Poll: Class System vs. Warband Loadout Customization

Current class system, or Warband's loadout customization?


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the core game doesn't support a battle mode if they stick to their plans

Nope. Not everyone has it. You assume things. You assume someone who never heard about WB and bought BL bc of some youtube vid knows what expects him in MP. You cannot put yourself back in that situation because it is that long ago. I get it. But I don't think what you say is good for sales and longterm health of the MP.
I don't assume things. based on your past experience with games you always have a certain playstyle. Even if you're new to the game.

I can buy any random multiplayer (fighting game) on steam right now and I'll still play the game a certain way simply because I play other games that way.
 
Still with the "everyone" argument after all this time? Never change, Younes.
The forums were filled with people asking cavalry nerfs, you were the only one against this.

Also i won't comment on metafa since he was not even there during that time.
 
the core game doesn't support a battle mode if they stick to their plans


I don't assume things. based on your past experience with games you always have a certain playstyle. Even if you're new to the game.

Playstyle and what if entails is a matter of interpretation. Let's not get too in-depth with that word.
 
It's not that there is no complexity. But in the chaos of battle there is already enough of it, imo. New players are what keeps this game and this company going and funded. I think TW did a good job in not grossing them out.

Well, we know how the WB system turned out. I think they try and improve on that aspect in BL.

If you only care about money sure. There are so many games out there that did exactly that: they catered to the unfamiliar/newbs/casuals so they did a lot of money initially, but when the hyped/public attention moved to the next new game, the game's popularity SEVERELY dove down. Just look at this:
Apex Legends exploded but then (and ever since) it's been on a steady decline. This is one of soooo many examples. Yes you make a lot of money initially, but then your popularity goes down the drain if you ignore your more "hardcore/dedicated" fans.

Again, I'll repeat myself: casuals will simply move on in a handful of weeks and never look back. Catering to them isn't the way to keep a healthy playerbase that isn't always on the declining after the initial "blow up" of "press attention". So mark my words, the current system will not change the outcome beside accelerating it (as dedicated fans stop playing too). Granted this is anecdotal, but almost all my friends that I played MP on warband with for many hours (each of my clanmates, including me, have multiple thousands of hours on the MP of warband to be more precise) and yet they barely play MP bannerlord.
 
Also i won't comment on metafa since he was not even there during that time.

Does that make my opinion and arguements less valid somehow or why do you feel the need to make a point of this? Very weird kinds of communication styles here sometimes. Someone else was boasting with his forum rank in every second post...... seriously ......
 
Does that make my opinion and arguements less valid somehow or why do you feel the need to make a point of this? Very weird kinds of communication styles here sometimes. Someone else was boasting with his forum rank in every second post...... seriously ......
Because you approve of what he says yet don't know the full context to what was happening at the time and when i meant everyone i meant EVERYONE
 
Joining the conversation. Played loads of wb and nw. I'm currently digging the class system. I've been playing with 5 friends this past week who never really enjoyed warband mp, but are absolutely loving bannerlord (in particular captain matches).

In regards to the argument that the class system only caters to "flash in the pan" players: it makes me think of NW, which had a huge long time following even though it was class based.
 
If you only care about money sure. There are so many games out there that did exactly that: they catered to the unfamiliar/newbs/casuals so they did a lot of money initially, but when the hyped/public attention moved to the next new game, the game's popularity SEVERELY dove down. Just look at this:
Apex Legends exploded but then (and ever since) it's been on a steady decline. This is one of soooo many examples. Yes you make a lot of money initially, but then your popularity goes down the drain if you ignore your more "hardcore/dedicated" fans.

Again, I'll repeat myself: casuals will simply move on in a handful of weeks and never look back. Catering to them isn't the way to keep a healthy playerbase that isn't always on the declining after the initial "blow up" of "press attention". So mark my words, the current system will not change the outcome beside accelerating it (as dedicated fans stop playing too). Granted this is anecdotal, but almost all my friends that I played MP on warband with for many hours (each of my clanmates, including me, have multiple thousands of hours on the MP of warband to be more precise) and yet they barely play MP bannerlord.

Casuals come and go often times, but they can also not come at all anymore after a time (because of bad hear-say) or leave even faster. Again, with rhetoric you can do so many nice things, but please don't misrepresent and exaggerate so much. Remember the title of that movie, 50 shades of grey. Which is utter crap as a movie or any kind of media, but a good title.
 
