela Keep, Oregar Castle
- improved AI pathfinding in Orin village

"TROOPS/FACTIONS" -> 13. MELITINE
- Melitine Lancer upgradeable from Melitine Infantry instead of Melitine Archer
 
Jancnahn 说:
Leonion 说:
2. Gems weapons
- each gem gives different bonuses
- are set to "unique"
- melee versions have only plain modifier, bows - masterwork

So I see that gem weapons are unique now. If I lose a (masterwork) ruby bow to an enemy and if the enemy is defeated by someone else, would I lose the ruby bow forever in the game? or can I forge a new one after losing the first one?
@Jancnahn: just to be sure, if you lose your Ruby Rune Bow to an enemy, you won't be able to loot it back, no matter what. You'll have to make a new one. That's what 'unique' means in this case. I could be wrong, but afaik the 'unique' flag only applies to the player trying to loot from the AI, not the other way around.

Also:
9. ALEXIOS OF MELITINE
- will work with almost all items (only Qualis and unique items are excluded); days to reach each stage are as follows
So rune bows would not be able to acquire the 'masterwork' modifier legitly, even though it's enabled for them.
 
Rune weapons were balanced (vs other top weapon) in their plane versions. Rune items modifiers are just there.
 
I apologize in advance if it's answered already but I looked through the change log and couldn't find out if it was addressed.

I know it was being evaluated, but was the horse archer script included in 3.9?
 
Thalion 说:
I apologize in advance if it's answered already but I looked through the change log and couldn't find out if it was addressed.

I know it was being evaluated, but was the horse archer script included in 3.9?
I very much hope so, because it would be an amazing addition! It's still planned to be added as far as I know, but it hasn't been implemented yet, nor tested in 3.9. Unless I missed something (apologies if so). @Konrad?
 
This is the last thing to be potentially added to the 3.9. And I am checking it as we speak.
 
I never write in forums, anywhere. But owwww man, im so excited. Literally checking this forum every hour, hoping for release.
 
Sheidy 说:
I never write in forums, anywhere. But owwww man, im so excited. Literally checking this forum every hour, hoping for release.
You are not the only one brother! I waited months for this update!  :lol:
 
1. Reloading game doesn't change outcomes of some events, e.g. asking travelers for treasure chests like the Red Brotherhood one, chance of capture the Qualis Gem heroes, ......

How is this affected by prisoner management if at all? When they spawn is your skill checked? Having trouble understanding how this will play out.
 
状态
不接受进一步回复。
后退
顶部 底部