The AI programming making decisions related to marriage alliances between clans, and especially nations needs some work. It is terrible at present!
Examples of illogical AI decision making:
1. Daughter from tier 4 Western Empire clan (led by Phostor, rich) marries daughter Phaea to a poor Battanian Clan 5. This is simply illogical. Firstly, a Western Empire Archon who is rich would seek to establish closer ties within the EMPIRE, or perhaps with another rich Northern/Southern Empire family. The Empire looks down on the other nations, so this simply would not happen, unless it is the ruling family, which I could understand. Logic should be: marriage offer from outside kingdom weighed against cultural difference multiplied by recent/current wars, evaluated against political power gained (not lost) during transaction. I can not for the life of me see that a rich Empire Archon will sell a daughter to a dirt poor mountain dweller living in squalor.
2. Marriage offer received for family member from level 5 Northern Empire clan (Neretzes) for brother. Sound good? Well, here are the confounding issues. At time of offer, clan is mercenary level 3 with no holding. Have never met leader of offering clan, fighting for a different kingdom (Aserai), and have never worked for Northern Empire. This is pure nonsense. An high ranking Empire clan would never offer a son/daughter to a low level mercenary they have never met. Logic should be: offer made when high level clan, average to rich, has a holding (they expect her to sleep in a army tent?). As a mercenary this could be made in combination with the offers to become a vassal (e.g. we would like you to consider becoming a vassal and here is something to cement our alliance from my good friend X who happens to have an unwed daughter).
This type of stuff happens all the time (I have played 3 different PCs, 1.7.2 stable x 2, and now 1.8, and it kills immersion when stupid things are happening in the world. Medieval/ancient marriages were made for power, to increase alliances, to increase the reach of the clan. Simple. And there should be an automatic major increase with the clan when you agree to this alliance (e.g. 50, as you are now "related").
It is nice to get these offers, but they should make sense in the geo-social-political environment the game is set in.
Thanks
Examples of illogical AI decision making:
1. Daughter from tier 4 Western Empire clan (led by Phostor, rich) marries daughter Phaea to a poor Battanian Clan 5. This is simply illogical. Firstly, a Western Empire Archon who is rich would seek to establish closer ties within the EMPIRE, or perhaps with another rich Northern/Southern Empire family. The Empire looks down on the other nations, so this simply would not happen, unless it is the ruling family, which I could understand. Logic should be: marriage offer from outside kingdom weighed against cultural difference multiplied by recent/current wars, evaluated against political power gained (not lost) during transaction. I can not for the life of me see that a rich Empire Archon will sell a daughter to a dirt poor mountain dweller living in squalor.
2. Marriage offer received for family member from level 5 Northern Empire clan (Neretzes) for brother. Sound good? Well, here are the confounding issues. At time of offer, clan is mercenary level 3 with no holding. Have never met leader of offering clan, fighting for a different kingdom (Aserai), and have never worked for Northern Empire. This is pure nonsense. An high ranking Empire clan would never offer a son/daughter to a low level mercenary they have never met. Logic should be: offer made when high level clan, average to rich, has a holding (they expect her to sleep in a army tent?). As a mercenary this could be made in combination with the offers to become a vassal (e.g. we would like you to consider becoming a vassal and here is something to cement our alliance from my good friend X who happens to have an unwed daughter).
This type of stuff happens all the time (I have played 3 different PCs, 1.7.2 stable x 2, and now 1.8, and it kills immersion when stupid things are happening in the world. Medieval/ancient marriages were made for power, to increase alliances, to increase the reach of the clan. Simple. And there should be an automatic major increase with the clan when you agree to this alliance (e.g. 50, as you are now "related").
It is nice to get these offers, but they should make sense in the geo-social-political environment the game is set in.
Thanks
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