Potentially fun game mechanic for cavalry: You ride into battle with a lance, you couch and skewer someone with ease, you drop the lance into the corpse and you automatically equip your next melee weapon (be it axe, sword, club...) you can then get another lance from the floor, have an ally give you one, or from a supply point.
This could add a lot to the game. You're no longer waiting for you lance to "recharge" but rather you're looking for a new one. Supply points become points for dynamic control, where losing one to the enemy means no new lances and you'll be sticking with the sword. You'd now have to think more carefully over who you couch-kill, as low tier troops would be a waste of a couch, and high tier troops would be something worth saving the spear for. From an infantry standpoint, cavalry become a more nuanced opponent as they're disarmed of their strongest weapon after it's use, and you can do more to prevent a second lancing.
(non-couched spearing would keep the spear in your hands)
Now, for pikes, we could make pikes much more powerful and dangerous, doing catastrophic damage to cavalry that charge into them, and considerable damage to infantry, if we balanced them with a loss of weapon after. (you could also charge into people on foot with pikes, but perhaps the game'd be turned on it's head too much if people could run fast...)
For shorter polearms, probably keep them as they are.
I quite liked how polearms worked in Assassins creed; The best weapons you could get your hands on in a fight (In a setting absent of shields) but something quite inconvenient to carry and Ezio'd always drop them out of combat (which was always an annoyance when you wanted to hold on to them for the next one) But I can see why that wouldn't work in bannerlord (shields being common aside).
Polearms being something you could drop and easily pick up would be more realistic than a back magnet, but it'd take getting used to, and even if the end product is more fun that might be off-putting to new players. I think the change would really improve competitive play.
Spears struggle against shields, but otherwise they were history's most loved weapons for the battlefield, until guns got gud. They're not super-weapons per say, but they're strong against every other melee weapon absent a shield. That could make for an interesting game mechanic, to separate polarms further from two handers.
This could add a lot to the game. You're no longer waiting for you lance to "recharge" but rather you're looking for a new one. Supply points become points for dynamic control, where losing one to the enemy means no new lances and you'll be sticking with the sword. You'd now have to think more carefully over who you couch-kill, as low tier troops would be a waste of a couch, and high tier troops would be something worth saving the spear for. From an infantry standpoint, cavalry become a more nuanced opponent as they're disarmed of their strongest weapon after it's use, and you can do more to prevent a second lancing.
(non-couched spearing would keep the spear in your hands)
Now, for pikes, we could make pikes much more powerful and dangerous, doing catastrophic damage to cavalry that charge into them, and considerable damage to infantry, if we balanced them with a loss of weapon after. (you could also charge into people on foot with pikes, but perhaps the game'd be turned on it's head too much if people could run fast...)
For shorter polearms, probably keep them as they are.
I quite liked how polearms worked in Assassins creed; The best weapons you could get your hands on in a fight (In a setting absent of shields) but something quite inconvenient to carry and Ezio'd always drop them out of combat (which was always an annoyance when you wanted to hold on to them for the next one) But I can see why that wouldn't work in bannerlord (shields being common aside).
Polearms being something you could drop and easily pick up would be more realistic than a back magnet, but it'd take getting used to, and even if the end product is more fun that might be off-putting to new players. I think the change would really improve competitive play.
Spears struggle against shields, but otherwise they were history's most loved weapons for the battlefield, until guns got gud. They're not super-weapons per say, but they're strong against every other melee weapon absent a shield. That could make for an interesting game mechanic, to separate polarms further from two handers.