+1They should release custom servers so that people can make the changes themselves in their servers and people can play in the servers they prefer.
+1They should release custom servers so that people can make the changes themselves in their servers and people can play in the servers they prefer.
uniform is rife through SP and MP, they don't seem to grasp how dog**** copy and paste looking troops are. Also contributes massively to the game lacking soul, there's no uniqueness or variation anywhere in the gameThis
Im tired of beeing forced into classes with garbage loadouts that you have to throw away right after spawning.
If I want to play ligh/med/heavy armor or a combination of them with weapon X, just let me do it. Stop forcing us into premade troops.
All the variations and depthness we had in warband just gets wasted and smoked with the current class system
They are forcing people to play captain and skirmish to unlock those customization items.I think most people like the Warband class sytem because they could pick different types of armour ,helmets gloves, boots etc... kinda set their character different from the rest, I also enjoyed this feature, but the devs did say in the previous dev blog that they would implement several pieces of armour and other cosmetics from the singleplayer to the multiplayer.
But new player? Why the hell would they want to bother playing some boring 6v6 as opposed to a casual 100v100 siege? Like seriously?
..
This would be true if it was something that was less impactful.It's one thing to have an opinion on the system but reducing the entirety of MP's popularity to "has class system or does not" is silly.
To be fair progression based mechanics are proven to dramatically increase player retention of games.They are forcing people to play captain and skirmish to unlock those customization items.
I for one do not intend to use the matchmaking once custom servers are out, i happen to have been forced to play skirmish or captain since those were the only things to play.
But new player? Why the hell would they want to bother playing some boring 6v6 as opposed to a casual 100v100 siege? Like seriously?
I hope TW proves me wrong but if it is indeed tied only to the matchmaking, which they have hinted on, they once again prove they do not know what the multiplayer players love to play and show once again their incompetence.
Did you completely ignore what i said?To be fair progression based mechanics are proven to dramatically increase player retention of games.
Hell I played 300+ games of skirmish to get that 250 Win badge on the beta; barely played more then 5 games since as I vastly prefer siege/captains.
You would be very surprised what a few unlocks might do to increase player count....
Not that this fixes the drought in content MP suffers from. I personally believe trying to remake the class system would be a long-winded and costly mistake now; game modes, maps, functionality, perks & indeed cosmetics should be the focus. MP suffers right now because we don't have custom servers and we have such a limited pool of content to play. Give me custom siege maps, duel mode, battle mode, MP mods, 10 vs 10 captains battles and arena deathmatch and I will gladly chuck another 1000 hours into Bannerlord MP try9ng to unlock cool helmets and new tattoo's.
I'm not going to argue that the warband system would/wouldn't have worked better - I just think spending another year working on that now would be a huge mistake.
Agreed but restricting cosmetic unlocks to official servers is pretty standard practice. Indeed there wouldn't be much point even having an unlock system if you allowed custom servers to contribute to this progression - as it would be extremely extremely easy to game the system to unlock everything very quickly.Did you completely ignore what i said?
Let me put it again, no one likes being forced to play on servers which are inferior to custom servers hosted by the community. Doesn't matter how many people play it, you know it's only played to unlock the skins and then bugger off to custom servers.
Here you have it.
Meaning: BAD DESIGN DECISIONAgreed but restricting cosmetic unlocks to official servers is pretty standard practice. Indeed there wouldn't be much point even having an unlock system if you allowed custom servers to contribute to this progression - as it would be extremely extremely easy to game the system to unlock everything very quickly.
I did read your point - and do agree to an extent. But if you are going to have progression based unlocks - it can only be feasible if tied to an official server system.
Now you are right; that would just create a rather pointless loop of only using officials servers to gain loot... however again that is pretty standard practice. Realistically the solution here is for the official servers to not be rubbish.
I disagree. If the servers were reliable and functional this is perfectly fine. In-fact it is very standard industry practice. Official servers for 'ranked' (with levelling and unlocks), unofficial for 'unranked'.Meaning: BAD DESIGN DECISION
People spend millions of dollars experimenting and researching these topics across a broad spectrum of media platforms. I could show you a bunch of studies that show how this increases player retention. Sure you may not like it - but calling it 'bad' is clearly an over-simplification.If Tw wants to follow these bad "standard industry practices", might as well play something that's actually well made and stable.
Just my opinion but this line of thinking gave us what we have today.People spend millions of dollars experimenting and researching these topics across a broad spectrum of media platforms. I could show you a bunch of studies that show how this increases player retention. Sure you may not like it - but calling it 'bad' is clearly an over-simplification.
You want more players in MP - this is guaranteed and proven to help that. Not arguing about the rest of the game... just this is as normal as having a main menu. How many of us played 100's of hours of Skirmish games in the beta's to get the damned badges?
Anyway...
Progression = Ranked.
Ranked = Restricted Rules
Restricted Rules = Official Servers
As simple as that I am afraid. If I can setup a custom siege server which only lasts 5 seconds per round and win 500 games of defender siege within an hour; what is the point in tracking that information?
Plenty of other things we can argue about and probably agree on - but this isn't the hill to die on. TW are just following the times.
Systematically yes - you are 100% right. TW could have just let MP be the casual mess around it was on Warband - and now it is clear their dreams of eSPORTS stardom are fading - it would have been better to leave it be. Focus on SP and let MP just be a casual hangout with mod support.Just my opinion but this line of thinking gave us what we have today.
Instead of trying to be another failing esports game like you're saying TW should just listen to and implement player feedback.