I'm not saying this system relies on modders, perhaps I didn't explain myself well, I just think this system opens the horizon for a next level game, enabled by modding tools and modders, the original game benefits greatly from this implementation as well.
No. There is no benefit to modders. It's actually a burden because it's forcing modders to fit into that weird system.
But without that system, a modder can also split the regions on his own and load the maps based on the coordinate they are standing on. So what TW proposed is actually simple to create. This is not rocket science to do. Which we also discussed with Piconi in one thread long before TW suggested this - perhaps they read that, Idk, but it's not hard to come up with anyway. Yet, the problem is still the same, you need maps. You need manpower. And if you want to change the campaign map in the future(i.e. add extra river) you are in trouble because this also means extra work for existing already existing region maps.
This doesn't look difficult to achieve.
No, but this does sound like a really horrible way to achieve it, isn't it? Now you have to squeeze the entire campaign map to 50 maps. Which obviously will make you feel like a giant or something else. Because spawn system in battle terrains are just weird at the moment.
For some reason, you are forcing too hard about this. It's not a good system and having a procedurally generated map beats all these problems. Eliminates extra work for both devs and modders. Eliminates extra space issues.
Procedurally generated maps don't mean that you will get a random map each time by the way. Warband's system was poor in that way. It was creating a seed based on your coordinate and some random value if I recall it. So it was creating 3 seeds per coordinate which you could cycle. You don't need that type of randomness. You can divide the map into boxes ( imaginary ) and create seed out of it and generate great maps out of it - this will also result in you seeing the same map from different angles and distances. Whenever you go there, you will always see the same map. This is exactly what they are trying in the current "proposed system". But with this, you don't need extra work or force modders to create hundreds of new scenes for their mods. Its generated automatically.
Total War is also using something similar - they are using coordinate to fetch the heightmap information and creating map out of it and applying biome data based on the centre coordinate of that square region.
"
..but slim what if you create a warband map, wouldn't it be weird.." some might say. No. Warband had weird maps, that's for sure. But that's because it's generation algorithm was simple and outdated. There are countless research and research paper based on how to generate proper terrain. Even if they read one, they can figure it out. So either they are lazy and don't want to change this poorly decided pointless design or there is something technically problematic. And since they haven't explained or accepted the second point, I will go ahead and say they are lazy and don't want to change this poorly decided design because they think changing this will be more costly to them than forcing the poor art department to create 148 maps.