Absolutely, warband multiplayer is amazing to this day even past it's golden age while bannerlord is almost dead already not even counting the lots and lots of things that needs to be fixed/changed to become on par with warband.And I would recommend warband mp over bannerlord because bannerlord MP is a failure and it's not close to being fixed.
Absolutely, warband multiplayer is amazing to this day even past it's golden age while bannerlord is almost dead already not even counting the lots and lots of things that needs to be fixed/changed to become on par with warband.
Whenever i try to give it a go again most times i can't even find a game to play with the stupid matchmaking and too few people playing it, in warband i just choose a good server from the list and bam i'm in having a blast.
Why try to reinvent the wheel when it's was perfectly round and fine before?
Yep same here.Im kinda upset with Bannerlord Mexxico tries his best to get what we the Community want but It seems like Management has Severely Limited Any sort of Changes Mexxico can Make and I am beginning to loose Faith in the game.
Im kinda upset with Bannerlord Mexxico tries his best to get what we the Community want but It seems like Management has Severely Limited Any sort of Changes Mexxico can Make and I am beginning to loose Faith in the game.
Yep same here.
They push out patches but we have big issues like memory leaks that are still pervasive, sieges have some of the worst pathing I've ever seen. We have almost no real clan control, the perks still aren't finished after a year, smithing is still broke asf, ruling a Kingdom is a joke, other gameplay options like trading and bandit playthroughs are so thin they're anorexic. I could go on and on but you get the idea.I am kind of neutral. On one hand they are pushing out lots of patching and I am surprising pleased at how much developer interaction they have with their community. Hell I even had a developer chime in on one of my posts and ask my opinion about the topic. That was amazing. Basically they really seem to care and really do seem to want to make things better.
This is one of the things I WON'T criticize them for, they should do more of that! The less we have to rely on mods for simple stuff that should be in the base game, the better, because it means shorter modlists with less potential for conflicts and crashes.they seem to be wasting energy adding features that already exist as mods,
This is how I feel as well. Rebellions, pillaging, and child education are the only noteworthy features I can think of in the 10 months since launch, everything else is bugfixes and balance changes.I mean I quit playing back in the Apr/May time frame and came back to a game that hasn't really seemed to change much at all. Most of the things I found as issues back then are still issues today. It just feels like there is no progress and in some way things went a bit backward. Also I was expecting a ton of features to be added but nothing, aside from incorporating a few mods, was.
Uh, well, yeah?I ended up very much getting a "This is our game and despite what our players want, we are going to do it our way" vibe from that.
They are for our forum immersion, so we have the feeling we could actually do something like:I will say this again: why are there any suggestions threads at all? The only things that are excepted are minor suggestions, that's it.
Yeah I am in system shock to be honest. I left back in early May to take a break and allow the game to develop a bit and finally came back 9 months later to what appears to be a carbon copy of the game I was playing back in May despite all the patches. I have to admit I am having trouble wrapping my head around the fact that so little progress has been made and keep telling myself the changes are just subtle and I am not noticing them because it has been so long since I played and just don't remember how bad it was back then compared to now. Somehow though, I am failing to convince myself.They push out patches but we have big issues like memory leaks that are still pervasive, sieges have some of the worst pathing I've ever seen. We have almost no real clan control, the perks still aren't finished after a year, smithing is still broke asf, ruling a Kingdom is a joke, other gameplay options like trading and bandit playthroughs are so thin they're anorexic. I could go on and on but you get the idea.
I've been involved with 4 betas, and this is my 8th ea and this has to be one of the worst dev teams for interaction with the community with the exception a couple of people. I mean the community manager rarely ever ever comes on the forums except to make a patch notes announcement. Armagan, the founder, hasn't posted on these forums in almost a year. All you have to do is go back over the past several years and you'll see the 1 theme that gets discussed over and over again is how the devs need to be more active on the forums. I've been a member for 4 years and besides mexxico,I couldn't tell you whether the devs actually give a **** or not.
This is one of the things I WON'T criticize them for, they should do more of that! The less we have to rely on mods for simple stuff that should be in the base game, the better, because it means shorter modlists with less potential for conflicts and crashes.
This is how I feel as well. Rebellions, pillaging, and child education are the only noteworthy features I can think of in the 10 months since launch, everything else is bugfixes and balance changes.
All I wanted was Warband +sieges +better engine, I thought if I set the bar really low I couldn't be disappointed. And yet we're still not even close to that goal.
Modders have complete freedom while devs have to coordinate everything to make sure it doesn't break something else or get broken by an update.What is more frustrating is if a modder can come up with these deep systems to correct many of the things we find wrong with the game, why the hell can't Taleworlds, with access to the source code, do the same thing? How are mods better at fixing things than changes to Native program?
Also, devs should follow priorities set by the project leader/product owner.Modders have complete freedom while devs have to coordinate everything to make sure it doesn't break something else or get broken by an update.