gutekfiutek
Knight at Arms
Test version: http://forums.taleworlds.com/index.php/topic,87617.0.html
Hi all.
Some time ago I've done this:
http://forums.taleworlds.com/index.php/topic,37173.0.html
That mod is not fully compatible with new M&B versions, Fei Dao asked me to fix this, I even started to do thiis, but finally I started new mod instead
I need to leave buildings for some time... I'm little bored with architecture.
Its still just beginning, but I think I can share few screenies
It's my old idea to make landscapes in early spring/late autumn, so there can be some snow patches and some green plants on one level.
This mean also that I can have leafless trees, or not very dense canopies. So there will be lot of sunlight on the ground, makes it look more interesting (no more flat shadows whenever there is any tree).
This mod will modify ground textures, tree textures, and tree models.
I will replace single trees with tree "clusters", it looks better, and forests look veeery dense sometimes.
There was flora relacement pack, but those trees have too many polys for M&B engine, I'm trying to make my trees have reasonable polycount, so small forest won't kill most of your pc's
There will be less difference between different terrain types, all of them will have some snow.
I also will try to make several very different tree types - so whole forests will feel differend (now i have only 3 types of forests - birch, wcker and very rough pine forest)
This will be totally different from Zaro's texture mod, it will be desaturated, dirty etc.
This mod will probably modify gameplay - I can imagine that infantry hidden between dense trees will be quite safe - suffering less from archer fire or cavalry charge.
It's quite nice when you charge through snowy field, few second later fight in the middle of grassy field and end battle killing enemies on sandy piece of land
I have several ideas for this mod, need to see what I will be able to do. Probably some water, maybe fog near thr ground, or insects...
So here are few screens (note that it's only 2 day's work, I can name it "sketch")
Wicker/hazel forest
Birch forest
Pine forest:
Here you can see effect of sunlight passing almost leafless trees:
I think that characters blend nicely into this type of environment, like they are "properly dressed" finally