In regard to this thread yesterday I did a bunch of testing on horse hit boxes as best I could by myself.
(mr new beta invitee who kept saying "DUEL DUEL DUDE? DUEL?" you did not help please do not claim any credit thank you)
I am really at a loss now after the testing.
Horses standing still seem to have a complete hitbox that is easily strike-able from foot.
Horses seem to have a decreased hitbox profile when striking them from horseback, (odd shape from above perhaps?)
Moving horses seem to have a greatly altered hitbox, now I am aware this is probably not at all the case I'm just stating how it feels.
-edited note-
All striking was done to a RIDERLESS horse either from foot, or from the back of a second horse, I suspect part of the issue may in fact be the altered hitbox for a horse being ridden
-end note-
Also last night I noticed one or two players in a deathmatch server *reliably* murdering me on horseback so I decided to take the opportunity to do further testing by charging them over and over at full gallop. They were able to take me down probably 3 out of 5 passes or more. I was capable of striking them (thrust not couch) probably about the same percentage minus my personal lack of skill.
So this is something that can be compensated for with sufficient practice it would seem but it is more difficult than I believe it should be.
I still think this is some sort of graphics to latency issue whereby the hitbox is .8 milliseconds ahead of where the horse graphic appears, while this seems infinitesimal, Strikes from, or too a cavalryman require absolute timing, were talking releasing the strike probably within one half of the right second if not less.
I would really appreciate some assistance from the other testers preferably on a deathmatch server so we can just go again and again and again and get some further evidene on what in the world is going on with this issue so we can narrow it down and make a thread.
Horse haters are welcome.
