Jocularis said:ok, thanks, I will try with Polished Buildings too
Highelf, dont answer me: go to work on HUNT !!!!
edit: it doesnt work. Now nor the Native original and PL Test works . I reinstall WB. Someone that use steam has tried installing Polished?
Highelf said:Stop using steam.
(Just backup warband - like you did - and install PL on the first install, the one which it does recognize, that should work.)
Abhuva said:Jocularis said:ok, thanks, I will try with Polished Buildings too
Highelf, dont answer me: go to work on HUNT !!!!
edit: it doesnt work. Now nor the Native original and PL Test works . I reinstall WB. Someone that use steam has tried installing Polished?
I was forced to use steam to get my activation (i was quite surprised cause i bought the cd from normal shop and i really dont like steam)... the next thing i did was just disable steam at all (make sure it doesnt start with windows, or just manually quit it) and used the normal download from taleworlds.
It works fine this way, your activation key from steam is recognized on the computer once u had installed the game via steam, and u dont need to use steam any further. Just use a new install from warband and all runs fine, no problem with 5 different copys on one system (and thats really important to have when you love to mod around =P )
BTW: Polished Landscapes isnt working perfect with Warband, i guess you know this mod was realeased for normal M&B, there are several bugs in warband, but its nice to test out for sure ( and i really hope to see the final version of this mod for warband)
Polished Buildings works quite nice, but you have to use the MS to install it properly, and i guess the final MS isnt out atm (the 1.105 version is still buggy) ... the only downside i had with this mod was that some materials arent recognized, got 3 red-error messages on game start, but beside of that all works quite nice.
This means you have to use the module system to get the mod fully functional? Or is this only if you are trying to mod the mod into your own mod?Now - fog.
Fog have different color every hour, also random distance (modified sometimes).
In every mission in module_mission_templates.py you need to add this script (once again thanks to Slawomir):
wanderer949 said:I cant wait for the warband version, with collision. I'm tempted to add this one but no Ill wait for the warband/collision one.
some things are worth waiting for, Id happily pay for this mod actually, its brilliant. great job!!
jericel123 said:wanderer949 said:I cant wait for the warband version, with collision. I'm tempted to add this one but no Ill wait for the warband/collision one.
some things are worth waiting for, Id happily pay for this mod actually, its brilliant. great job!!
Whats Collision is it a nice feature?
wanderer949 said:jericel123 said:wanderer949 said:I cant wait for the warband version, with collision. I'm tempted to add this one but no Ill wait for the warband/collision one.
some things are worth waiting for, Id happily pay for this mod actually, its brilliant. great job!!
Whats Collision is it a nice feature?
well the current version you run through the trees (no collision, cavalry runs through everything)
the warband version, I hope if one is being made, will have collision i hope.
(youll have to go around the trees, cav wont be so advantaged, and youll be able to hide from archers in a thick forest.)