Please restore wine and oil as food items, cities are starving.

Do you want to see oil and wine back in the food menu?

  • Yes, this needs to be addressed asap

  • Yes, we also need more food items not less

  • No, it was smart that they limited the quantity of food items.

  • No, we need less food items


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Lazregamesh

Sergeant
WB
The primary function of oil is to keep the lamps burning, not as food.
It is made out of olives, from where i grew up, it is almost essential to eat bread with olive oil in the morning.
It is also used to keep lamps burning and torches lit, so i would assume it is consumed even faster since 2 categories make use of it.
 

Tryvenyal

Squire
I have no strong opinion regarding what food-items is in the game or not but clearly we need higher FOOD QUANTITIES!

My option is "Yes, MORE FOOD(New items or higher production of current)!"

Another building layer for food production? Its in the rich towns I see the biggest issues!
 

Lazregamesh

Sergeant
WB
I have no strong opinion regarding what food-items is in the game or not but clearly we need higher FOOD QUANTITIES!

My option is "Yes, MORE FOOD(New items or higher production of current)!"

Another building layer for food production? Its in the rich towns I see the biggest issues!
I agree, we need more food items.
I think they are limiting it on purpose because they don't want insane inflation to spiral out of control. The problem is, garrison relies on food too, prosperity should have have another limiter other then food. Housing cost is not enough and having to gimp food production to satisfy the prosperity balance is inherently destructive. Maybe migration to find jobs in less populated settlements?
 

Tryvenyal

Squire
I agree, we need more food items.
I think they are limiting it on purpose because they don't want insane inflation to spiral out of control. The problem is, garrison relies on food too, prosperity should have have another limiter other then food. Housing cost is not enough and having to gimp food production to satisfy the prosperity balance is inherently destructive. Maybe migration to find jobs in less populated settlements?
Yes. Let it be held back by housing. A walled growing prosperous town should have big challenges with housing.

Force exceeding "prosperity" out in the connected villages!
 
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