I voted 'Neutral' simply because Mexxico is actually trying his best to do his part by communicating with us the consumers. If it wasn't for him I'd voted 'Bad'.
You should play warband and its mods. Then you will understand people's frustrations especially when taleworlds have a statement that goes something like this: ...we can make a mod similar to yours and it will be okay to do so...(via terms from the mod tools).I never play the previous Mount and blade, and I'm enjoying this game, but I also think that this game have too many missed opportunities. It could be a historical game, like Skirim or Total war series , but is just a pleasent game.
What I find most difficult to understand, is that there are several factions and kingdoms on the map, and there is no interaction between them, except the war, and even it starts and ends without we realizing why.
lol. if only these features were implemented correctly, the game would be on a good path. Didn't in warband, the parties can just run into a settlement? If you wanted to pursue them you would have to siege the settlement right?this game could be the game of the decade if the lore and the rpg side was better exploited.
But no it is disappointing, every thing look very generic in the game, especially npc because the personality trait does nothing, The combat is way too easy, the map is too full of city, villages and castes that you feel the map smaller than warband, no space no wilde. You are too important and powerful way too soon and in the other side, it s way too painful to lvl up your ability. That idea of "influence" was the worst idea ever and totally unimersive. You call to arms people who hate you or you never met and lead a army like it was nothing... army is nothing, siege in nothing because it is happen all the time in the game... so there is no drama and no intensity : Easy to take a castle/ easy to lose one. NCp party can't even get refuge in friendly settlement when they are chased.. they run stupidly until you catch them.. No real dialogue option , nothing to do except war and find a robotic wife to get her gear, get a city, become too powerful, get bored and start a new campaign and dreaming about the beautiful mod in progress on modb.
That was a top quality post, thanks. (You could replace the pretentious "Skinner Box" with "grinding" though.)
It goes to show how Mount and Blade's design is, and always was, haphazard and presumably idiosyncratic to the lead designers (Armagan and Steve?). It seems there was no coherent effort to make a better, smarter design for Bannerlord.
Which is a shame, but let's hope there's a modder or two who is serious about design and creates the "as it should have been" experience not only by piling up new random features and models, but by changing and adding game mechanics to make the gameplay actually fun and meaningful.
It's interesting how some players new to the franchise are happy with this, innocently unaware of the gaming bliss that was Warband+mods.
I have to say "Bad", because I cannot in good conscience recommend this game to anyone.Just wondering how do players view Bannerlords progress.
It sounds like there were conversations and design elements that were seeking to make the game more engaging (though, more complex) and those ideas were scraped.
I am also really hoping that a Modding team will have enough access and dedication to create the game many people were hoping for.
There seems to be an identity crisis going on between people (and developers) who want a linear story driven fantasy RPG that is incredibly easy to play and those who want a more sand-box 'create your own story' style game that is difficult to master and more of a simulation (AKA: A game that forces you to get better at the mechanics, rather than babysitting you into thinking you're getting better (perks)).
It sounds like the leadership have decided to support the easier, more accessible (console friendlier) version of the game which means that people who were looking for a deeper experience are going to be consistently disappointed by where the base-game ends up (People who enjoyed Prophesy of Pendor or Viking Conquest, for example). << This is also been a touch point for Crusaders Kings 3, so it's not just taleworlds struggling with this.
I'm not sure if this will be an issue in the long-term: so long as the base game is solid and fully moddable (And there are some mod teams with strong visions and support from devs).
I have to say "Bad", because I cannot in good conscience recommend this game to anyone.
Granted, yes the game is in Early Access and there's a global pandemic going on. So not only is the game "unfinished" but development is probably being slowed. Although game development should be one of the least adversely workforces given the general nature of their work. But fair enough I'm not a game developer so IDK.
But what I do know is the game is close to having been in Early Access almost a year now and what do we have to show for it? We got settlement icons (a mod that existed early on), we got almost all the Perks, Character Death, and we've got Rebellions. That's not very much and frankly it's not renewing any real interest in the game. Also much of what I mentioned still needs tweaking.
It kind of begs the question what's the point? Why trickle out all these little updates? I just can't see this game ever garnering the interest it did the Spring of 2020. If sales never pick up again why is time and money being put into this? I guess I'm glad TW is fixing some things, but like most games, new patches also bring new bugs/problems too.
My suspicion is TW was in bad spot early 2020, either people left or money was running out, possibly both. (Seriously why release the game to the public only to refactor the code right after?) So they make the desperate move of going Early Access. Game does surprisingly well, probably better then they hoped for. So they've probably got some cash again, but not the initiative to capitalize on it since the plan was really to abandon the game.
I want to make it clear I'm not one of the "TW sucks! Worst developer ever!" people. There are much much much worse game development studios out there. And obviously there are (or were) some very talented individuals working on Bannerlord. This game engine has the potential to put many AAA studio/publishers to absolute shame. But what TW is doing now will not get us to that point. Seriously what's the deal about taking existing mods, changing them a bit and saying they did it? But when the community offers feedback, the answer is usually "Nope! Can't do that!"
I guess I'm in the camp of: Mods will save the game. But the longer this EA malarkey goes on, the less likely passionate individuals will remain to contribute anything. Honestly what prompted me to create an account here is the sheer quagmire this game is in. Also doesn't help the community seems split into "Cheerleaders" and those writing "God is dead!" on the bathroom wall.