Applicable to both MP and SP
Since we were able to test the game first hand, I always noticed a issue with one particular animation on horseback; the right one-handed slash.
As you may know, M&B's directional attacks have positional triggers, i.e. on horseback with a one-handed attack held you will notice a snap-click as you rotate, allowing for vertical (slash to the head of a footman) or horizontal (horizontal slash against rider - same height) strikes.
In Warband, despite the clunky animation, the hit window after releasing the hit was always reached after a trajectory that maintained a constant verticality; I call it "polo strike movement". In Bannerlord, on the other hand, although the swing arcs on horseback can be modified (+info here) by allowing the angle of tilt/rotation to be greater/lesser, there is too much inconsistency when it comes to performing optimal and accurate hits, both for the player and for the default AI.
The problem comes from the animation itself.
|
It is true that this is not the first time I talk about animations, however given that the kick animation has recently been corrected (which can be further improved, honestly); perhaps Taleworlds would like to "correct" this set of animations (only 1h slash right variations) to bring them closer to Warband-like performance on both a practical and aesthetic level.
A poll is included to measure general interest.
Last edited: