Silentspy 说:
tried that "fix" and the game is just very sluggish now however the bugs are fixed but i rather prefer a non sluggish game and older ati drivers..
These buffers are the same that caused RGL errors in M&B (at least in some mods for ATI cards). That's interesting.
By the way, another "fix" is to just comment away all buffer size lines like this (put a # before each line):
插入代码块:
#new_buffer_size_dx7_regular_ffp_static = 262144
#new_buffer_size_dx7_regular_ffp_dynamic = 262144
#new_buffer_size_regular_ffp_static = 32768
#new_buffer_size_regular_ffp_dynamic = 32768
#new_buffer_size_regular_static = 131072
#new_buffer_size_regular_dynamic = 65536
#new_buffer_size_skinning_static = 131072
#new_buffer_size_skinning_dynamic = 65536
#new_buffer_size_normal_map_static = 131072
#new_buffer_size_normal_map_dynamic = 65536
#new_buffer_size_normal_map_skinning_static = 131072
#new_buffer_size_normal_map_skinning_dynamic = 65536
Be sure to back up the original game_variables.txt just in case.
I tried by commenting out all buffer_sizes and the result is that I don't get the texture glitches and as far as speed is concerned it did not affect the game performance negatively.
However, I didn't test long enough to see if the game performance would decrease after more game time had passed.
Also, I'm not sure if there are other side effects that may occur, so test it at your own risk.
Edit:
After one hour and a half of Multi Player gaming, it still seems to work without any issues or slowdowns.
I think I've logged 2 hours without noticing any side effects now. All textures work normally and no distortions or flickering or anything bad has happened, so it definitely seems to be fine without the buffer_size lines in game_variables.txt.