Poll: Horse Hopping Must GO!!!

Horsemen can jump over pikes, the weapon with greatest reach, to avoid them but still manage to land

  • Agree

    选票: 95 70.9%
  • Disagree

    选票: 25 18.7%
  • Don't Care.

    选票: 14 10.4%

  • 全部投票
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Disable attacking and blocking while jumping and fix the horse hitboxes so we actually hit what we see our axes slice through. And if someone is galloping along full speed and suddenly stops, they should be thrown from their horse.
 
Instag0 说:
Disable attacking and blocking while jumping and fix the horse hitboxes so we actually hit what we see our axes slice through. And if someone is galloping along full speed and suddenly stops, they should be thrown from their horse.

this.. would be awesome.. lol and It sounds ok to me..
 
Gabeed 说:
Wolfen2k7 说:
jumping is the only way a horse can avoid a pike/spear/lance on the ground.

Again, jumping shouldn't be a used to avoid pikes.  It's silly.  If English knights had just jumped like that over the Scottish schiltrons at Stirling and Bannockburn, Braveheart never would've been made.
well... Braveheart IS a dang good movie.. =/ but how else do you avoid pikes? assuming it's not to late to turn..
 
well... Braveheart IS a dang good movie.. =/ but how else do you avoid pikes? assuming it's not to late to turn..

Don't charge someone with a pike? Or hope he misses? :razz:
 
Instag0 说:
Disable attacking and blocking while jumping and fix the horse hitboxes so we actually hit what we see our axes slice through. And if someone is galloping along full speed and suddenly stops, they should be thrown from their horse.

YES!

Althought I think getting thrown from your horse should be a chance based on the speed of the horse and the skill of the rider.
 
JethroKirby 说:
well... Braveheart IS a dang good movie.. =/ but how else do you avoid pikes? assuming it's not to late to turn..

Don't charge someone with a pike? Or hope he misses? :razz:

it's usually to late... they always end up whipping it out at the last second.... that's why i jump.. :smile:
 
I still think that horse jump height should be controlled through a burden system, the heavier your armor the lower the horse jumps.  If you make a huge jump in heavy armor it should break your horse's back
 
In regard to this thread yesterday I did a bunch of testing on horse hit boxes as best I could by myself.
(mr new beta invitee who kept saying "DUEL DUEL DUDE? DUEL?" you did not help please do not claim any credit thank you)

I am really at a loss now after the testing.

Horses standing still seem to have a complete hitbox that is easily strike-able from foot.
Horses seem to have a decreased hitbox profile when striking them from horseback, (odd shape from above perhaps?)
Moving horses seem to have a greatly altered hitbox, now I am aware this is probably not at all the case I'm just stating how it feels.

-edited note-
All striking was done to a RIDERLESS horse either from foot, or from the back of a second horse, I suspect part of the issue may in fact be the altered hitbox for a horse being ridden
-end note-

Also last night I noticed one or two players in a deathmatch server *reliably* murdering me on horseback so I decided to take the opportunity to do further testing by charging them over and over at full gallop. They were able to take me down probably 3 out of 5 passes or more. I was capable of striking them (thrust not couch) probably about the same percentage minus my personal lack of skill.
So this is something that can be compensated for with sufficient practice it would seem but it is more difficult than I believe it should be.
I still think this is some sort of graphics to latency issue whereby the hitbox is .8 milliseconds ahead of where the horse graphic appears, while this seems infinitesimal, Strikes from, or too a cavalryman require absolute timing, were talking releasing the strike probably within one half of the right second if not less.

I would really appreciate some assistance from the other testers preferably on a deathmatch server so we can just go again and again and again and get some further evidene on what in the world is going on with this issue so we can narrow it down and make a thread.

Horse haters are welcome. :wink:
 
A group of us tested out horse hitboxes fairly extensively with many different types of weapons from various angles, the discussion is going on over here (the hitboxes are clearly messed up):
http://forums.taleworlds.com/index.php?topic=74781.new#new

As a side note to this thread, we found that it is possible to pike jumping horses with some practice but the majority of the time you end up piking, or damaging the rider and not the horse. Also we found that attacking down during a jump is also totally plausible with a little practice. In addition blocking downward during a jump will negate pike hits.

I personally support disabling blocking, attacking, or both during a horse jump to help balance this issue.





 
Gabeed 说:
Wolfen2k7 说:
jumping is the only way a horse can avoid a pike/spear/lance on the ground.

Again, jumping shouldn't be a used to avoid pikes.  It's silly.  If English knights had just jumped like that over the Scottish schiltrons at Stirling and Bannockburn, Braveheart never would've been made.

I think most horsemen should realize that charging pikemen head-on in any setting was generally a bad idea. Jumping over or around pikemen shouldn't be anything more than a last ditch option for the horseman, even then bearing a high probability of death. Even an organized charge against pikes by cavalry should bear incredible risk; unless the attacking force is extremely well organized or the foe disoriented. Cavalry already have a very effective role in attacking/flanking enemy forces who do not bear pikes. It makes no sense that they should have an unrealistic means of avoiding their primary counter.


EDIT, to expound: I agree with ravenhield that the jump height should be limited based on the burden of the horse (including the weight of barding, in the case of warhorses and chargers). While Swadian Knights are easily the most noble and devastating force in Calradia  (:wink:), their heavily laden horses should not be able to jump five feet in the air, much less to avoid pikemen. Resolving this issue, in conjunction with mending the flawed horse hitboxes, should help define the pikeman as a more effective fighting force while forcing the cavalryman to be intelligent in his decisions.
 
i think iv killed a horse that was jumping over me before so i dont think its too over powered.  i think its a good tactic.  if the pike is aimed low u should be able to dodge it. also some ground troops have extremely long weapons available so its really difficult to deal with that w/o some tactic to combat it.  that said - the jump height does seem a little much.
 
Getting taken out from behind or a flank seems to happen the most often for me rather than the front
 
Something that might be fun if it's possible at some point would be for dying/etc horses and people that end up falling on people causing damage. depending on circumstances.
 
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