POP 3.61 patch RELEASED

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Possibly, not.
On the other hand, that´s just a tiny improvement and shouldn´t overly worry you.
 
Ability to defend my fief from minor factions which are friendly with me and are attempting to sack my fief?
 
FieldMedic 说:
MadVader 说:
+ Decreased rate of minor faction siege attacks

It's a bit worrying, i am now at more than 250 days ingame, being a Fierdsvain lord we have nearly destroyed the Sarleon (they're down to 1 castle) and so my faction owns a lots of cities/castles.

And not a single time i have observed one of those minor factions sieging a single of our Fierdsvain fiefs. I hope it's only luck dependant, because if you decrease the rate of those siege, when are they going to happen ?

Coming back to that, i think i see now why i thought there was no city siege by spawned armies in 250 days in my game, it's because the message in only in the bottom and as i play windowed instead of full screen i don't pay much attention to it unless there's some special sound.

But annoying is that when it's one of your own city that is under attack, the message is only in the bottom of the screen too, i thought there would be the same screen popup appearing when an enemy lord attack one of your fief, but what was my surprise to notice by random luck that my city has been sacked, and indeed it missed 3/4 of its garnison (infuriating considering there was many of my order valkyries and order support troops there) when i went to see what happened.

So please, for the patch can you make the same window popup warning you about your fief being under assault by one of those spawned army as the one that exist and occurs when an enemy lord does the same ?
 
A few things:
Since we're not supposed to upgrade Lethaldiran's equipment until level 30, he should probably have a helmet. Without it, he's vulnerable for too long.

Ravenstern infantry have polehammers as secondary weapons all through the middle tiers, but discard them when becoming Kierguards. Since the Jatu are among their natural enemies, they should probably keep some polearm for cavalry (and from what I've seen, the AI handles it well, only taking them out when faced with mounted enemies). But then, it's a bit late to be making such a change to faction design - so probably best to forget it.

It is annoying not being able to attack mercenary spawns until we find something else to attack without too much cost. A solution could be to allow an attacking dialogue option, but have it use the same response as normal vassals - so we can still declare war by attacking mercenaries.

We cannot currently join in sieges where neither side is hostile.
 
burnbaby 说:
Dunno how it's working now but free prisoners quest when you are a king and break into prisons your lords always atack you.
That's been a bug for a pretty long time I think. It might even be bugged in Native, I can't remember.
 
burnbaby 说:
...break into prisons your lords always atack you.
That's a bug is caused by the Meet Guildmaster option in the Town menu. That option has always caused problems since native, and if I could, I'd disable the damn thing, but I can't!

I wish they would take it out, and put it back the way it used to be! If people want that option in the town, they can use TweakMB.

I don't know what is so damn time consuming about menuing into the tavern, and then back out into the town to talk to the Guildmaster.
 
Shingen 说:
burnbaby 说:
...break into prisons your lords always atack you.
That's a bug is caused by the Meet Guildmaster option in the Town menu. That option has always caused problems since native, and if I could, I'd disable the damn thing, but I can't!

I wish they would take it out, and put it back the way it used to be! If people want that option in the town, they can use TweakMB.

I don't know what is so damn time consuming about menuing into the tavern, and then back out into the town to talk to the Guildmaster.
Why do you think the prison break problems are caused by this menu option? They existed in 3.5 too which didn't have that option. I might need to look into that if I can find a reliable way to reproduce the problems.
 
MadVader 说:
Why do you think the prison break problems are caused by this menu option? They existed in 3.5 too which didn't have that option. I might need to look into that if I can find a reliable way to reproduce the problems.
Do a search in the Warband singleplayer forums, and you'll find your answer.
 
I would propose you to make an option for players not to be able to easily take over a sacked city. Or come up with some sort of variable that doesn't allow it. It's too easy and people take advantage of that..cheaply.
 
I think I found a bug: I was doing GM quest to capture Snake Cult Stronghold. I asked 3 other lords to help me take it.  When they arrived, I said "together we can take the stronghold" and they started assaulting.  I join the assault and after killing 600 troops the snake cult retreat.  I kill the 3 troops inside and it says we win.  After, I talk to the lords and they are like "i won't forget how we took the stronghold together."  Sounds good, but when I go to enter the Stronghold.. it still says I have to assault it.  and I have to fight the 60 man garrison that my friends left.

I'm gonna try reloading and see if it happens again.. I hope it's not because I wasn't the first person to assault

Edit: I just tried it again and it still happened.  I think maybe an error occurs after I win the first battle.  I briefly see a red message before the castle fight begins but it disappears before I can read it.  Afterwards, I can no longer see battle messages (e.g. milita has killed knight etc). And after I win, there is no "you have won! press tab to leave" notification.  I just press tab after waiting for a few seconds..

