Polished buildings mod [RELEASED] [Siege bug FIX + new pics pg1]

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Fantastic stuff mate! A massive improvement over the stock buildings, I'll definitely be using these when released. Keep up the good work.
 
Great job, depending on the performance impact I believe this is good enough to be integrated into the native version.

I hope the dev team will consider it
 
Moujik 说:
Great job, depending on the performance impact I believe this is good enough to be integrated into the native version.

I hope the dev team will consider it
Given that they've already started making the CDs to be distributed, I doubt that. :wink:
 
Eh it has an online update system, I doubt there will be no fixes or updates whatsoever once the CDs are on the shelves. By the way I don't think I ever bought a game that didn't already have an update available :smile:
 
I'm afraid that's not possible to include this mod in the native.
It's a lot more complicated than just placing it in native release.
After all there's no reason - these buildings will be available for free for all players.
For now I use only native textures with modified diffuse - so there is "native" bump.
Almost finished fake_houses.brf (fake_house_c is ready in 80%)

fake_house_a


fake_house_b


fake_house_d


And one of siege scenes (almost all buildings in city sieges are fake_houses)





 
Some numbers (polycount of fake_houses)
fake_house_a - 4248 triangles - was 2370 triangles
fake_house_b - 2959 triangles - was 1873 triangles
fake_house_c - 3903 triangles - was 2082 triangles
fake_house_d - 4390 triangles - was 2105 triangles

Versions with thathed roofs will be more "heavy"- about 200 - 300 triangles more.

And fake_house_c:


 
Are you going to redo the inside of the buildings too? Like the taverns and the castle halls?
 
I'm going to redo at least taverns.
And town/castle walls need some work.
And here is quick street test I done yesterday.
I made 2 segments of road (I need somemore - probably square, crossroad, triangle section).
I've put those town together in 3dmax to save time - but done within game editor it will look exactly the same.
Remember that with some props and more dirt it will look better.

Road segments:

streettest1uz3.jpg


And town:

streettest2sd4.jpg


streettest3aj7.jpg


streettest4su2.jpg


streettest5uo5.jpg


streettest6ud4.jpg


streettest7nh7.jpg


streettest8fg6.jpg


streettest9il1.jpg


streettest11vk0.jpg


streettest12pb9.jpg


streettest13nd0.jpg


streettest14kk4.jpg


streettest15ia7.jpg


And this is first version of roads (textures on walls and roads are the same)

         
 
Those are really good.

Might I suggest that you 'remove' a cobblestone or kerb stone here and there? It could contribute to a more worn feel.
 
you're streets really look awesome and you amaze me with the fact that you still keep going for it , it would've stopped long ago .A well meaned congratz.

As bumps and little wholes would make it more reel .
 
pools of mud and/or water too maybe :razz:

But as he said "Remember that with some props and more dirt it will look better." so we all wait till we see that too :smile:

 
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