Eh it has an online update system, I doubt there will be no fixes or updates whatsoever once the CDs are on the shelves. By the way I don't think I ever bought a game that didn't already have an update available
I'm afraid that's not possible to include this mod in the native.
It's a lot more complicated than just placing it in native release.
After all there's no reason - these buildings will be available for free for all players.
For now I use only native textures with modified diffuse - so there is "native" bump.
Almost finished fake_houses.brf (fake_house_c is ready in 80%)
fake_house_a
fake_house_b
fake_house_d
And one of siege scenes (almost all buildings in city sieges are fake_houses)
I'm going to redo at least taverns.
And town/castle walls need some work.
And here is quick street test I done yesterday.
I made 2 segments of road (I need somemore - probably square, crossroad, triangle section).
I've put those town together in 3dmax to save time - but done within game editor it will look exactly the same.
Remember that with some props and more dirt it will look better.
Road segments:
And town:
And this is first version of roads (textures on walls and roads are the same)
you're streets really look awesome and you amaze me with the fact that you still keep going for it , it would've stopped long ago .A well meaned congratz.
As bumps and little wholes would make it more reel .