Edit2: After massacring the garrison the name changes from snake cult stronghold to order stronghold. so I guess it had to do with the fact another lord led the assault
 
When telling troops to hold position, they hold 20-30 paces away from where I'm actually standing or pointing them towards. I'm not at a map border, and this is when they're in a formation, either ranks or shield wall. This happened when attacking merchant caravans and lord parties, but not when I join a larger battle. I suspect its something to do with the amount of soldiers in a grouping, when I have 20+ archers in a rank its most apparent.
 
riraito. 说:
Edit: I just tried it again and it still happened.  I think maybe an error occurs after I win the first battle.  I briefly see a red message before the castle fight begins but it disappears before I can read it.  Afterwards, I can no longer see battle messages (e.g. milita has killed knight etc). And after I win, there is no "you have won! press tab to leave" notification.  I just press tab after waiting for a few seconds..
What's happening there is you're getting an error code that's taking up space in your message feed. If you click on "Notes" then "Recent Messages" and scroll up far enough you'll see it. What happens when the message feed is overflowed is it'll stop showing messages, whether it's from a large amount of casualties, an error code, or anything else. It takes a couple of minutes for the feed to catch up when you get an error code. Post what the error code is so that the devs know about it.
 
MitchyMatt 说:
I would propose you to make an option for players not to be able to easily take over a sacked city. Or come up with some sort of variable that doesn't allow it. It's too easy and people take advantage of that..cheaply.
I took my first town that way.
I´d suggest a massive honor and renown penalty because you took advantage of the helplessness of the garrison.

 
ShinySpoons 说:
When telling troops to hold position, they hold 20-30 paces away from where I'm actually standing or pointing them towards. I'm not at a map border, and this is when they're in a formation, either ranks or shield wall. This happened when attacking merchant caravans and lord parties, but not when I join a larger battle. I suspect its something to do with the amount of soldiers in a grouping, when I have 20+ archers in a rank its most apparent.

I've noticed the same, and it can be rather annoying when I need to quickly position troops in the face of an incoming cavalry rush.

On a related note telling archers in their 'shootling line' formation to "Fall back/Advance 10 paces" seems to send them running in a diagonal rather than directly forwards or backwards from the enemy like infantry will. Outside of the formation they'll move normally when given the command.
 
riraito. 说:
I think I found a bug: I was doing GM quest to capture Snake Cult Stronghold. I asked 3 other lords to help me take it.  When they arrived, I said "together we can take the stronghold" and they started assaulting.  I join the assault and after killing 600 troops the snake cult retreat.  I kill the 3 troops inside and it says we win.  After, I talk to the lords and they are like "i won't forget how we took the stronghold together."  Sounds good, but when I go to enter the Stronghold.. it still says I have to assault it.  and I have to fight the 60 man garrison that my friends left.

I'm gonna try reloading and see if it happens again.. I hope it's not because I wasn't the first person to assault

Edit: I just tried it again and it still happened.  I think maybe an error occurs after I win the first battle.  I briefly see a red message before the castle fight begins but it disappears before I can read it.  Afterwards, I can no longer see battle messages (e.g. milita has killed knight etc). And after I win, there is no "you have won! press tab to leave" notification.  I just press tab after waiting for a few seconds..

Edit2: After massacring the garrison the name changes from snake cult stronghold to order stronghold. so I guess it had to do with the fact another lord led the assault
It's a bug that is getting fixed. Always read the OP.
MadVader 说:
+ Disabled suggestion to lord to attack the Snake Cult Stronghold

MitchyMatt 说:
I would propose you to make an option for players not to be able to easily take over a sacked city. Or come up with some sort of variable that doesn't allow it. It's too easy and people take advantage of that..cheaply.
That's why I planned to lower the frequency of attacks. Sacked cities are supposed to be vulnerable both to the player and the AI. Might increase the post-siege garrison a bit too.
 
If you take the opportunity to conquer a town or castle, than has been assaulted  by a spawn army, doesn't the economic state of it and the risk of new assaults in the future, as they are the same cities that get hit again and again, compensate for an easy siege?

It is no different to wait for a faction to conquer a castle and then you take it for yourself as the garrison is low, that is a current accepted PoP strategy.

I think that it works as it should.
 
Frequency is perhaps a bit too high - juding from the reports.

On the other hand, if you can actually conquer such a sacked town and keep it in your possession for the inevitable war you well deserve it.

Especially if you add the innocent tweak that you can´t swear vasselage to another kingdom but yours after you took a minor faction sacked town. The PC should be forced to autmatically declare souverignity after he conquers such a town and doesn´t hold at least a village.
 
"Especially if you add the innocent tweak that you can´t swear vasselage to another kingdom but yours after you took a minor faction sacked town. The PC should be forced to autmatically declare souverignity after he conquers such a town and doesn´t hold at least a village."

@Noosers
I think such a thing is already in place, kinda (not fully as you suggested).
Example: Laria was attacked and sacked by the Noldor, the Empire took advantage of this and took the town. Save game!
I wanted to see if it was possible to get some nice holdings so I took Laria from the Empire and ran to Ulric to join Sarleon. Ulric refused to accept my desire to join Sarleon telling me he would not have any lord with stolen territories.
Sadly I do not remember if I ran to another lord to check if I could join them. 


In my save game though, the only places that has been sacked is Laria and Cez. Marleons have been tried, but they left quickly. It is so strange seeing D'shar holding Cez... :smile: (Since there is so much Empire land between them and the nearest D'shar village.) (Only thing that would have been sweeter with the sacking of cities were if they took them for their own. (muhaha)
 
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