In case you didn't notice beta got send to random people that signed up for it. Including casual players, aswell as player that didn't even play warband before.
This is why matchmaking is a thing. For veterans to not roll over newbies.
which mirrors the whole multiplayer, good in thought with bad executionThis is why matchmaking is a thing. For veterans to not roll over newbies.
You can't know that. I don't know either. If I sign up for a beta and get a key I create an account on the games forum so I can suggest stuff and give feedback regardless of me being a newbie or not.
alot of ppl did that on the combat threads, they were told to fk off because they are recruits...You can't know that. I don't know either. If I sign up for a beta and get a key I create an account on the games forum so I can suggest stuff and give feedback regardless of me being a newbie or not.

I didn't play NW, but if the class system was well done (unlike bannerlord) then yes I can see it working a long life. Thing is, unless you can prove to me it lived a long life because of casuals/newcomers, then it doesn't disprove anything.
No, that's only logical thinking. Saying however that only veterans votes in that poll is an assumptionAgain.... convenient assumptions![]()
the usual feedback thread had lots of explaining in them. I don't recall people just straight up bashing new people because they're new.alot of ppl did that on the combat threads, they were told to fk off because they are recruits...
the usual feedback thread had lots of explaining in them. I don't recall people just straight up bashing new people because they're new.
NW is somewhat different than bannerlord though. It just didnt feel like you were missing something.From what I can tell, the bannerlord class system is more robust and customizable than Napoleonic Wars.
I have zero idea how I would be able to provide the proof you are asking for.... But my point is that it lived a long life (driven by what I would consider a non-casual player base) despite the rather strict/uniform class system.
I'm not necessarily trying to disprove any of the points, I'm pointing out that there is a community that is compatible with a class system.
well i feel like half of the poll just wants customizable cosmeticsVery small attribute tweaks often. So it's really a more strict/less customized class system I suppose.
Warband Swadian Infantry choices -
Six Helmets, Five Armours, Four Boots, Four Gloves.
Five One Handed Swords, Four Two Handers, Two Awlpikes, Four Shields, Two Throwing Weapons.
Amount of possible combinations depending on economy, situation and play style? 30,260,340
Bannerlord Vlandian Infantry choices -
Three niche, situational Infantry classes, with two perk slots, providing three arbitrary choices each. Some of which I could argue are redundant or entirely useless, but I digress.
Fifteen possible options per class, Levy, Voulgier and Sergeant. Three classes, times fifteen equals a measly 45
Pretending that the Bannerlord system is anything but a watered down, casual version of the previous games system is level of mental gymnastics I am not yet prepared to tackle. It will not lend itself to competitive play, it has watered down casual play, and is a grave insult to the sheer amount of armours that are currently available to Native Vlandia.
It lacks flavor and puts players into a box that nobody asked for.
on paper but thats itExcept he stated a fact, that you have more possibilities with warband then bannerlord