Heroes of Might & Magic III is already realized this function , technically still have any difficulty?
Impossible, or you just didn't care to consider any solutions yourself or see what others have proposed?KhergitLancer80 said:Man it is sad to see people are this mature.
Multi-party coop is impossible why dont you guys just think over it for a second ?
The latter. Thanks for your worthless post that doesn't even convey your opinion, just a condemnation of others'.Edit: I posted this by just looking at the poll results I didnt read the whole 18 pages.
KhergitLancer80 said:Man it is sad to see people are this mature.
Multi-party coop is impossible why dont you guys just think over it for a second ?
Isnt single party coop enough for you ?
Edit: I posted this by just looking at the poll results I didnt read the whole 18 pages.
Rungsted93 said:I never understood why time can't be just mostly real-time ?
Say you're 2 players playing your own parties.
One is fighting and the other in a town, in that case the time will pause, if one is moving time will go on.
To somewhat counter endless battles AI parties out of a particular range will not be able to join in as reinforcements,
however players can come to aid no matter how far they were when the battle started.
I know the argument that your castle getting attacked while in another battle but:
1. You should have a garrison in your castle
2. It's called Co-op, if you're fighting your friend(s) can go defend your castle meanwhile if it's needed, that's the whole point!
Also is it really that big a problem being in a scene getting a message "Your village is getting sacked" rather than getting the same message in the world map? It takes 10 seconds max to leave a scene in most cases anyway.
Co-op should be for what max 4-6 players? I would personally be grateful for just 2. But anyway it's really not that hard to cordinate and talk about who is doing what!
At last options could also be set at the start of the game if your fiefs can be attacked while you're in another battle or in a scene.
Rainbow Dash said:or we can make it so the other coop players play as the play's companions, and call it a day
True,imo other players should be in separate parties and the time slowes down if someone is in a battle/city/whateverLargoras101 said:Rainbow Dash said:or we can make it so the other coop players play as the play's companions, and call it a day
^
That would be boring af to me
If I wanted that I'd just play multiplayer to be honest.
Largoras101 said:It can be.
If I wanted your suggestion I could just go play multiplayer with my pal and set bots on the admin panel.