AxeAttacks88
Banned
kokoikaka said:so this bug will be repaired in the next version may be 1.132?
Hopefully, I guess the rant after rant we made plus reporting bugs actually payed off.
kokoikaka said:so this bug will be repaired in the next version may be 1.132?
Treebeard said:Now that the sample size is a bit more statistically interesting, it still looks like these issues are prevalent amongst ATI card users with 10.7 or higher.
"No" voters: please be kind enough to specify your cards and your drivers and anything else you may find relevant for why you have voted that you have No graphics issues. This might help the devs fixing this issue quicker and better.
Voter who says "10.9 fixed the issues": Please give a description of what you experienced before and after 10.9 (graphics wise).
Also:
Is there anyone with an earlier install (like version 1.113) who could report if the 10.7 or higher works on that version of Warband.
If the drivers work on older versions of Warband, then we can presume that Taleworlds implemented something new that currently does not work well with ATI's drivers 10.7 and higher.
That may be a pure programming error or it may be a feature that is programmatically correct but is not supported properly with ATI's newest drivers. The devs can then either be in touch with AMD or they can perhaps work around it on their own.
Thanks.
DarkSaber2k said:Just for the sake of clarity, my bug is actually this one:
http://bugs.taleworlds.com/edit_bug.aspx?id=1497
DarkSaber2k said:Pretty sure a loading bar with flickering green patches of screen, followed my music, a mouse cursor and a black screen comes under "graphical issues", meaning it fits the poll.
Mr.Pibb said:I just updated to 10.9 for my 5870s and am still getting sporadic graphic anomalies. The worst is in the tournaments, when the skybox doesn't spawn, and you cant see your weapon, makes the lance fights stupid hard.
comment 20475 posted by Serdar on 2010-09-22 3:56 PM, 36 minutes ago forward
you can temporarily fix this situation by adjusting "game_variables.txt" in the module's folder: just change the buffer_size variables to x10 times.
thank you.
Silentspy said:tried that "fix" and the game is just very sluggish now however the bugs are fixed but i rather prefer a non sluggish game and older ati drivers..
#new_buffer_size_dx7_regular_ffp_static = 262144
#new_buffer_size_dx7_regular_ffp_dynamic = 262144
#new_buffer_size_regular_ffp_static = 32768
#new_buffer_size_regular_ffp_dynamic = 32768
#new_buffer_size_regular_static = 131072
#new_buffer_size_regular_dynamic = 65536
#new_buffer_size_skinning_static = 131072
#new_buffer_size_skinning_dynamic = 65536
#new_buffer_size_normal_map_static = 131072
#new_buffer_size_normal_map_dynamic = 65536
#new_buffer_size_normal_map_skinning_static = 131072
#new_buffer_size_normal_map_skinning_dynamic = 65536
maniac said:I've been getting the same problem as stated above, with none of the fixes working. What has worked is just entering and leaving a town. After 2 tries it just fixed itself.
edwardecl said:Thank you for the info about the game_variables.txt in "Mount&Blade Warband\Modules\Native", this has fixed my problem...
In fact by trail and error I have narrowed this down to one offending variable...
new_buffer_size_regular_static = 131072
I hashed out changed to
new_buffer_size_regular_static = 196608
which is 131072 * 1.5 or 131072 + 65536 so kind of fits with the other assigned values. I'm assuming this is only adding and extra 64MB of texture buffering so I cant see any major problems with newer computers.
And lower amounts than that still cause problems for me, but this instantly fixes the UI flickering problems I get straight after loading a game and the missing textures on the map, I've gone in and out of towns a few times and nothing seems broken either. All the other values I have left as they were.
Still need to test this more though