please taleworlds adopt the bannerlord online mode

正在查看此主题的用户

it would be cool if it gave you a little money, a little food, and also athletics experience. Also you could buy a plot of land in a village (like workshops in towns), and hire workers/ or work yourself without having to pay any wages (same thing for companions). I think it would be pretty nice even if not the most profitable thing. Just another thing to do
Most (not all) people would do it once or twice and then never again because it's not the most optimal way of making money.
 
Most (not all) people would do it once or twice and then never again because it's not the most optimal way of making money.
paying for a mmo oficial mod/DLC? helping the russian guy and talesworlds at the same time? im thinking it was the same VC that started as a mod, for me is a win/win, also i hope talesworld could implement the "farming" mechanic as a way to gain gold in game
 
Most (not all) people would do it once or twice and then never again because it's not the most optimal way of making money.
Most optimal way doesn't mean it's good for the game though... If people play smithing because they can make 100k selling a javelin, does that mean we should leave smithing like that because people play it, and not add more proper ways to make money? People don't do some quests because again, they're not profitable. That's why we give quests some sort of scaling to fix it (even though I'd prefer tiered quests, with quests that naturally give big rewards). As long as you give each mechanic a well-defined purpose (for quests for me it would be gaining experience in certain skills mostly), I think they can make it work. And having side activities that are suboptimal is not that bad either way, it just gives you something else to do between the constant fighting, that's a good enough purpose for me... If they gave me a literal farm that I can buy and build all the way up (investing that easily earned money in repairing it and making improvements) and they gave me a field in which I can do farming, ya I'd do it a couple of times. Maybe it could even give you engineering skill for building stuff, I'd absolutely love that, and some athletics for doing farm-work.

Think of side-activities as multiple things instead of one thing, that way it will make more sense. Say you have 100 activities that are not optimal. One is board games, one is farming, one is fishing, one is hunting, digging for treasures, herb gathering, maybe some sort of alchemy, etc. Most people would, as you say, not do most of those activities for more than one-two times. But there would still be an activity fun enough for each player out there, that they might keep doing every now and then. That's the purpose of side-activities. It's the bigger picture that matters. I'd go treasure hunting in villages in a heartbeat. Sure, might not be the most profitable, but at least it's something different. You explore the scenes etc. Give me athletics exp too while I run around or when I actually dig for treasure and we got ourselves a deal. Fishing would be cool too, many times in games it's a very relaxing activity for me. If there was a chance you would also fish some rare gems that can be used in smithing to decorate your armor/weapons, wouldn't that make it really good as well?

All it takes is a little bit of creativity. Take World of Warcraft for example, yeah, there were a few players who ultra-focused on "optimal ways" of making money, of grinding etc. But I'd argue that this was the minority. Most people, especially in the first expansions, when the game was still magical and new, they did side-activities like mining, herb gathering, alchemy, fishing, maybe even more than focusing on a primary goal. And by the end of it they would still get rewarded with some unique benefit that others didn't get, which is just some extra incentive to do those activities (like engineering which was good for pvp). Just catching some fish with the occasional treasure box hooked or odd items, that was exciting in itself. Let me catch an old boot for god's sake, awesome. Some unique clothing items that can't be bought, through fishing, treasure hunting etc.

Now yes, this kind of activities definitely shouldn't be top-priority, but I'd still love to see such things in the game after the main issues have been dealt with. Right now I'm happy devs are taking their time to improve the skill progression situation, since that is my number 1 priority, but I still like giving ideas every now and then, even if for the distant future.
 
最后编辑:
后退
顶部 底部