Please revert the change that prevents us from adding companions to parties!

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Osium

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At some point, 1.7 or maybe 1.8ish? A "bug fix" prevented companions that the player had added to their clan parties from staying in that party. Using mods you could fill parties with additional companions and designate them as scout/medic/engineer/steward. This was an incredible "unofficial" feature for people who liked to play companion heavy. However, since this change occurred, the mods which allowed you to transfer companions removed the feature because the base game just nuked the viability of it.

Please going forward consider reverting the change, or implementing your own version of allowing the player clan parties (and maybe even the AI?) to stack extra companions into their parties.
 
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