Because you approve of what he says yet don't know the full context to what was happening at the time and when i meant everyone i meant EVERYONE

I participated in that discussion, I remember I made a thread. And it was not EVERYONE, and also not only Tork and me arguing against nerfing cav. Sorry, factually wrong.
 
From what I gather, the "argument" of ppl in favor of the current class system are saying it caters to scrubs, newbs and casuals because it makes it less "complicated" for them. Here are facts about catering to them: they aren't what makes up most of a game's community for the majority of the game's life. Those are actually kinds of players that come in, play for a handful of weeks and then bounce to the next new shiny game. On the other hand, if you have more dept, customization and choices, that keeps the attention of the more skillful/invested playerbase who are exactly the kind of people that dedicate themselves in becoming better at a game and who build up the community with clans and the like, adding a lot of life into the multiplayer community than just being "accessible" to casuals/newbs that will bounce to another game shortly after.

Mentioned in another reply. But what about Napoleonic Wars? That was a class based mp system, but it had a long and active dedicated community with plenty of clans, events, etc.
 
If you only care about money sure. There are so many games out there that did exactly that: they catered to the unfamiliar/newbs/casuals so they did a lot of money initially, but when the hyped/public attention moved to the next new game, the game's popularity SEVERELY dove down. Just look at this:
Apex Legends exploded but then (and ever since) it's been on a steady decline. This is one of soooo many examples. Yes you make a lot of money initially, but then your popularity goes down the drain if you ignore your more "hardcore/dedicated" fans.

Again, I'll repeat myself: casuals will simply move on in a handful of weeks and never look back. Catering to them isn't the way to keep a healthy playerbase that isn't always on the declining after the initial "blow up" of "press attention". So mark my words, the current system will not change the outcome beside accelerating it (as dedicated fans stop playing too). Granted this is anecdotal, but almost all my friends that I played MP on warband with for many hours (each of my clanmates, including me, have multiple thousands of hours on the MP of warband to be more precise) and yet they barely play MP bannerlord.
u realise that apex went down in popularity, because every month a new br game releases... (or shooter, since br is just deathmatch)

nw had 3-5 different classes. there was 0 customization. Bannerlord needs the class system for cpt mode aswell. Its not something they can remove. So better work on it than wasting energy on making polls.
 
Mentioned in another reply. But what about Napoleonic Wars? That was a class based mp system, but it had a long and active dedicated community with plenty of clans, events, etc.

Ah forgot about this. Good example.
 
I didn't play NW, but if the class system was well done (unlike bannerlord) then yes I can see it working a long life. Thing is, unless you can prove to me it lived a long life because of casuals/newcomers, then it doesn't disprove anything.
 
NW system isn't really a class system, literally, 80% of the classes are just reskins.
 
I participated in that discussion, I remember I made a thread. And it was not EVERYONE, and also not only Tork and me arguing against nerfing cav. Sorry, factually wrong.
You're inability to see the flaws in the game does not make you right.
 
u realise that apex went down in popularity, because every month a new br game releases... (or shooter, since br is just deathmatch)

nw had 3-5 different classes. there was 0 customization. Bannerlord needs the class system for cpt mode aswell. Its not something they can remove. So better work on it than wasting energy on making polls.
There are so many other games that did that too, I gave one of many examples.
 
There are so many other games that did that too, I gave one of many examples.
Each for their individual reasons. Mordhau for example because it is lacking content.

NW system isn't really a class system, literally, 80% of the classes are just reskins.

they had different weapons, abilities, stats (armor, movementspeed, weapon handling)

Infantry/Light/lancers/light cav/heavy cav/dragoons/sappers/cannoneers... it actually had a huge amount of classes
 
最后编辑:
not gonna argue anymore you can have your own opinion.
fact is that there was a poll during beta and the majority voted for warbands system.

Very well, you may also have your opinion. But fact is next to none of them really care whether this is a hit under newbies and unfortunately it's kind of vital.
 
Very well, you may also have your opinion. But fact is next to none of them really care whether this is a hit under newbies and unfortunately it's kind of vital.
In case you didn't notice beta got send to random people that signed up for it. Including casual players, aswell as player that didn't even play warband before.
 
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