Poll: Class System vs. Warband Loadout Customization

Current class system, or Warband's loadout customization?


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Very well, you may also have your opinion. But fact is next to none of them really care whether this is a hit under newbies and unfortunately it's kind of vital.
This is why matchmaking is a thing. For veterans to not roll over newbies.
 
In case you didn't notice beta got send to random people that signed up for it. Including casual players, aswell as player that didn't even play warband before.

Still the same people here on the forum only though. Please. Don't go there.

This is why matchmaking is a thing. For veterans to not roll over newbies.

Only if friends are not being taken into account. And other than that I don't know why you bring it up. As compensation of an overly complex loadout system? As if that makes everything else ok?
 
Still the same people here on the forum only though. Please. Don't go there.
You can't know that. I don't know either. If I sign up for a beta and get a key I create an account on the games forum so I can suggest stuff and give feedback regardless of me being a newbie or not.
 
You can't know that. I don't know either. If I sign up for a beta and get a key I create an account on the games forum so I can suggest stuff and give feedback regardless of me being a newbie or not.

Again.... convenient assumptions :smile: Ok, you might do that of course, but doesn't really say anything about anybody else.
 
You can't know that. I don't know either. If I sign up for a beta and get a key I create an account on the games forum so I can suggest stuff and give feedback regardless of me being a newbie or not.
alot of ppl did that on the combat threads, they were told to fk off because they are recruits...
 
I didn't play NW, but if the class system was well done (unlike bannerlord) then yes I can see it working a long life. Thing is, unless you can prove to me it lived a long life because of casuals/newcomers, then it doesn't disprove anything.

From what I can tell, the bannerlord class system is more robust and customizable than Napoleonic Wars.

I have zero idea how I would be able to provide the proof you are asking for.... But my point is that it lived a long life (driven by what I would consider a non-casual player base) despite the rather strict/uniform class system.

I'm not necessarily trying to disprove any of the points, I'm pointing out that there is a community that is compatible with a class system.
 
Again.... convenient assumptions :smile:
No, that's only logical thinking. Saying however that only veterans votes in that poll is an assumption :xf-wink:

alot of ppl did that on the combat threads, they were told to fk off because they are recruits...
the usual feedback thread had lots of explaining in them. I don't recall people just straight up bashing new people because they're new.
 
the usual feedback thread had lots of explaining in them. I don't recall people just straight up bashing new people because they're new.

It definitely happened, especially remember a certain individual saying paraphrased "Who cares what you think? You're just a recruit."

Anyway, I have to go get some work done. I thank everyone for the civil debate, whatever your POV is.
 
From what I can tell, the bannerlord class system is more robust and customizable than Napoleonic Wars.

I have zero idea how I would be able to provide the proof you are asking for.... But my point is that it lived a long life (driven by what I would consider a non-casual player base) despite the rather strict/uniform class system.

I'm not necessarily trying to disprove any of the points, I'm pointing out that there is a community that is compatible with a class system.
NW is somewhat different than bannerlord though. It just didnt feel like you were missing something.
 
Maybe worth quoting this post by @Cheeky which pretty much sums up the difference and ends this argument lol
Warband Swadian Infantry choices -

Six Helmets, Five Armours, Four Boots, Four Gloves.

Five One Handed Swords, Four Two Handers, Two Awlpikes, Four Shields, Two Throwing Weapons.


Amount of possible combinations depending on economy, situation and play style? 30,260,340

Bannerlord Vlandian Infantry choices -


Three niche, situational Infantry classes, with two perk slots, providing three arbitrary choices each. Some of which I could argue are redundant or entirely useless, but I digress.

Fifteen possible options per class, Levy, Voulgier and Sergeant. Three classes, times fifteen equals a measly 45

Pretending that the Bannerlord system is anything but a watered down, casual version of the previous games system is level of mental gymnastics I am not yet prepared to tackle. It will not lend itself to competitive play, it has watered down casual play, and is a grave insult to the sheer amount of armours that are currently available to Native Vlandia.

It lacks flavor and puts players into a box that nobody asked for.
 
Napoleonic wars class system had its reasoning behind it.
First of all standardization was known during the napoleonic wars.

Second of all the game does not limit its classes to just a few clones. It goes from artillery, to sailors, to captains, to musicians, to sappers etc...

And third of all, it was not made by taleworlds, it was made by people who were fans of the napoleonic wars and had good reasoning behind the decisions. I mean the reason they made the DLC is because they had mount and musket.
 
Maybe worth quoting this post by @Cheeky which pretty much sums up the difference and ends this argument lol
choices you could actually make was very low. You could take better helmets and armor and a better arming sword, thats it.
 
choices you could actually make was very low. You could take better helmets and armor and a better arming sword, thats it.
Except he stated a fact, that you have more possibilities with warband then bannerlord
 
I like this new class system in captain mode, but i feel like other game modes should have the good old system.
 
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