FieldMedic 说:MadVader 说:+ Decreased rate of minor faction siege attacks
It's a bit worrying, i am now at more than 250 days ingame, being a Fierdsvain lord we have nearly destroyed the Sarleon (they're down to 1 castle) and so my faction owns a lots of cities/castles.
And not a single time i have observed one of those minor factions sieging a single of our Fierdsvain fiefs. I hope it's only luck dependant, because if you decrease the rate of those siege, when are they going to happen ?

That's a bug is caused by the Meet Guildmaster option in the Town menu. That option has always caused problems since native, and if I could, I'd disable the damn thing, but I can't!burnbaby 说:...break into prisons your lords always atack you.
Why do you think the prison break problems are caused by this menu option? They existed in 3.5 too which didn't have that option. I might need to look into that if I can find a reliable way to reproduce the problems.Shingen 说:That's a bug is caused by the Meet Guildmaster option in the Town menu. That option has always caused problems since native, and if I could, I'd disable the damn thing, but I can't!burnbaby 说:...break into prisons your lords always atack you.
I wish they would take it out, and put it back the way it used to be! If people want that option in the town, they can use TweakMB.
I don't know what is so damn time consuming about menuing into the tavern, and then back out into the town to talk to the Guildmaster.
Do a search in the Warband singleplayer forums, and you'll find your answer.MadVader 说:Why do you think the prison break problems are caused by this menu option? They existed in 3.5 too which didn't have that option. I might need to look into that if I can find a reliable way to reproduce the problems.



What's happening there is you're getting an error code that's taking up space in your message feed. If you click on "Notes" then "Recent Messages" and scroll up far enough you'll see it. What happens when the message feed is overflowed is it'll stop showing messages, whether it's from a large amount of casualties, an error code, or anything else. It takes a couple of minutes for the feed to catch up when you get an error code. Post what the error code is so that the devs know about it.riraito. 说:Edit: I just tried it again and it still happened. I think maybe an error occurs after I win the first battle. I briefly see a red message before the castle fight begins but it disappears before I can read it. Afterwards, I can no longer see battle messages (e.g. milita has killed knight etc). And after I win, there is no "you have won! press tab to leave" notification. I just press tab after waiting for a few seconds..
I took my first town that way.MitchyMatt 说:I would propose you to make an option for players not to be able to easily take over a sacked city. Or come up with some sort of variable that doesn't allow it. It's too easy and people take advantage of that..cheaply.

ShinySpoons 说:When telling troops to hold position, they hold 20-30 paces away from where I'm actually standing or pointing them towards. I'm not at a map border, and this is when they're in a formation, either ranks or shield wall. This happened when attacking merchant caravans and lord parties, but not when I join a larger battle. I suspect its something to do with the amount of soldiers in a grouping, when I have 20+ archers in a rank its most apparent.
It's a bug that is getting fixed. Always read the OP.riraito. 说:I think I found a bug: I was doing GM quest to capture Snake Cult Stronghold. I asked 3 other lords to help me take it. When they arrived, I said "together we can take the stronghold" and they started assaulting. I join the assault and after killing 600 troops the snake cult retreat. I kill the 3 troops inside and it says we win. After, I talk to the lords and they are like "i won't forget how we took the stronghold together." Sounds good, but when I go to enter the Stronghold.. it still says I have to assault it. and I have to fight the 60 man garrison that my friends left.
I'm gonna try reloading and see if it happens again.. I hope it's not because I wasn't the first person to assault
Edit: I just tried it again and it still happened. I think maybe an error occurs after I win the first battle. I briefly see a red message before the castle fight begins but it disappears before I can read it. Afterwards, I can no longer see battle messages (e.g. milita has killed knight etc). And after I win, there is no "you have won! press tab to leave" notification. I just press tab after waiting for a few seconds..
Edit2: After massacring the garrison the name changes from snake cult stronghold to order stronghold. so I guess it had to do with the fact another lord led the assault
MadVader 说:+ Disabled suggestion to lord to attack the Snake Cult Stronghold
That's why I planned to lower the frequency of attacks. Sacked cities are supposed to be vulnerable both to the player and the AI. Might increase the post-siege garrison a bit too.MitchyMatt 说:I would propose you to make an option for players not to be able to easily take over a sacked city. Or come up with some sort of variable that doesn't allow it. It's too easy and people take advantage of that..cheaply.
