PoP Compatible

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I want to know which mods are compatible with the last version of PoP.
Not the graphical ones, I want tweaks, etc

I tried some tweaks that I use in native: Joining sides even with negative relationship points, I add more difficulty to villages/towns grow, etc, and hardened almost all the troops(just 1~3 stats, and 2~5 equips, including bandits), and add more bandits to their parties.

But it's buggy now .-.
It's a lots of bugs, no Gollum face, yet. Or any of the bugs that some people have when modding PoP.
Just some basic text bugs(in the village, instead of "x is thriving", is companion talks"), and bugs like that, minor ones, that have little effect on my (extensive and good!) gameplay experience.
 
What you did is absolutely guaranteed to cause tons of bugs.  Serves you right for fooling about with the occult.  We added a number of mods to PoP 3 (in case you did not read the FAQ concerning the mods we added, advice against doing what you did, the fact that 99% of the code tweaks designed for Native will screw up PoP because of all the recoding done by SD and MV and tweaks you don't need because we did that ourselves) and made it clear that anything else is not supported.  I'd advise a clean install to get rid of what you did, or the mod will never be right.  Music will be out of sync, you won't get the thems for the various enemies, audio voices will pop up in the right place and time and you will probably get a lot of crashes.
 
Gerhart said:
This may help you out.
http://forums.taleworlds.com/index.php/topic,125233.0.html
Sorry, I don't like cheats.
Fawzia dokhtar-i-Sanjar said:
What you did is absolutely guaranteed to cause tons of bugs.  Serves you right for fooling about with the occult.  We added a number of mods to PoP 3 (in case you did not read the FAQ concerning the mods we added, advice against doing what you did, the fact that 99% of the code tweaks designed for Native will screw up PoP because of all the recoding done by SD and MV and tweaks you don't need because we did that ourselves) and made it clear that anything else is not supported.  I'd advise a clean install to get rid of what you did, or the mod will never be right.  Music will be out of sync, you won't get the thems for the various enemies, audio voices will pop up in the right place and time and you will probably get a lot of crashes.
Music is ok, Audio too, and no crash atm.
I checked many times Sarleon Man-At-Arms, and it's good, but in game I had two of them and me in the party, and they pwned the entire Snake Cult party alone.

edit
I have read the FAQ before.
 
Sorry Gottfried von Berlingen but I think you misunderstood what I was trying to point out.  That thread is for cheats and tweaks with a warning about doing such things.  If you look through the thread you may be able to see what issues people are having when fiddling around with the code and come to a solution from that. 

We can't support any tweaking done to the files since we don't necessarily know how it will snowball down the road.

@ damnimbored25, I think you can but I'm really not too sure.  Your best bet is to make a copy of PoP then add the siege mod to it and see if there are issues.  That's how I test anything extra added to any mod.

 
Yeah, I re-installed and re-tweaked PoP various times.
I can use the tweaks, like one per time.
The various ones I can use at same time are modifying troops, and add more time to constructions/siege ladders/siege towers.
If I use others together, the mod becomes buggy
 
That's the problem with Native's codes - when you alter them or recode extensively, as was done with PoP - you never know where the next bug will pop up.  All you know for sure is that bugs will arise.  You might change something in section A and get a bug in section F of the code, fix that and then get another bug in section Q of the code - all bugs seemingly unrelated, but in actuality building on one another.

This discussion really belongs in the "Cheats and Tweaks" thread anyhow.
 
Fawzia dokhtar-i-Sanjar said:
That's the problem with Native's codes - when you alter them or recode extensively, as was done with PoP - you never know where the next bug will pop up.  All you know for sure is that bugs will arise.  You might change something in section A and get a bug in section F of the code, fix that and then get another bug in section Q of the code - all bugs seemingly unrelated, but in actuality building on one another.

This discussion really belongs in the "Cheats and Tweaks" thread anyhow.
Sorry. Locked.
 
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