Count Edmundus said:Get the latest diplomacy and mount&blade patch. That is 2.7.1 and 1.127. Then get Polished landscapes nad the patch for it too. Then follow this.
To add this to any mod:
Install the patch to the Resource folder.Install game to another folder!!
IMPORTANT - place flora_kinds.txt and ground_specs.txt from PL_warband archive into \Mount&Blade Warband\Modules\ Mod name \Data folder
Copy Brf files from \Modules\Polished_Landscapes\Resource to Modules\ Mod name \Resource
Copy textures from \Modules\Polished_Landscapes\Textures to Modules\ Mod name \Textures
Copy *.sco files from \Modules\Polished_Landscapes\SceneObj to \Modules\ Mod name \SceneObj
In module.ini add
load_mod_resource = env_materials
load_mod_resource = map_tree_meshes
load_mod_resource = particle_meshes
load_mod_resource = tree_meshes
load_mod_resource = xtree_meshes
load_mod_resource = grass_meshes
load_mod_resource = plant_meshes
load_mod_resource = xtree_meshes_b
load_mod_resource = xtree_meshes_c
load_mod_resource = grass_meshes_b
load_mod_resource = tree_e_meshes
load_mod_resource = terrain_borders
load_mod_resource = particles_2
Anddeletechange these lines:
#load_resource = map_tree_meshes
#load_resource = particle_meshes
#load_resource = tree_meshes
#load_resource = xtree_meshes
#load_resource = grass_meshes
#load_resource = plant_meshes
#load_resource = xtree_meshes_b
#load_resource = xtree_meshes_c
#load_resource = grass_meshes_b
#load_resource = tree_e_meshes
#load_resource = terrain_borders
#load_resource = particles_2
Oyclo said:Invisible barrier which I think is due to the skeleton below, full sized for ease of viewing, note the arrows suck in the 'air'
Brennenderopa said:Oyclo said:Invisible barrier which I think is due to the skeleton below, full sized for ease of viewing, note the arrows suck in the 'air'
Is the random skeleton lying on the ground part of the mod? Or is my question just now incredibly stupid? I want random skeletons!
Since it was becoming a wee bit annoying and gamebreaking at parts I took it upon myself to fix town/village/castle scenes for the mod. This is by no means a permanent solution and I may have missed stuff but I think it'll do for now. The problem is that if you used native scenes with the mod, because the mod changes certain bushes and rocks into tree clusters, it makes a wonderful mess of things in village/town/castle scenes. Therefore I have deleted the trees that intersected with walls and objects and blocked paths in scene quests, all of them or at least I think I did
Seemed completely fine when I tried it.Nordmann said:I assume this is still compatible with 1.127? They didn't change any PL related files did they?