[Poll/Suggestion] Please Add More Attack Options!!!

Do you want Warband to have more attack animations?

  • Yes

    选票: 15 57.7%
  • No

    选票: 7 26.9%
  • Whatever, I dont care.

    选票: 4 15.4%

  • 全部投票
    26

正在查看此主题的用户

ItzJames

Regular
I know there are many threads talking about adding new moves, attacks, and animations to warband but most of them are complicated and take many a page to explain. One main thing i do not like about warband is that its pretty bland in terms of attacking with a weapon. You pick up a sword and you have FOUR choices of attack, now i like the way Warband does the attacks, simple, and nice, but they could use different animations. I am sure i am not the only one who feels this way, but i DO NOT mean adding more ways to attack, i mean adding slightly different animations to the standard four attacks you have. I am starting a complaint thread that if it has enough replys and views maybe taleworlds will find a way to change it. If it becomes a comunity demand they might add some like they did with Duel mode.

In this thread i want you to reply, discuss, say how you feel about this, or sign you name if you agree with me. Pleeeeeeease reply. We are going to need many views and replys if taleworlds is to change this.

 
Well, at the end of the day, there's only so many ways to introduce a person to a pointy metal stick, really.
By the way, you aren't in a position to demand anything.
 
Hyperion 说:
Well, at the end of the day, there's only so many ways to introduce a person to a pointy metal stick, really.
By the way, you aren't in a position to demand anything.

In the old days when they had swords didnt you see them attacking with a sword in more ways then just four? There may be only a few ways, but there are hella more than four.
 
Nope, the Combat in MnB is the best melee ever. Why? Its simple. If you add loads of fancy spin slash triple strike combos then it'll all go to ****s.
 
Even if new combat moves would be awesome I would be happy even with just some new random animations for the existing attacks, so that the same attack has multiple animations to help the immersion factor.
 
I disagree. We do not need more than 4 ways of attacking. Simple system is always the best system unless its too simple like spear with shield :roll:
 
I must say no to this one. I think that before even considering adding more attack options there are issues with the current ones that must be dealt with first.

1. The shield close combat problem; that one cannot prepare a thrust or stab behind a raised shield. Making shield bearers, for some unnessecary (yet crusial) moments, vulnerable when attacking/counterattacking.

http://forums.taleworlds.com/index.php/topic,128887.15.html

2. The problem with almost unlimited body swing speed when added to left/right slashes. This one causes all the 2h spamming in MP making melee very lame.

http://forums.taleworlds.com/index.php/topic,137625.0.html
 
The_Freeman 说:
Even if new combat moves would be awesome I would be happy even with just some new random animations for the existing attacks, so that the same attack has multiple animations to help the immersion factor.

This is more of what i ment, slightly different animations.
 
Fiskij 说:
I must say no to this one. I think that before even considering adding more attack options there are issues with the current ones that must be dealt with first.

1. The shield close combat problem; that one cannot prepare a thrust or stab behind a raised shield. Making shield bearers, for some unnessecary (yet crusial) moments, vulnerable when attacking/counterattacking.

http://forums.taleworlds.com/index.php/topic,128887.15.html

2. The problem with almost unlimited body swing speed when added to left/right slashes. This one causes all the 2h spamming in MP making melee very lame.

http://forums.taleworlds.com/index.php/topic,137625.0.html

I highly agree with you, those 2 problems should be fixed, however, i do not see why they cant simply add some Slightly different animations to the four attacks they gave us.
 
why not totally redo the combat system?

have the mouse movement and button press put the weapon into one of the 8 wards or guards, then move the mouse again and release the button to give the attack.

this would give a total of 64 different attacks and still be as simple to use as the current system
 
ItzJames 说:
I highly agree with you, those 2 problems should be fixed, however, i do not see why they cant simply add some Slightly different animations to the four attacks they gave us.

I think, if considering adding new animations, that new animations should be made for the 1st person view. As it is now you can only see wether you are preparing a thrust. Chambered left, right and overhand swings aren't visible in 1st person view.
 
But they are visible in first person
left attack
right attack
overhead
Though I will admit that you don't see much of it but they are visible.
 
No. Think about people who care to manual block. Different animations would make it nigh-impossible.
 
I used to swordfight in one small group, what I was taught were 5 types of attack, it was german school:

overhead straight
overhead diagonal left or right
horizontal left or right
low diagonal left or right
thrust

Every type has its counterpart in defense. This would make melee even more difficult to tame, so I am against it.

Two handed weapons:

We need to separate two handed weapons: there are two handed swords, which work pretty same as one handed, you just swing with both hands, spears and axes and hammer-type arms.
The axes and hammers work different, because you have to deal with extreme unbalance on the far end of the stick you are holding. And belive me, you have to be pretty beefed up to even raise said weapon and swing it ONCE! So, naturally, fighting with weapons like this is generally using a mower tactics: you go towards enemy and swing it.

Pros: You are virtually unstoppable in face-to-face contact, lighter weapons and probably even shields cant block you without harming or knocking outh a blocker. The long reach of weapon. Anyone smart enough is not atacking you straight forward.

Cons: You have to be able to swing it, physically. You have to swing it fast enough to prevent quick counter attack. When facing superior number of organized enemies, they will surround you and attack from behind or eventually let you tire out. You are vulnerable to ranged attack.

I would like to see something of this implemented in axe and hammer fighting in future. Like when you are skilled enough, you can start perpetuous swinging (would probably need special attack type), which would harm all opponents in your reach, regardless of blocks (I am not sure how much is this in game already) and knocking off shields, eventually. You could have even some stamina and after its, gone, you wouldnt be able to do that anymore. This might look like an arcade to you, but what I belive its more realistic than current "one click, one swing" system for axes and hammers. The troops using it would have to be only top tier, though, and player would be able to use that efficiently only after several investments in certain areas like strenght, speed etc.

:shock: sorry for the lenght of it :oops:
 
I think attack simulations are not suitable for this engine, it already have problem with just four (!) attack directions (hitboxes and hit detection are just off).

I would love to see game that do it proper.
 
Having more than 4 attack directions would make it a bit difficult to defend manually. Yes its more realistic way, but i would rather see the animations now, improved and actually look like the character puts effort into the swing.

If they add more attack swings, taleworlds will end up biting off more than they can chew. :sad:
 
Stuboi0 说:
Having more than 4 attack directions would make it a bit difficult to defend manually. Yes its more realistic way, but i would rather see the animations now, improved and actually look like the character puts effort into the swing.

If they add more attack swings, taleworlds will end up biting off more than they can chew. :sad:

I would like to see improved shield blocking before redoing the animations. Current one does not suit multiplayer at all.
 
后退
顶部 底部